# Name of loaded config, to show to user name = "USB BDM driver" # Drivers this driver depends on (config file must exist) depends = ["i_bdm"] # Modules to load [[module]] file = "usbd_mini.irx" # Modules that emulate the sceCdRead function must operate at a higher # priority than the highest possible game priority. # # If the priority is lower (higher number) then some games will wait in # and endless loop for data, but the waiting thread will then cause the # data to never be processed. # # This causes some games to 'need' MODE2 (sync reads) to work. # # Supported parameters: # - dev = maxDevices # - ed = maxEndpoints # - gtd = maxTransfDesc # - itd = maxIsoTransfDesc # - ioreq = maxIoReqs # - conf = maxStaticDescSize # - hub = maxHubDevices # - port = maxPortsPerHub # - thpri = hcdThreadPrio,cbThreadPrio # USBD defaults #args = ["dev=32", "ed=64", "gtd=128", "itd=128", "hub=8", "port=8", "thpri=7,8"] # USBD defaults for 'mini' driver args = ["thpri=7,8"] # Save 13KiB IOP RAM extra compared to 'mini' #args = ["dev=4", "ed=8", "gtd=16", "itd=16", "hub=2", "port=4", "thpri=7,8"] env = ["LE", "EE"] [[module]] file = "usbmass_bd_mini.irx" env = ["LE", "EE"] # Modules of the game that are faked/blocked [[fake]] file = "USBD.IRX" name = "USB_driver" version = 0x0204 startrv = 2 # 0=RESIDENT_END, 1=NO_RESIDENT_END, 2=REMOVABLE_END