#!/bin/bash # Set terminal size: 100 columns and 40 rows echo -e "\e[8;40;100t" # Set paths TOOLKIT_PATH="$(pwd)" ICONS_DIR="${TOOLKIT_PATH}/icons" ARTWORK_DIR="${ICONS_DIR}/art" POPSTARTER_DIR="${TOOLKIT_PATH}/assets/POPSTARTER.ELF" LOG_FILE="${TOOLKIT_PATH}/game-installer.log" MISSING_ART=${TOOLKIT_PATH}/missing-art.log # Modify this path if your games are stored in a different location: GAMES_PATH="${TOOLKIT_PATH}/games" POPS_FOLDER="${GAMES_PATH}/POPS" PS1_LIST="${TOOLKIT_PATH}/ps1.list" PS2_LIST="${TOOLKIT_PATH}/ps2.list" ALL_GAMES="${TOOLKIT_PATH}/master.list" clear cd "${TOOLKIT_PATH}" # Check if the helper files exists if [[ ! -f "${TOOLKIT_PATH}/helper/PFS Shell.elf" || ! -f "${TOOLKIT_PATH}/helper/HDL Dump.elf" ]]; then echo "Required helper files not found. Please ensure you are in the 'PSBBN-Definitive-English-Patch'" echo "directory and try again." exit 1 fi echo "########################################################################################################">> "${LOG_FILE}"; date >> "${LOG_FILE}" echo >> "${LOG_FILE}" echo "Path set to: $TOOLKIT_PATH" >> "${LOG_FILE}" echo "Helper files found." >> "${LOG_FILE}" # Fetch updates from the remote git fetch >> "${LOG_FILE}" 2>&1 # Check the current status of the repository LOCAL=$(git rev-parse @) REMOTE=$(git rev-parse @{u}) BASE=$(git merge-base @ @{u}) if [ "$LOCAL" = "$REMOTE" ]; then echo "The repository is up to date." >> "${LOG_FILE}" else echo "Downloading update..." git reset --hard && git pull --force >> "${LOG_FILE}" 2>&1 echo echo "The script has been updated to the latest version." | tee -a "${LOG_FILE}" read -p "Press any key to exit, set your custom game path if needed, and then run the script again." exit 0 fi function clean_up() { echo | tee -a "${LOG_FILE}" echo "Cleaning up..." | tee -a "${LOG_FILE}" # Loop through all items in the target directory for item in "$ICONS_DIR"/*; do # Check if the item is a directory and not the 'art' folder if [ -d "$item" ] && [ "$(basename "$item")" != "art" ]; then rm -rf "$item" >> "${LOG_FILE}" 2>&1 fi done rm "${TOOLKIT_PATH}/package.json" >> "${LOG_FILE}" 2>&1 rm "${TOOLKIT_PATH}/package-lock.json" >> "${LOG_FILE}" 2>&1 rm "${PS1_LIST}" >> "${LOG_FILE}" 2>&1 rm "${PS2_LIST}" >> "${LOG_FILE}" 2>&1 rm "${ALL_GAMES}" >> "${LOG_FILE}" 2>&1 rm "${ARTWORK_DIR}/tmp"/* >> "${LOG_FILE}" 2>&1 } clean_up rm $MISSING_ART clear echo " _____ _____ _ _ _ "; echo " | __ \ |_ _| | | | | | "; echo " | | \/ __ _ _ __ ___ ___ | | _ __ ___| |_ __ _| | | ___ ___ "; echo " | | __ / _\` | '_ \` _ \ / _ \ | || '_ \/ __| __/ _\` | | |/ _ \ __|"; echo " | |_\ \ (_| | | | | | | __/ _| || | | \__ \ || (_| | | | __/ | "; echo " \____/\__,_|_| |_| |_|\___| \___/_| |_|___/\__\__,_|_|_|\___|_| "; echo " "; echo " Written by CosmicScale" echo echo " ##############################################################################################" echo " # This tool synchronizes the games on your PC with those on your PS2's HDD/SSD. #" echo " # #" echo " # Ensure the PS2 drive is connected to your PC before proceeding. #" echo " # #" echo " # How Syncing Works: #" echo " # #" echo " # Copying: Games in your PC's 'games' folder that are missing from your PS2 will be added #" echo " # #" echo " # Removal: Games on your PS2 that are not in your PC's 'games' folder will be removed. #" echo " # #" echo " ##############################################################################################" echo read -p " Press any key to continue..." # Choose the PS2 storage device while true; do clear echo " _____ _____ _ _ _ "; echo " | __ \ |_ _| | | | | | "; echo " | | \/ __ _ _ __ ___ ___ | | _ __ ___| |_ __ _| | | ___ ___ "; echo " | | __ / _\` | '_ \` _ \ / _ \ | || '_ \/ __| __/ _\` | | |/ _ \ __|"; echo " | |_\ \ (_| | | | | | | __/ _| || | | \__ \ || (_| | | | __/ | "; echo " \____/\__,_|_| |_| |_|\___| \___/_| |_|___/\__\__,_|_|_|\___|_| "; echo " "; echo " Written by CosmicScale" echo | tee -a "${LOG_FILE}" lsblk -p -o MODEL,NAME,SIZE,LABEL,MOUNTPOINT | tee -a "${LOG_FILE}" echo | tee -a "${LOG_FILE}" read -p "Choose your PS2 HDD from the list above e.g. /dev/sdx): " DEVICE # Validate input if [[ $DEVICE =~ ^/dev/sd[a-z]$ ]]; then echo echo -e "Selected drive: \"${DEVICE}\"" | tee -a "${LOG_FILE}" break else echo echo "Error: Invalid input. Please enter a valid device name (e.g., /dev/sdx)." read -p "Press any key to try again..." continue fi done # Find all mounted volumes associated with the device mounted_volumes=$(lsblk -ln -o MOUNTPOINT "$DEVICE" | grep -v "^$") # Iterate through each mounted volume and unmount it echo | tee -a "${LOG_FILE}" echo "Unmounting volumes associated with $DEVICE..." for mount_point in $mounted_volumes; do echo "Unmounting $mount_point..." | tee -a "${LOG_FILE}" if sudo umount "$mount_point"; then echo "Successfully unmounted $mount_point." | tee -a "${LOG_FILE}" else echo "Failed to unmount $mount_point. Please unmount manually." | tee -a "${LOG_FILE}" read -p "Press any key to exit..." exit 1 fi done echo "All volumes unmounted for $DEVICE."| tee -a "${LOG_FILE}" # Validate the GAMES_PATH if [[ ! -d "$GAMES_PATH" ]]; then echo echo "Error: GAMES_PATH is not a valid directory: $GAMES_PATH" | tee -a "${LOG_FILE}" read -p "Press any key to exit..." exit 1 fi echo | tee -a "${LOG_FILE}" echo "GAMES_PATH is valid: $GAMES_PATH" | tee -a "${LOG_FILE}" # Check if the file exists if [ -f "./venv/bin/activate" ]; then echo "The Python virtual environment exists." else echo "Error: The Python virtual environment does not exist." | tee -a "${LOG_FILE}" read -p "Press any key to exit..." exit 1 fi # Activate the virtual environment source "./venv/bin/activate" # Check if activation was successful if [ $? -ne 0 ]; then echo "Failed to activate the virtual environment." | tee -a "${LOG_FILE}" read -p "Press any key to exit..." exit 1 fi # Create games list of PS1 and PS2 games to be installed echo | tee -a "${LOG_FILE}" echo "Creating PS1 games list..."| tee -a "${LOG_FILE}" python3 ./helper/list-builder-ps1.py "${GAMES_PATH}" "${PS1_LIST}" | tee -a "${LOG_FILE}" echo "Creating PS2 games list..."| tee -a "${LOG_FILE}" python3 ./helper/list-builder-ps2.py "${GAMES_PATH}" "${PS2_LIST}" | tee -a "${LOG_FILE}" # Deactivate the virtual environment deactivate # Create master list combining PS1 and PS2 games to a single list if [[ ! -f "${PS1_LIST}" && ! -f "${PS2_LIST}" ]]; then echo "No games found to install." | tee -a "${LOG_FILE}" read -p "Press any key to exit..." exit 1 elif [[ ! -f "${PS1_LIST}" ]]; then { cat "${PS2_LIST}" > "${ALL_GAMES}"; } 2>> "${LOG_FILE}" else { cat "${PS1_LIST}" > "${ALL_GAMES}"; } 2>> "${LOG_FILE}" { cat "${PS2_LIST}" >> "${ALL_GAMES}"; } 2>> "${LOG_FILE}" fi # Check for master.list if [[ ! -s "${ALL_GAMES}" ]]; then echo "Failed to create games list (file is missing or empty)." | tee -a "${LOG_FILE}" read -p "Press any key to exit..." exit 1 fi echo | tee -a "${LOG_FILE}" echo "Games list successfully created."| tee -a "${LOG_FILE}" # Delete old game partitions delete_partition=$(sudo "${TOOLKIT_PATH}"/helper/HDL\ Dump.elf toc "$DEVICE" | grep -o 'PP\.[^ ]\+' | grep -Ev '^(PP\.WLE|PP\.OPL|PP\.DISC)$') COMMANDS="device ${DEVICE}\n" while IFS= read -r partition; do COMMANDS+="rmpart ${partition}\n" done <<< "$delete_partition" COMMANDS+="exit" echo -e "$COMMANDS" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1 # Check if PP.DISC exists and create it if not if sudo "${TOOLKIT_PATH}"/helper/HDL\ Dump.elf toc "${DEVICE}" | grep -q 'PP.DISC'; then echo echo "PP.DISC exists." | tee -a "${LOG_FILE}" else echo "Installing Disc Launcher..." | tee -a "${LOG_FILE}" COMMANDS="device ${DEVICE}\n" COMMANDS+="rmpart PP.WLE\n" COMMANDS+="rmpart PP.OPL\n" COMMANDS+="mkpart PP.DISC 128M PFS\n" COMMANDS+="mount PP.DISC\n" COMMANDS+="lcd ${TOOLKIT_PATH}/assets/DISC\n" COMMANDS+="mkdir res\n" COMMANDS+="cd res\n" COMMANDS+="put info.sys\n" COMMANDS+="put jkt_001.png\n" COMMANDS+="cd ..\n" COMMANDS+="umount\n" COMMANDS+="exit" echo -e "$COMMANDS" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1 cd "${TOOLKIT_PATH}/assets/DISC" sudo "${TOOLKIT_PATH}/helper/HDL Dump.elf" modify_header "${DEVICE}" PP.DISC >> "${LOG_FILE}" 2>&1 fi # Check if PP.WLE exists and create it if not if sudo "${TOOLKIT_PATH}"/helper/HDL\ Dump.elf toc "${DEVICE}" | grep -q 'PP.WLE'; then echo "PP.WLE exists." | tee -a "${LOG_FILE}" else echo "Installing WLE..." | tee -a "${LOG_FILE}" COMMANDS="device ${DEVICE}\n" COMMANDS+="rmpart PP.OPL\n" COMMANDS+="mkpart PP.WLE 128M PFS\n" COMMANDS+="mount PP.WLE\n" COMMANDS+="lcd ${TOOLKIT_PATH}/assets/WLE\n" COMMANDS+="put WLE.KELF\n" COMMANDS+="mkdir res\n" COMMANDS+="cd res\n" COMMANDS+="put info.sys\n" COMMANDS+="put jkt_001.png\n" COMMANDS+="cd ..\n" COMMANDS+="umount\n" COMMANDS+="exit" echo -e "$COMMANDS" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1 cd "${TOOLKIT_PATH}/assets/WLE" sudo "${TOOLKIT_PATH}/helper/HDL Dump.elf" modify_header "${DEVICE}" PP.WLE >> "${LOG_FILE}" 2>&1 fi # Check if PP.OPL exists and create it if not if sudo "${TOOLKIT_PATH}"/helper/HDL\ Dump.elf toc "${DEVICE}" | grep -q 'PP.OPL'; then echo "PP.OPL exists." | tee -a "${LOG_FILE}" else echo "Installing OPL..." | tee -a "${LOG_FILE}" COMMANDS="device ${DEVICE}\n" COMMANDS+="mkpart PP.OPL 128M PFS\n" COMMANDS+="mount PP.OPL\n" COMMANDS+="lcd ${TOOLKIT_PATH}/assets\n" COMMANDS+="put OPL-Launcher-BDM.KELF\n" COMMANDS+="mkdir res\n" COMMANDS+="cd res\n" COMMANDS+="lcd OPL\n" COMMANDS+="put info.sys\n" COMMANDS+="put jkt_001.png\n" COMMANDS+="cd ..\n" COMMANDS+="umount\n" COMMANDS+="exit" echo -e "$COMMANDS" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1 cd "${TOOLKIT_PATH}/assets" sudo "${TOOLKIT_PATH}/helper/HDL Dump.elf" modify_header "${DEVICE}" PP.OPL >> "${LOG_FILE}" 2>&1 fi # Function to find available space function function_space() { output=$(sudo "${TOOLKIT_PATH}"/helper/HDL\ Dump.elf toc ${DEVICE} 2>&1) # Check for the word "aborting" in the output if echo "$output" | grep -q "aborting"; then echo echo "${DEVICE}: APA partition is broken; aborting." | tee -a "${LOG_FILE}" read -p "Press any key to exit..." exit 1 fi # Extract the "used" value, remove "MB" and any commas used=$(echo "$output" | awk '/used:/ {print $6}' | sed 's/,//; s/MB//') capacity=124416 # Calculate available space (capacity - used) available=$((capacity - used)) } # Count the number of games to be installed count=$(grep -c '^[^[:space:]]' "${ALL_GAMES}") echo echo "Number of games to install: $count" | tee -a "${LOG_FILE}" function_space partition_count=$((available / 128)) if [ "$count" -gt "$partition_count" ]; then echo "Not enough space for $count partitions." | tee -a "${LOG_FILE}" echo "The first $partition_count games will appear in the PSBBN Game Channel" | tee -a "${LOG_FILE}" echo "Remaining PS2 games will appear in OPL only" # Overwrite master.list with the first $partition_count lines head -n "$partition_count" "$ALL_GAMES" > "${ALL_GAMES}.tmp" mv "${ALL_GAMES}.tmp" "$ALL_GAMES" fi echo | tee -a "${LOG_FILE}" echo "Ready to install games. Press any key to continue..." read -n 1 -s echo | tee -a "${LOG_FILE}" echo "Preparing to sync PS1 games..." | tee -a "${LOG_FILE}" echo | tee -a "${LOG_FILE}" # Step 1: Create matching .ELF files for .VCD files echo "Creating matching .ELF files for .VCDs..." | tee -a "${LOG_FILE}" for vcd_file in "$POPS_FOLDER"/*.VCD; do if [ -f "$vcd_file" ]; then # Extract the base name (without extension) from the .VCD file base_name=$(basename "$vcd_file" .VCD) # Define the corresponding .ELF file name elf_file="$POPS_FOLDER/$base_name.ELF" # Copy and rename POPSTARTER.ELF to match the .VCD file if [ ! -f "$elf_file" ]; then echo "Creating $elf_file..." | tee -a "${LOG_FILE}" cp "$POPSTARTER_DIR" "$elf_file" fi fi done echo "Matching .ELF files created successfully." | tee -a "${LOG_FILE}" echo | tee -a "${LOG_FILE}" # Step 2: Delete .ELF files without matching .VCD files echo "Removing orphan .ELF files..." | tee -a "${LOG_FILE}" for elf_file in "$POPS_FOLDER"/*.ELF; do if [ -f "$elf_file" ]; then # Extract the base name (without extension) from the .ELF file base_name=$(basename "$elf_file" .ELF) # Check if a corresponding .VCD file exists vcd_file="$POPS_FOLDER/$base_name.VCD" if [ ! -f "$vcd_file" ]; then echo "Deleting orphan $elf_file..." | tee -a "${LOG_FILE}" rm "$elf_file" fi fi done echo "Orphan .ELF files removed successfully." | tee -a "${LOG_FILE}" echo | tee -a "${LOG_FILE}" # Generate the local file list directly in a variable local_files=$( { ls -1 "$POPS_FOLDER" | grep -Ei '\.VCD$|\.ELF$' | sort; } 2>> "${LOG_FILE}" ) # Build the commands for PFS Shell COMMANDS="device ${DEVICE}\n" COMMANDS+="mount __.POPS\n" COMMANDS+="ls\n" COMMANDS+="umount\n" COMMANDS+="exit" # Get the PS1 file list directly from PFS Shell output, filtered and sorted ps1_files=$(echo -e "$COMMANDS" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" 2>/dev/null | grep -iE "\.vcd$|\.elf$" | sort) # Compute differences and store them in variables files_only_in_local=$(comm -23 <(echo "$local_files") <(echo "$ps1_files")) files_only_in_ps2=$(comm -13 <(echo "$local_files") <(echo "$ps1_files")) echo "Files to delete:" | tee -a "${LOG_FILE}" echo "$files_only_in_ps2" | tee -a "${LOG_FILE}" echo | tee -a "${LOG_FILE}" echo "Files to copy:" | tee -a "${LOG_FILE}" echo "$files_only_in_local" | tee -a "${LOG_FILE}" echo | tee -a "${LOG_FILE}" # Syncing PS1 games cd "$POPS_FOLDER" >> "${LOG_FILE}" 2>&1 combined_commands="device ${DEVICE}\n" combined_commands+="mount __.POPS\n" # Add delete commands for files_only_in_ps2 if [ -n "$files_only_in_ps2" ]; then while IFS= read -r file; do combined_commands+="rm \"$file\"\n" done <<< "$files_only_in_ps2" else echo "No files to delete." | tee -a "${LOG_FILE}" fi echo | tee -a "${LOG_FILE}" # Add put commands for files_only_in_local if [ -n "$files_only_in_local" ]; then while IFS= read -r file; do combined_commands+="put \"$file\"\n" done <<< "$files_only_in_local" else echo "No files to copy." | tee -a "${LOG_FILE}" fi combined_commands+="umount\n" combined_commands+="exit" # Execute the combined commands with PFS Shell echo "Syncing PS1 games to HDD..." | tee -a "${LOG_FILE}" echo | tee -a "${LOG_FILE}" echo -e "$combined_commands" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1 echo | tee -a "${LOG_FILE}" echo "PS1 games synced successfully." | tee -a "${LOG_FILE}" echo | tee -a "${LOG_FILE}" # Syncing PS2 games echo "Mounting OPL partition" | tee -a "${LOG_FILE}" mkdir "${TOOLKIT_PATH}"/OPL 2>> "${LOG_FILE}" sudo mount ${DEVICE}3 "${TOOLKIT_PATH}"/OPL echo | tee -a "${LOG_FILE}" echo "Syncing PS2 games..." | tee -a "${LOG_FILE}" sudo rsync -r --progress --ignore-existing --delete "${GAMES_PATH}/CD/" "${TOOLKIT_PATH}/OPL/CD/" 2>>"${LOG_FILE}" | tee -a "${LOG_FILE}" sudo rsync -r --progress --ignore-existing --delete "${GAMES_PATH}/DVD/" "${TOOLKIT_PATH}/OPL/DVD/" 2>>"${LOG_FILE}" | tee -a "${LOG_FILE}" sudo cp --update=none "${GAMES_PATH}/CFG/"* "${TOOLKIT_PATH}"/OPL/CFG >> "${LOG_FILE}" 2>&1 sudo cp --update=none "${GAMES_PATH}/CHT/"* "${TOOLKIT_PATH}"/OPL/CHT >> "${LOG_FILE}" 2>&1 sudo cp --update=none "${GAMES_PATH}/LNG/"* "${TOOLKIT_PATH}"/OPL/LNG >> "${LOG_FILE}" 2>&1 sudo cp --update=none "${GAMES_PATH}/THM/"* "${TOOLKIT_PATH}"/OPL/THM >> "${LOG_FILE}" 2>&1 sudo cp --update=none "${GAMES_PATH}/APPS/"* "${TOOLKIT_PATH}"/OPL/APPS >> "${LOG_FILE}" 2>&1 echo | tee -a "${LOG_FILE}" echo "PS2 games successfully synced" | tee -a "${LOG_FILE}" echo | tee -a "${LOG_FILE}" echo "Unmounting OPL partition..." | tee -a "${LOG_FILE}" sudo umount "${TOOLKIT_PATH}"/OPL echo | tee -a "${LOG_FILE}" mkdir -p "${ARTWORK_DIR}/tmp" 2>> "${LOG_FILE}" echo | tee -a "${LOG_FILE}" echo "Downloading artwork..." | tee -a "${LOG_FILE}" cd "${TOOLKIT_PATH}" # First loop: Run the art downloader script for each game_id if artwork doesn't already exist while IFS='|' read -r game_title game_id publisher disc_type file_name; do # Check if the artwork file already exists png_file="${ARTWORK_DIR}/${game_id}.png" if [[ -f "$png_file" ]]; then echo "Artwork for game ID $game_id already exists. Skipping download." | tee -a "${LOG_FILE}" else # Attempt to download artwork using wget echo "Artwork not found locally. Attempting to download from the PSBBN art database..." | tee -a "${LOG_FILE}" wget --quiet --timeout=10 --tries=3 --output-document="$png_file" \ "https://raw.githubusercontent.com/CosmicScale/psbbn-art-database/main/art/${game_id}.png" if [[ -s "$png_file" ]]; then echo "Successfully downloaded artwork for game ID: $game_id" | tee -a "${LOG_FILE}" else # If wget fails, run the art downloader [[ -f "$png_file" ]] && rm "$png_file" echo "Trying IGN for game ID: $game_id" | tee -a "${LOG_FILE}" node "${TOOLKIT_PATH}"/helper/art_downloader.js "$game_id" | tee -a "${LOG_FILE}" fi fi done < "$ALL_GAMES" echo | tee -a "${LOG_FILE}" echo "Converting artwork..." | tee -a "${LOG_FILE}" # Define input directory input_dir="${ARTWORK_DIR}/tmp" # Check if the directory contains any files if compgen -G "${input_dir}/*" > /dev/null; then for file in "${input_dir}"/*; do # Extract the base filename without the path or extension base_name=$(basename "${file%.*}") # Define output filename with .png extension output="${ARTWORK_DIR}/tmp/${base_name}.png" # Get image dimensions using identify dimensions=$(identify -format "%w %h" "$file") width=$(echo "$dimensions" | cut -d' ' -f1) height=$(echo "$dimensions" | cut -d' ' -f2) # Check if width >= 256 and height >= width if [[ $width -ge 256 && $height -ge $width ]]; then # Determine whether the image is square if [[ $width -eq $height ]]; then # Square: Resize without cropping echo "Resizing square image $file" convert "$file" -resize 256x256! -depth 8 -alpha off "$output" else # Not square: Resize and crop echo "Resizing and cropping $file" convert "$file" -resize 256x256^ -crop 256x256+0+44 -depth 8 -alpha off "$output" fi rm "$file" else echo "Skipping $file: does not meet size requirements" | tee -a "${LOG_FILE}" rm "$file" fi done else echo "No files to process in ${input_dir}" | tee -a "${LOG_FILE}" fi cp ${ARTWORK_DIR}/tmp/* ${ARTWORK_DIR} echo | tee -a "${LOG_FILE}" echo "Creating game assets..." | tee -a "${LOG_FILE}" # Read the file line by line while IFS='|' read -r game_title game_id publisher disc_type file_name; do pp_game_id=$(echo "$game_id" | sed -E 's/_(...)\./-\1/;s/\.//') # Create a sub-folder named after the game_id game_dir="$ICONS_DIR/$game_id" mkdir -p "$game_dir" | tee -a "${LOG_FILE}" # Generate the launcher.cfg file launcher_cfg_filename="$game_dir/launcher.cfg" cat > "$launcher_cfg_filename" < "$info_sys_filename" <> "${MISSING_ART}" else cp "${TOOLKIT_PATH}/icons/art/ps2.png" "$game_dir/jkt_001.png" echo "Artwork not found for $game_title. Using default PS2 image" | tee -a "${LOG_FILE}" echo "$game_id $game_title" >> "${MISSING_ART}" fi fi done < "$ALL_GAMES" echo | tee -a "${LOG_FILE}" echo "All .cfg, info.sys, and .png files have been created in their respective sub-folders." | tee -a "${LOG_FILE}" echo | tee -a "${LOG_FILE}" echo "Installing game assets..." | tee -a "${LOG_FILE}" cd "${TOOLKIT_PATH}/assets/" i=0 # Reverse the lines of the file using tac and process each line while IFS='|' read -r game_title game_id publisher disc_type file_name; do # Check the value of available if [ "$available" -lt 128 ]; then echo | tee -a "${LOG_FILE}" echo "Insufficient space for another partition." | tee -a "${LOG_FILE}" break fi # Format game id correctly for partition pp_game_id=$(echo "$game_id" | sed -E 's/_(...)\./-\1/;s/\.//') # Sanitize game_title by keeping only uppercase A-Z, 0-9, and underscores, and removing any trailing underscores sanitized_title=$(echo "$game_title" | tr 'a-z' 'A-Z' | sed 's/[^A-Z0-9]/_/g' | sed 's/^_//; s/_$//; s/__*/_/g') PARTITION_LABEL=$(printf "PP.%s.%s" "$pp_game_id" "$sanitized_title" | cut -c 1-32 | sed 's/_$//') COMMANDS="device ${DEVICE}\n" COMMANDS+="mkpart ${PARTITION_LABEL} 128M PFS\n" COMMANDS+="mount ${PARTITION_LABEL}\n" COMMANDS+="cd ..\n" COMMANDS+="lcd ${TOOLKIT_PATH}/assets\n" COMMANDS+="put OPL-Launcher-BDM.KELF\n" # Navigate into the sub-directory named after the gameid COMMANDS+="lcd ${ICONS_DIR}/${game_id}\n" COMMANDS+="put 'launcher.cfg'\n" COMMANDS+="mkdir res\n" COMMANDS+="cd res\n" COMMANDS+="put info.sys\n" COMMANDS+="put jkt_001.png\n" COMMANDS+="umount\n" COMMANDS+="exit\n" echo "Creating $PARTITION_LABEL" | tee -a "${LOG_FILE}" echo -e "$COMMANDS" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1 sudo "${TOOLKIT_PATH}/helper/HDL Dump.elf" modify_header "${DEVICE}" "${PARTITION_LABEL}" >> "${LOG_FILE}" 2>&1 function_space ((i++)) done < <(tac "$ALL_GAMES") # Update OPL, Disc Launcher and WLE COMMANDS="device ${DEVICE}\n" COMMANDS+="lcd ${TOOLKIT_PATH}/assets\n" COMMANDS+="mount +OPL\n" COMMANDS+="cd ..\n" COMMANDS+="rm OPNPS2LD.ELF\n" COMMANDS+="put OPNPS2LD.ELF\n" COMMANDS+="umount\n" COMMANDS+="mount PP.DISC\n" COMMANDS+="lcd ${TOOLKIT_PATH}/assets/DISC\n" COMMANDS+="rm disc-launcher.KELF\n" COMMANDS+="put disc-launcher.KELF\n" COMMANDS+="rm PS1VModeNeg.elf\n" COMMANDS+="put PS1VModeNeg.elf\n" COMMANDS+="umount\n" COMMANDS+="mount PP.WLE\n" COMMANDS+="lcd ${TOOLKIT_PATH}/assets/WLE\n" COMMANDS+="rm WLE.KELF\n" COMMANDS+="put WLE.KELF\n" COMMANDS+="umount\n" COMMANDS+="exit" echo | tee -a "${LOG_FILE}" echo "Updating apps..." | tee -a "${LOG_FILE}" echo -e "$COMMANDS" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1 cp $MISSING_ART $ARTWORK_DIR/tmp >> "${LOG_FILE}" 2>&1 if [ "$(ls -A "${ARTWORK_DIR}/tmp")" ]; then echo | tee -a "${LOG_FILE}" echo "Contributing to the PSBBN art database..." | tee -a "${LOG_FILE}" cd $ARTWORK_DIR/tmp/ zip -r $ARTWORK_DIR/tmp/art.zip * # Upload the file using transfer.sh upload_url=$(curl -F "reqtype=fileupload" -F "time=72h" -F "fileToUpload=@art.zip" https://litterbox.catbox.moe/resources/internals/api.php) if [[ "$upload_url" == https://* ]]; then echo "File uploaded successfully: $upload_url" | tee -a "${LOG_FILE}" # Send a POST request to Webhook.site with the uploaded file URL webhook_url="https://webhook.site/086111f3-a0a4-45fc-9ce7-629913774165" curl -X POST -H "Content-Type: application/json" \ -d "{\"url\": \"$upload_url\"}" \ "$webhook_url" >/dev/null 2>&1 else echo "Error: Failed to upload the file." | tee -a "${LOG_FILE}" fi else echo | tee -a "${LOG_FILE}" echo "No art work to contribute." | tee -a "${LOG_FILE}" fi clean_up sudo "${TOOLKIT_PATH}"/helper/HDL\ Dump.elf toc "$DEVICE" >> "${LOG_FILE}" 2>&1 echo | tee -a "${LOG_FILE}" echo "Game installer script complete." | tee -a "${LOG_FILE}" echo read -p "Press any key to exit..."