/**************************************************************************** * Copyright (C) 2015 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include "GuiFrame.h" GuiFrame::GuiFrame(GuiFrame *p) { parent = p; width = 0; height = 0; dim = false; if (parent) { parent->append(this); } } GuiFrame::GuiFrame(float w, float h, GuiFrame *p) { parent = p; width = w; height = h; dim = false; if (parent) { parent->append(this); } } GuiFrame::~GuiFrame() { closing(this); if (parent) { parent->remove(this); } } void GuiFrame::append(GuiElement *e) { if (e == nullptr) { return; } remove(e); elements.push_back(e); e->setParent(this); } void GuiFrame::insert(GuiElement *e, uint32_t index) { if (e == nullptr || (index >= elements.size())) { return; } remove(e); elements.insert(elements.begin() + index, e); e->setParent(this); } void GuiFrame::remove(GuiElement *e) { if (e == nullptr) { return; } for (uint32_t i = 0; i < elements.size(); ++i) { if (e == elements[i]) { elements.erase(elements.begin() + i); break; } } } void GuiFrame::removeAll() { elements.clear(); } void GuiFrame::close() { //Application::instance()->pushForDelete(this); } void GuiFrame::dimBackground(bool d) { dim = d; } GuiElement *GuiFrame::getGuiElementAt(uint32_t index) const { if (index >= elements.size()) { return nullptr; } return elements[index]; } uint32_t GuiFrame::getSize() { return elements.size(); } void GuiFrame::resetState() { GuiElement::resetState(); for (auto &element : elements) { element->resetState(); } } void GuiFrame::setState(int32_t s, int32_t c) { GuiElement::setState(s, c); for (auto &element : elements) { element->setState(s, c); } } void GuiFrame::clearState(int32_t s, int32_t c) { GuiElement::clearState(s, c); for (auto &element : elements) { element->clearState(s, c); } } void GuiFrame::setVisible(bool v) { visible = v; for (auto &element : elements) { element->setVisible(v); } } int32_t GuiFrame::getSelected() { // find selected element int32_t found = -1; for (uint32_t i = 0; i < elements.size(); ++i) { if (elements[i]->isStateSet(STATE_SELECTED | STATE_OVER)) { found = i; break; } } return found; } void GuiFrame::draw(bool SRGBConversion) { if (!this->isVisible() && parentElement) { return; } if (parentElement && dim) { //GXColor dimColor = (GXColor){0, 0, 0, 0x70}; //Menu_DrawRectangle(0, 0, GetZPosition(), screenwidth,screenheight, &dimColor, false, true); } //! render appended items next frame but allow stop of render if size is reached uint32_t size = elements.size(); for (uint32_t i = 0; i < size && i < elements.size(); ++i) { elements[i]->draw(SRGBConversion); } } void GuiFrame::updateEffects() { if (!this->isVisible() && parentElement) { return; } GuiElement::updateEffects(); //! render appended items next frame but allow stop of render if size is reached uint32_t size = elements.size(); for (uint32_t i = 0; i < size && i < elements.size(); ++i) { elements[i]->updateEffects(); } } void GuiFrame::process() { if (!this->isVisible() && parentElement) { return; } GuiElement::process(); //! render appended items next frame but allow stop of render if size is reached uint32_t size = elements.size(); for (uint32_t i = 0; i < size && i < elements.size(); ++i) { elements[i]->process(); } } void GuiFrame::update(GuiController *c) { if (isStateSet(STATE_DISABLED) && parentElement) { return; } //! update appended items next frame uint32_t size = elements.size(); for (uint32_t i = 0; i < size && i < elements.size(); ++i) { elements[i]->update(c); } }