Save Notifications in a queue until the overlay has been initialized

This commit is contained in:
Maschell 2024-03-01 09:51:47 +01:00
parent ade4a272bb
commit 6816efc263
4 changed files with 38 additions and 17 deletions

View File

@ -8,6 +8,8 @@
void ExportCleanUp() {
std::lock_guard<std::mutex> lock(gNotificationListMutex);
gNotificationList.clear();
std::lock_guard overlay_lock(gOverlayFrameMutex);
gOverlayQueueDuringStartup.clear();
}
NotificationModuleStatus NMAddStaticNotification(const char *text,
@ -18,9 +20,6 @@ NotificationModuleStatus NMAddStaticNotification(const char *text,
NMColor backgroundColor,
void (*finishFunc)(NotificationModuleHandle, void *context),
void *context) {
if (!gOverlayFrame) {
return NOTIFICATION_MODULE_RESULT_OVERLAY_NOT_READY;
}
NotificationStatus status;
switch (type) {
@ -46,7 +45,14 @@ NotificationModuleStatus NMAddStaticNotification(const char *text,
return NOTIFICATION_MODULE_RESULT_ALLOCATION_FAILED;
}
gOverlayFrame->addNotification(notification);
{
std::lock_guard lock(gOverlayFrameMutex);
if (gOverlayFrame) {
gOverlayFrame->addNotification(std::move(notification));
} else {
gOverlayQueueDuringStartup.push_back(std::move(notification));
}
}
return NOTIFICATION_MODULE_RESULT_SUCCESS;
}
@ -70,9 +76,6 @@ NotificationModuleStatus NMAddDynamicNotification(const char *text,
return NOTIFICATION_MODULE_RESULT_INVALID_ARGUMENT;
}
*outHandle = 0;
if (!gOverlayFrame) {
return NOTIFICATION_MODULE_RESULT_OVERLAY_NOT_READY;
}
auto notification = make_shared_nothrow<Notification>(
text,
@ -91,8 +94,15 @@ NotificationModuleStatus NMAddDynamicNotification(const char *text,
{
std::lock_guard<std::mutex> lock(gNotificationListMutex);
*outHandle = notification->getHandle();
gOverlayFrame->addNotification(notification);
gNotificationList.push_front(notification);
{
std::lock_guard overlay_lock(gOverlayFrameMutex);
if (gOverlayFrame) {
gOverlayFrame->addNotification(notification);
} else {
gOverlayQueueDuringStartup.push_back(notification);
}
}
gNotificationList.push_front(std::move(notification));
}
return NOTIFICATION_MODULE_RESULT_SUCCESS;

View File

@ -110,12 +110,19 @@ bool drawScreenshotSavedTexture(const GX2ColorBuffer *colorBuffer, GX2ScanTarget
DECL_FUNCTION(void, GX2Init, uint32_t attributes) {
real_GX2Init(attributes);
if (!gOverlayInitDone) {
std::lock_guard overlay_lock(gOverlayFrameMutex);
DEBUG_FUNCTION_LINE_VERBOSE("Init Overlay");
gOverlayFrame = new (std::nothrow) OverlayFrame(1280.0f, 720.0f);
if (!gOverlayFrame) {
OSFatal("Failed to alloc gOverlayFrame");
}
// Add notification that had been called before the overlay was ready
for (const auto &notification : gOverlayQueueDuringStartup) {
gOverlayFrame->addNotification(notification);
}
gOverlayQueueDuringStartup.clear();
// Allocate shader.
ColorShader::instance();
Texture2DShader::instance();

View File

@ -1,10 +1,12 @@
#include "retain_vars.hpp"
GX2SurfaceFormat gTVSurfaceFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
GX2SurfaceFormat gDRCSurfaceFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
GX2ContextState *gContextState = nullptr;
GX2ContextState *gOriginalContextState = nullptr;
OverlayFrame *gOverlayFrame = nullptr;
SchriftGX2 *gFontSystem = nullptr;
bool gOverlayInitDone = false;
bool gDrawReady = false;
GX2SurfaceFormat gTVSurfaceFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
GX2SurfaceFormat gDRCSurfaceFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
GX2ContextState *gContextState = nullptr;
GX2ContextState *gOriginalContextState = nullptr;
std::mutex gOverlayFrameMutex = {};
std::vector<std::shared_ptr<Notification>> gOverlayQueueDuringStartup = {};
OverlayFrame *gOverlayFrame = nullptr;
SchriftGX2 *gFontSystem = nullptr;
bool gOverlayInitDone = false;
bool gDrawReady = false;

View File

@ -7,6 +7,8 @@ extern GX2SurfaceFormat gTVSurfaceFormat;
extern GX2SurfaceFormat gDRCSurfaceFormat;
extern GX2ContextState *gContextState;
extern GX2ContextState *gOriginalContextState;
extern std::mutex gOverlayFrameMutex;
extern std::vector<std::shared_ptr<Notification>> gOverlayQueueDuringStartup;
extern OverlayFrame *gOverlayFrame;
extern SchriftGX2 *gFontSystem;
extern bool gOverlayInitDone;