175 lines
6.5 KiB
C++
175 lines
6.5 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "GuiImage.h"
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#include "shaders/ColorShader.h"
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#include "utils/logger.h"
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#include "utils/utils.h"
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GuiImage::GuiImage(int32_t w, int32_t h, const GX2Color &c, int32_t type) {
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internalInit(w, h);
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imgType = type;
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colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
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colorVtxs = (uint8_t *) MEMAllocFromMappedMemoryForGX2Ex(colorCount * ColorShader::cuColorAttrSize, GX2_VERTEX_BUFFER_ALIGNMENT);
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colorVtxsCorrected = (uint8_t *) MEMAllocFromMappedMemoryForGX2Ex(colorCount * ColorShader::cuColorAttrSize, GX2_VERTEX_BUFFER_ALIGNMENT);
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if (colorVtxs && colorVtxsCorrected) {
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for (uint32_t i = 0; i < colorCount; i++) {
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setImageColor(c, i);
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}
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} else {
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DEBUG_FUNCTION_LINE_ERR("Failed to alloc colorVtxs");
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}
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}
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GuiImage::GuiImage(int32_t w, int32_t h, const GX2Color *c, uint32_t color_count, int32_t type) {
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internalInit(w, h);
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imgType = type;
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colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
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if (colorCount < color_count) {
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colorCount = color_count;
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}
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colorVtxs = (uint8_t *) MEMAllocFromMappedMemoryForGX2Ex(colorCount * ColorShader::cuColorAttrSize, GX2_VERTEX_BUFFER_ALIGNMENT);
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colorVtxsCorrected = (uint8_t *) MEMAllocFromMappedMemoryForGX2Ex(colorCount * ColorShader::cuColorAttrSize, GX2_VERTEX_BUFFER_ALIGNMENT);
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if (colorVtxs && colorVtxsCorrected) {
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for (uint32_t i = 0; i < colorCount; i++) {
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// take the last as reference if not enough colors defined
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int32_t idx = (i < color_count) ? i : (color_count - 1);
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setImageColor(c[idx], i);
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}
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} else {
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DEBUG_FUNCTION_LINE_ERR("Failed to alloc colorVtxs");
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}
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}
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/**
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* Destructor for the GuiImage class.
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*/
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GuiImage::~GuiImage() {
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if (colorVtxs) {
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MEMFreeToMappedMemory(colorVtxs);
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colorVtxs = nullptr;
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}
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if (colorVtxsCorrected) {
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MEMFreeToMappedMemory(colorVtxsCorrected);
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colorVtxsCorrected = nullptr;
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}
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}
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void GuiImage::internalInit(int32_t w, int32_t h) {
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width = w;
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height = h;
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tileHorizontal = -1;
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tileVertical = -1;
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imgType = IMAGE_COLOR;
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colorVtxsDirty = false;
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colorVtxs = nullptr;
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colorCount = 0;
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posVtxs = nullptr;
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texCoords = nullptr;
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vtxCount = 4;
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primitive = GX2_PRIMITIVE_MODE_QUADS;
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imageAngle = 0.0f;
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blurDirection = glm::vec3(0.0f);
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positionOffsets = glm::vec3(0.0f);
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scaleFactor = glm::vec3(1.0f);
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colorIntensity = glm::vec4(1.0f);
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}
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void GuiImage::setImageColor(const GX2Color &c, int32_t idx) {
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if (!colorVtxs || !colorVtxsCorrected) {
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return;
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}
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if (idx >= 0 && idx < (int32_t) colorCount) {
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colorVtxs[(idx << 2) + 0] = c.r;
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colorVtxs[(idx << 2) + 1] = c.g;
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colorVtxs[(idx << 2) + 2] = c.b;
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colorVtxs[(idx << 2) + 3] = c.a;
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colorVtxsCorrected[(idx << 2) + 0] = SRGBComponentToRGB(c.r);
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colorVtxsCorrected[(idx << 2) + 1] = SRGBComponentToRGB(c.g);
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colorVtxsCorrected[(idx << 2) + 2] = SRGBComponentToRGB(c.b);
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colorVtxsCorrected[(idx << 2) + 3] = c.a;
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colorVtxsDirty = true;
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} else if (colorVtxs) {
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for (uint32_t i = 0; i < (ColorShader::cuColorVtxsSize / sizeof(uint8_t)); i += 4) {
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colorVtxs[i + 0] = c.r;
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colorVtxs[i + 1] = c.g;
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colorVtxs[i + 2] = c.b;
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colorVtxs[i + 3] = c.a;
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colorVtxsCorrected[i + 0] = SRGBComponentToRGB(c.r);
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colorVtxsCorrected[i + 1] = SRGBComponentToRGB(c.g);
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colorVtxsCorrected[i + 2] = SRGBComponentToRGB(c.b);
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colorVtxsCorrected[i + 3] = c.a;
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}
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colorVtxsDirty = true;
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}
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}
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void GuiImage::setSize(float w, float h) {
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width = w;
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height = h;
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}
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#define DegToRad(a) ((a) *0.01745329252f)
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void GuiImage::draw(bool SRGBConversion) {
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if (!this->isVisible() || tileVertical == 0 || tileHorizontal == 0) {
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return;
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}
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float widthScaleFactor = 1.0f / (float) 1280;
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float heightScaleFactor = 1.0f / (float) 720;
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float depthScaleFactor = 1.0f / (float) 720;
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float currScaleX = getScaleX();
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float currScaleY = getScaleY();
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positionOffsets[0] = getCenterX() * widthScaleFactor * 2.0f;
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positionOffsets[1] = getCenterY() * heightScaleFactor * 2.0f;
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positionOffsets[2] = getDepth() * depthScaleFactor * 2.0f;
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scaleFactor[0] = currScaleX * getWidth() * widthScaleFactor;
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scaleFactor[1] = currScaleY * getHeight() * heightScaleFactor;
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scaleFactor[2] = getScaleZ();
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//! add other colors intensities parameters
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colorIntensity[3] = getAlpha();
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//! angle of the object
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imageAngle = DegToRad(getAngle());
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if (colorVtxsDirty && colorVtxs) {
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//! flush color vertex only on main GX2 thread
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, colorVtxs, colorCount * ColorShader::cuColorAttrSize);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, colorVtxsCorrected, colorCount * ColorShader::cuColorAttrSize);
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colorVtxsDirty = false;
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}
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if (imgType == IMAGE_COLOR && colorVtxs && colorVtxsCorrected) {
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ColorShader::instance()->setShaders();
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ColorShader::instance()->setAttributeBuffer(SRGBConversion ? colorVtxsCorrected : colorVtxs, posVtxs, vtxCount);
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ColorShader::instance()->setAngle(imageAngle);
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ColorShader::instance()->setOffset(positionOffsets);
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ColorShader::instance()->setScale(scaleFactor);
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ColorShader::instance()->setColorIntensity(colorIntensity);
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ColorShader::instance()->draw(primitive, vtxCount);
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}
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}
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