NotificationModule/src/gui/GuiImage.h

96 lines
3.0 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include "shaders/Shader.h"
#include "shaders/gx2_ext.h"
#include <gui/GuiElement.h>
//!Display, manage, and manipulate images in the GUI
class GuiImage : public GuiElement {
public:
enum ImageTypes {
IMAGE_COLOR
};
//!\overload
//!Creates an image filled with the specified color
//!\param w Image width
//!\param h Image height
//!\param c Array with 4 x image color (BL, BR, TL, TR)
GuiImage(int32_t w, int32_t h, const GX2Color &c, int32_t imgType = IMAGE_COLOR);
GuiImage(int32_t w, int32_t h, const GX2Color *c, uint32_t colorCount = 1, int32_t imgType = IMAGE_COLOR);
//!Destructor
~GuiImage() override;
//!Sets the number of times to draw the image horizontally
//!\param t Number of times to draw the image
void setTileHorizontal(int32_t t) {
tileHorizontal = t;
}
//!Sets the number of times to draw the image vertically
//!\param t Number of times to draw the image
void setTileVertical(int32_t t) {
tileVertical = t;
}
//!Constantly called to draw the image
void draw(bool SRGBConversion) override;
//!Change ImageColor
void setImageColor(const GX2Color &c, int32_t idx = -1);
//!Change ImageColor
void setSize(float w, float h) override;
void setBlurDirection(uint8_t dir, float value) {
if (dir < 2) {
blurDirection[dir] = value;
}
}
void setColorIntensity(const glm::vec4 &col) {
colorIntensity = col;
}
protected:
void internalInit(int32_t w, int32_t h);
int32_t imgType; //!< Type of image data (IMAGE_TEXTURE, IMAGE_COLOR, IMAGE_DATA)
int32_t tileHorizontal; //!< Number of times to draw (tile) the image horizontally
int32_t tileVertical; //!< Number of times to draw (tile) the image vertically
//! Internally used variables for rendering
uint8_t *colorVtxs;
uint8_t *colorVtxsCorrected;
uint32_t colorCount;
bool colorVtxsDirty;
glm::vec3 positionOffsets;
glm::vec3 scaleFactor;
glm::vec4 colorIntensity;
float imageAngle;
glm::vec3 blurDirection;
const float *posVtxs;
const float *texCoords;
uint32_t vtxCount;
int32_t primitive;
};