NotificationModule/src/shaders/FetchShader.h

56 lines
2.1 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include "Shader.h"
#include <malloc.h>
#include <memory/mappedmemory.h>
class FetchShader : public Shader {
public:
FetchShader(GX2AttribStream *attributes, uint32_t attrCount, GX2FetchShaderType type = GX2_FETCH_SHADER_TESSELLATION_NONE, GX2TessellationMode tess = GX2_TESSELLATION_MODE_DISCRETE)
: fetchShader(nullptr), fetchShaderProgramm(nullptr) {
uint32_t shaderSize = GX2CalcFetchShaderSizeEx(attrCount, type, tess);
fetchShaderProgramm = (uint8_t *) MEMAllocFromMappedMemoryForGX2Ex(shaderSize, GX2_SHADER_PROGRAM_ALIGNMENT);
if (fetchShaderProgramm) {
fetchShader = (GX2FetchShader *) memalign(0x40, sizeof(GX2FetchShader));
GX2InitFetchShaderEx(fetchShader, fetchShaderProgramm, attrCount, attributes, type, tess);
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, fetchShaderProgramm, shaderSize);
}
}
~FetchShader() override {
if (fetchShaderProgramm) {
MEMFreeToMappedMemory(fetchShaderProgramm);
}
if (fetchShader) {
free(fetchShader);
}
}
[[nodiscard]] GX2FetchShader *getFetchShader() const {
return fetchShader;
}
void setShader() const {
GX2SetFetchShader(fetchShader);
}
protected:
GX2FetchShader *fetchShader;
uint8_t *fetchShaderProgramm;
};