PSBBN-Definitive-English-Patch/03-Game-Installer.sh
2025-01-23 16:43:42 +00:00

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#!/bin/bash
# Set terminal size: 100 columns and 40 rows
echo -e "\e[8;40;100t"
# Set paths
TOOLKIT_PATH="$(pwd)"
ICONS_DIR="${TOOLKIT_PATH}/icons"
ARTWORK_DIR="${ICONS_DIR}/art"
POPSTARTER_DIR="${TOOLKIT_PATH}/assets/POPSTARTER.ELF"
LOG_FILE="${TOOLKIT_PATH}/game-installer.log"
MISSING_ART=${TOOLKIT_PATH}/missing-art.log
# Modify this path if your games are stored in a different location:
GAMES_PATH="${TOOLKIT_PATH}/games"
POPS_FOLDER="${GAMES_PATH}/POPS"
PS1_LIST="${TOOLKIT_PATH}/ps1.list"
PS2_LIST="${TOOLKIT_PATH}/ps2.list"
ALL_GAMES="${TOOLKIT_PATH}/master.list"
clear
cd "${TOOLKIT_PATH}"
# Check if the helper files exists
if [[ ! -f "${TOOLKIT_PATH}/helper/PFS Shell.elf" || ! -f "${TOOLKIT_PATH}/helper/HDL Dump.elf" ]]; then
echo "Required helper files not found. Please ensure you are in the 'PSBBN-Definitive-English-Patch'"
echo "directory and try again."
exit 1
fi
echo "########################################################################################################">> "${LOG_FILE}";
date >> "${LOG_FILE}"
echo >> "${LOG_FILE}"
echo "Path set to: $TOOLKIT_PATH" >> "${LOG_FILE}"
echo "Helper files found." >> "${LOG_FILE}"
# Fetch updates from the remote
git fetch >> "${LOG_FILE}" 2>&1
# Check the current status of the repository
LOCAL=$(git rev-parse @)
REMOTE=$(git rev-parse @{u})
BASE=$(git merge-base @ @{u})
if [ "$LOCAL" = "$REMOTE" ]; then
echo "The repository is up to date." >> "${LOG_FILE}"
else
echo "Downloading update..."
git reset --hard && git pull --force >> "${LOG_FILE}" 2>&1
echo
echo "The script has been updated to the latest version." | tee -a "${LOG_FILE}"
read -p "Press any key to exit, set your custom game path if needed, and then run the script again."
exit 0
fi
function clean_up() {
echo | tee -a "${LOG_FILE}"
echo "Cleaning up..." | tee -a "${LOG_FILE}"
# Loop through all items in the target directory
for item in "$ICONS_DIR"/*; do
# Check if the item is a directory and not the 'art' folder
if [ -d "$item" ] && [ "$(basename "$item")" != "art" ]; then
rm -rf "$item" >> "${LOG_FILE}" 2>&1
fi
done
rm "${TOOLKIT_PATH}/package.json" >> "${LOG_FILE}" 2>&1
rm "${TOOLKIT_PATH}/package-lock.json" >> "${LOG_FILE}" 2>&1
rm "${PS1_LIST}" >> "${LOG_FILE}" 2>&1
rm "${PS2_LIST}" >> "${LOG_FILE}" 2>&1
rm "${ALL_GAMES}" >> "${LOG_FILE}" 2>&1
rm "${ARTWORK_DIR}/tmp"/* >> "${LOG_FILE}" 2>&1
}
clean_up
rm $MISSING_ART
clear
echo " _____ _____ _ _ _ ";
echo " | __ \ |_ _| | | | | | ";
echo " | | \/ __ _ _ __ ___ ___ | | _ __ ___| |_ __ _| | | ___ ___ ";
echo " | | __ / _\` | '_ \` _ \ / _ \ | || '_ \/ __| __/ _\` | | |/ _ \ __|";
echo " | |_\ \ (_| | | | | | | __/ _| || | | \__ \ || (_| | | | __/ | ";
echo " \____/\__,_|_| |_| |_|\___| \___/_| |_|___/\__\__,_|_|_|\___|_| ";
echo " ";
echo " Written by CosmicScale"
echo
echo " ##############################################################################################"
echo " # This tool synchronizes the games on your PC with those on your PS2's HDD/SSD. #"
echo " # #"
echo " # Ensure the PS2 drive is connected to your PC before proceeding. #"
echo " # #"
echo " # How Syncing Works: #"
echo " # #"
echo " # Copying: Games in your PC's 'games' folder that are missing from your PS2 will be added #"
echo " # #"
echo " # Removal: Games on your PS2 that are not in your PC's 'games' folder will be removed. #"
echo " # #"
echo " ##############################################################################################"
echo
read -p " Press any key to continue..."
# Choose the PS2 storage device
while true; do
clear
echo " _____ _____ _ _ _ ";
echo " | __ \ |_ _| | | | | | ";
echo " | | \/ __ _ _ __ ___ ___ | | _ __ ___| |_ __ _| | | ___ ___ ";
echo " | | __ / _\` | '_ \` _ \ / _ \ | || '_ \/ __| __/ _\` | | |/ _ \ __|";
echo " | |_\ \ (_| | | | | | | __/ _| || | | \__ \ || (_| | | | __/ | ";
echo " \____/\__,_|_| |_| |_|\___| \___/_| |_|___/\__\__,_|_|_|\___|_| ";
echo " ";
echo " Written by CosmicScale"
echo | tee -a "${LOG_FILE}"
lsblk -p -o MODEL,NAME,SIZE,LABEL,MOUNTPOINT | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
read -p "Choose your PS2 HDD from the list above e.g. /dev/sdx): " DEVICE
# Validate input
if [[ $DEVICE =~ ^/dev/sd[a-z]$ ]]; then
echo
echo -e "Selected drive: \"${DEVICE}\"" | tee -a "${LOG_FILE}"
break
else
echo
echo "Error: Invalid input. Please enter a valid device name (e.g., /dev/sdx)."
read -p "Press any key to try again..."
continue
fi
done
# Find all mounted volumes associated with the device
mounted_volumes=$(lsblk -ln -o MOUNTPOINT "$DEVICE" | grep -v "^$")
# Iterate through each mounted volume and unmount it
echo | tee -a "${LOG_FILE}"
echo "Unmounting volumes associated with $DEVICE..."
for mount_point in $mounted_volumes; do
echo "Unmounting $mount_point..." | tee -a "${LOG_FILE}"
if sudo umount "$mount_point"; then
echo "Successfully unmounted $mount_point." | tee -a "${LOG_FILE}"
else
echo "Failed to unmount $mount_point. Please unmount manually." | tee -a "${LOG_FILE}"
read -p "Press any key to exit..."
exit 1
fi
done
echo "All volumes unmounted for $DEVICE."| tee -a "${LOG_FILE}"
# Validate the GAMES_PATH
if [[ ! -d "$GAMES_PATH" ]]; then
echo
echo "Error: GAMES_PATH is not a valid directory: $GAMES_PATH" | tee -a "${LOG_FILE}"
read -p "Press any key to exit..."
exit 1
fi
echo | tee -a "${LOG_FILE}"
echo "GAMES_PATH is valid: $GAMES_PATH" | tee -a "${LOG_FILE}"
# Check if the file exists
if [ -f "./venv/bin/activate" ]; then
echo "The Python virtual environment exists."
else
echo "Error: The Python virtual environment does not exist." | tee -a "${LOG_FILE}"
read -p "Press any key to exit..."
exit 1
fi
# Activate the virtual environment
source "./venv/bin/activate"
# Check if activation was successful
if [ $? -ne 0 ]; then
echo "Failed to activate the virtual environment." | tee -a "${LOG_FILE}"
read -p "Press any key to exit..."
exit 1
fi
# Create games list of PS1 and PS2 games to be installed
echo | tee -a "${LOG_FILE}"
echo "Creating PS1 games list..."| tee -a "${LOG_FILE}"
python3 ./helper/list-builder-ps1.py "${GAMES_PATH}" "${PS1_LIST}" | tee -a "${LOG_FILE}"
echo "Creating PS2 games list..."| tee -a "${LOG_FILE}"
python3 ./helper/list-builder-ps2.py "${GAMES_PATH}" "${PS2_LIST}" | tee -a "${LOG_FILE}"
# Deactivate the virtual environment
deactivate
# Create master list combining PS1 and PS2 games to a single list
if [[ ! -f "${PS1_LIST}" && ! -f "${PS2_LIST}" ]]; then
echo "No games found to install." | tee -a "${LOG_FILE}"
read -p "Press any key to exit..."
exit 1
elif [[ ! -f "${PS1_LIST}" ]]; then
{ cat "${PS2_LIST}" > "${ALL_GAMES}"; } 2>> "${LOG_FILE}"
else
{ cat "${PS1_LIST}" > "${ALL_GAMES}"; } 2>> "${LOG_FILE}"
{ cat "${PS2_LIST}" >> "${ALL_GAMES}"; } 2>> "${LOG_FILE}"
fi
# Check for master.list
if [[ ! -s "${ALL_GAMES}" ]]; then
echo "Failed to create games list (file is missing or empty)." | tee -a "${LOG_FILE}"
read -p "Press any key to exit..."
exit 1
fi
echo | tee -a "${LOG_FILE}"
echo "Games list successfully created."| tee -a "${LOG_FILE}"
# Delete old game partitions
delete_partition=$(sudo "${TOOLKIT_PATH}"/helper/HDL\ Dump.elf toc "$DEVICE" | grep -o 'PP\.[^ ]\+' | grep -Ev '^(PP\.WLE|PP\.OPL|PP\.DISC)$')
COMMANDS="device ${DEVICE}\n"
while IFS= read -r partition; do
COMMANDS+="rmpart ${partition}\n"
done <<< "$delete_partition"
COMMANDS+="exit"
echo -e "$COMMANDS" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1
# Check if PP.DISC exists and create it if not
if sudo "${TOOLKIT_PATH}"/helper/HDL\ Dump.elf toc "${DEVICE}" | grep -q 'PP.DISC'; then
echo
echo "PP.DISC exists." | tee -a "${LOG_FILE}"
else
echo "Installing Disc Launcher..." | tee -a "${LOG_FILE}"
COMMANDS="device ${DEVICE}\n"
COMMANDS+="rmpart PP.WLE\n"
COMMANDS+="rmpart PP.OPL\n"
COMMANDS+="mkpart PP.DISC 128M PFS\n"
COMMANDS+="mount PP.DISC\n"
COMMANDS+="lcd ${TOOLKIT_PATH}/assets/DISC\n"
COMMANDS+="mkdir res\n"
COMMANDS+="cd res\n"
COMMANDS+="put info.sys\n"
COMMANDS+="put jkt_001.png\n"
COMMANDS+="cd ..\n"
COMMANDS+="umount\n"
COMMANDS+="exit"
echo -e "$COMMANDS" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1
cd "${TOOLKIT_PATH}/assets/DISC"
sudo "${TOOLKIT_PATH}/helper/HDL Dump.elf" modify_header "${DEVICE}" PP.DISC >> "${LOG_FILE}" 2>&1
fi
# Check if PP.WLE exists and create it if not
if sudo "${TOOLKIT_PATH}"/helper/HDL\ Dump.elf toc "${DEVICE}" | grep -q 'PP.WLE'; then
echo "PP.WLE exists." | tee -a "${LOG_FILE}"
else
echo "Installing WLE..." | tee -a "${LOG_FILE}"
COMMANDS="device ${DEVICE}\n"
COMMANDS+="rmpart PP.OPL\n"
COMMANDS+="mkpart PP.WLE 128M PFS\n"
COMMANDS+="mount PP.WLE\n"
COMMANDS+="lcd ${TOOLKIT_PATH}/assets/WLE\n"
COMMANDS+="put WLE.KELF\n"
COMMANDS+="mkdir res\n"
COMMANDS+="cd res\n"
COMMANDS+="put info.sys\n"
COMMANDS+="put jkt_001.png\n"
COMMANDS+="cd ..\n"
COMMANDS+="umount\n"
COMMANDS+="exit"
echo -e "$COMMANDS" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1
cd "${TOOLKIT_PATH}/assets/WLE"
sudo "${TOOLKIT_PATH}/helper/HDL Dump.elf" modify_header "${DEVICE}" PP.WLE >> "${LOG_FILE}" 2>&1
fi
# Check if PP.OPL exists and create it if not
if sudo "${TOOLKIT_PATH}"/helper/HDL\ Dump.elf toc "${DEVICE}" | grep -q 'PP.OPL'; then
echo "PP.OPL exists." | tee -a "${LOG_FILE}"
else
echo "Installing OPL..." | tee -a "${LOG_FILE}"
COMMANDS="device ${DEVICE}\n"
COMMANDS+="mkpart PP.OPL 128M PFS\n"
COMMANDS+="mount PP.OPL\n"
COMMANDS+="lcd ${TOOLKIT_PATH}/assets\n"
COMMANDS+="put OPL-Launcher-BDM.KELF\n"
COMMANDS+="mkdir res\n"
COMMANDS+="cd res\n"
COMMANDS+="lcd OPL\n"
COMMANDS+="put info.sys\n"
COMMANDS+="put jkt_001.png\n"
COMMANDS+="cd ..\n"
COMMANDS+="umount\n"
COMMANDS+="exit"
echo -e "$COMMANDS" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1
cd "${TOOLKIT_PATH}/assets"
sudo "${TOOLKIT_PATH}/helper/HDL Dump.elf" modify_header "${DEVICE}" PP.OPL >> "${LOG_FILE}" 2>&1
fi
# Function to find available space
function function_space() {
output=$(sudo "${TOOLKIT_PATH}"/helper/HDL\ Dump.elf toc ${DEVICE} 2>&1)
# Check for the word "aborting" in the output
if echo "$output" | grep -q "aborting"; then
echo
echo "${DEVICE}: APA partition is broken; aborting." | tee -a "${LOG_FILE}"
read -p "Press any key to exit..."
exit 1
fi
# Extract the "used" value, remove "MB" and any commas
used=$(echo "$output" | awk '/used:/ {print $6}' | sed 's/,//; s/MB//')
capacity=124416
# Calculate available space (capacity - used)
available=$((capacity - used))
}
# Count the number of games to be installed
count=$(grep -c '^[^[:space:]]' "${ALL_GAMES}")
echo
echo "Number of games to install: $count" | tee -a "${LOG_FILE}"
function_space
partition_count=$((available / 128))
if [ "$count" -gt "$partition_count" ]; then
echo "Not enough space for $count partitions." | tee -a "${LOG_FILE}"
echo "The first $partition_count games will appear in the PSBBN Game Channel" | tee -a "${LOG_FILE}"
echo "Remaining PS2 games will appear in OPL only"
# Overwrite master.list with the first $partition_count lines
head -n "$partition_count" "$ALL_GAMES" > "${ALL_GAMES}.tmp"
mv "${ALL_GAMES}.tmp" "$ALL_GAMES"
fi
echo | tee -a "${LOG_FILE}"
echo "Ready to install games. Press any key to continue..."
read -n 1 -s
echo | tee -a "${LOG_FILE}"
echo "Preparing to sync PS1 games..." | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
# Step 1: Create matching .ELF files for .VCD files
echo "Creating matching .ELF files for .VCDs..." | tee -a "${LOG_FILE}"
for vcd_file in "$POPS_FOLDER"/*.VCD; do
if [ -f "$vcd_file" ]; then
# Extract the base name (without extension) from the .VCD file
base_name=$(basename "$vcd_file" .VCD)
# Define the corresponding .ELF file name
elf_file="$POPS_FOLDER/$base_name.ELF"
# Copy and rename POPSTARTER.ELF to match the .VCD file
if [ ! -f "$elf_file" ]; then
echo "Creating $elf_file..." | tee -a "${LOG_FILE}"
cp "$POPSTARTER_DIR" "$elf_file"
fi
fi
done
echo "Matching .ELF files created successfully." | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
# Step 2: Delete .ELF files without matching .VCD files
echo "Removing orphan .ELF files..." | tee -a "${LOG_FILE}"
for elf_file in "$POPS_FOLDER"/*.ELF; do
if [ -f "$elf_file" ]; then
# Extract the base name (without extension) from the .ELF file
base_name=$(basename "$elf_file" .ELF)
# Check if a corresponding .VCD file exists
vcd_file="$POPS_FOLDER/$base_name.VCD"
if [ ! -f "$vcd_file" ]; then
echo "Deleting orphan $elf_file..." | tee -a "${LOG_FILE}"
rm "$elf_file"
fi
fi
done
echo "Orphan .ELF files removed successfully." | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
# Generate the local file list directly in a variable
local_files=$( { ls -1 "$POPS_FOLDER" | grep -Ei '\.VCD$|\.ELF$' | sort; } 2>> "${LOG_FILE}" )
# Build the commands for PFS Shell
COMMANDS="device ${DEVICE}\n"
COMMANDS+="mount __.POPS\n"
COMMANDS+="ls\n"
COMMANDS+="umount\n"
COMMANDS+="exit"
# Get the PS1 file list directly from PFS Shell output, filtered and sorted
ps1_files=$(echo -e "$COMMANDS" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" 2>/dev/null | grep -iE "\.vcd$|\.elf$" | sort)
# Compute differences and store them in variables
files_only_in_local=$(comm -23 <(echo "$local_files") <(echo "$ps1_files"))
files_only_in_ps2=$(comm -13 <(echo "$local_files") <(echo "$ps1_files"))
echo "Files to delete:" | tee -a "${LOG_FILE}"
echo "$files_only_in_ps2" | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
echo "Files to copy:" | tee -a "${LOG_FILE}"
echo "$files_only_in_local" | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
# Syncing PS1 games
cd "$POPS_FOLDER" >> "${LOG_FILE}" 2>&1
combined_commands="device ${DEVICE}\n"
combined_commands+="mount __.POPS\n"
# Add delete commands for files_only_in_ps2
if [ -n "$files_only_in_ps2" ]; then
while IFS= read -r file; do
combined_commands+="rm \"$file\"\n"
done <<< "$files_only_in_ps2"
else
echo "No files to delete." | tee -a "${LOG_FILE}"
fi
echo | tee -a "${LOG_FILE}"
# Add put commands for files_only_in_local
if [ -n "$files_only_in_local" ]; then
while IFS= read -r file; do
combined_commands+="put \"$file\"\n"
done <<< "$files_only_in_local"
else
echo "No files to copy." | tee -a "${LOG_FILE}"
fi
combined_commands+="umount\n"
combined_commands+="exit"
# Execute the combined commands with PFS Shell
echo "Syncing PS1 games to HDD..." | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
echo -e "$combined_commands" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1
echo | tee -a "${LOG_FILE}"
echo "PS1 games synced successfully." | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
# Syncing PS2 games
echo "Mounting OPL partition" | tee -a "${LOG_FILE}"
mkdir "${TOOLKIT_PATH}"/OPL 2>> "${LOG_FILE}"
sudo mount ${DEVICE}3 "${TOOLKIT_PATH}"/OPL
echo | tee -a "${LOG_FILE}"
echo "Syncing PS2 games..." | tee -a "${LOG_FILE}"
sudo rsync -r --progress --ignore-existing --delete "${GAMES_PATH}/CD/" "${TOOLKIT_PATH}/OPL/CD/" 2>>"${LOG_FILE}" | tee -a "${LOG_FILE}"
sudo rsync -r --progress --ignore-existing --delete "${GAMES_PATH}/DVD/" "${TOOLKIT_PATH}/OPL/DVD/" 2>>"${LOG_FILE}" | tee -a "${LOG_FILE}"
sudo cp --update=none "${GAMES_PATH}/CFG/"* "${TOOLKIT_PATH}"/OPL/CFG >> "${LOG_FILE}" 2>&1
sudo cp --update=none "${GAMES_PATH}/CHT/"* "${TOOLKIT_PATH}"/OPL/CHT >> "${LOG_FILE}" 2>&1
sudo cp --update=none "${GAMES_PATH}/LNG/"* "${TOOLKIT_PATH}"/OPL/LNG >> "${LOG_FILE}" 2>&1
sudo cp --update=none "${GAMES_PATH}/THM/"* "${TOOLKIT_PATH}"/OPL/THM >> "${LOG_FILE}" 2>&1
sudo cp --update=none "${GAMES_PATH}/APPS/"* "${TOOLKIT_PATH}"/OPL/APPS >> "${LOG_FILE}" 2>&1
echo | tee -a "${LOG_FILE}"
echo "PS2 games successfully synced" | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
echo "Unmounting OPL partition..." | tee -a "${LOG_FILE}"
sudo umount "${TOOLKIT_PATH}"/OPL
echo | tee -a "${LOG_FILE}"
mkdir -p "${ARTWORK_DIR}/tmp" 2>> "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
echo "Downloading artwork..." | tee -a "${LOG_FILE}"
cd "${TOOLKIT_PATH}"
# First loop: Run the art downloader script for each game_id if artwork doesn't already exist
while IFS='|' read -r game_title game_id publisher disc_type file_name; do
# Check if the artwork file already exists
png_file="${ARTWORK_DIR}/${game_id}.png"
if [[ -f "$png_file" ]]; then
echo "Artwork for game ID $game_id already exists. Skipping download." | tee -a "${LOG_FILE}"
else
# Attempt to download artwork using wget
echo "Artwork not found locally. Attempting to download from the PSBBN art database..." | tee -a "${LOG_FILE}"
wget --quiet --timeout=10 --tries=3 --output-document="$png_file" \
"https://raw.githubusercontent.com/CosmicScale/psbbn-art-database/main/art/${game_id}.png"
if [[ -s "$png_file" ]]; then
echo "Successfully downloaded artwork for game ID: $game_id" | tee -a "${LOG_FILE}"
else
# If wget fails, run the art downloader
[[ -f "$png_file" ]] && rm "$png_file"
echo "Trying IGN for game ID: $game_id" | tee -a "${LOG_FILE}"
node "${TOOLKIT_PATH}"/helper/art_downloader.js "$game_id" | tee -a "${LOG_FILE}"
fi
fi
done < "$ALL_GAMES"
echo | tee -a "${LOG_FILE}"
echo "Converting artwork..." | tee -a "${LOG_FILE}"
# Define input directory
input_dir="${ARTWORK_DIR}/tmp"
# Check if the directory contains any files
if compgen -G "${input_dir}/*" > /dev/null; then
for file in "${input_dir}"/*; do
# Extract the base filename without the path or extension
base_name=$(basename "${file%.*}")
# Define output filename with .png extension
output="${ARTWORK_DIR}/tmp/${base_name}.png"
# Get image dimensions using identify
dimensions=$(identify -format "%w %h" "$file")
width=$(echo "$dimensions" | cut -d' ' -f1)
height=$(echo "$dimensions" | cut -d' ' -f2)
# Check if width >= 256 and height >= width
if [[ $width -ge 256 && $height -ge $width ]]; then
# Convert each file to .png with resizing and 8-bit depth
echo "Converting $file"
convert "$file" -resize 256x256^ -gravity center -extent 256x256 -depth 8 -alpha off "$output" | tee -a "${LOG_FILE}"
rm "$file"
else
echo "Skipping $file: does not meet size requirements" | tee -a "${LOG_FILE}"
rm "$file"
fi
done
else
echo "No files to process in ${input_dir}" | tee -a "${LOG_FILE}"
fi
cp ${ARTWORK_DIR}/tmp/* ${ARTWORK_DIR}
echo | tee -a "${LOG_FILE}"
echo "Creating game assets..." | tee -a "${LOG_FILE}"
# Read the file line by line
while IFS='|' read -r game_title game_id publisher disc_type file_name; do
pp_game_id=$(echo "$game_id" | sed -E 's/_(...)\./-\1/;s/\.//')
# Create a sub-folder named after the game_id
game_dir="$ICONS_DIR/$game_id"
mkdir -p "$game_dir" | tee -a "${LOG_FILE}"
# Generate the launcher.cfg file
launcher_cfg_filename="$game_dir/launcher.cfg"
cat > "$launcher_cfg_filename" <<EOL
file_name=$file_name
title_id=$game_id
disc_type=$disc_type
EOL
echo "Created launcher.cfg: $launcher_cfg_filename" | tee -a "${LOG_FILE}"
# Generate the info.sys file
info_sys_filename="$game_dir/info.sys"
cat > "$info_sys_filename" <<EOL
title = $game_title
title_id = $pp_game_id
title_sub_id = 0
release_date =
developer_id =
publisher_id = $publisher
note =
content_web =
image_topviewflag = 0
image_type = 0
image_count = 1
image_viewsec = 600
copyright_viewflag = 0
copyright_imgcount = 0
genre =
parental_lock = 1
effective_date = 0
expire_date = 0
violence_flag = 0
content_type = 255
content_subtype = 0
EOL
echo "Created info.sys: $info_sys_filename" | tee -a "${LOG_FILE}"
# Copy the matching .png file and rename it to jkt_001.png
png_file="${TOOLKIT_PATH}/icons/art/${game_id}.png"
if [[ -f "$png_file" ]]; then
cp "$png_file" "$game_dir/jkt_001.png"
echo "Artwork found for $game_title" | tee -a "${LOG_FILE}"
else
if [[ "$disc_type" == "POPS" ]]; then
cp "${TOOLKIT_PATH}/icons/art/ps1.png" "$game_dir/jkt_001.png"
echo "Artwork not found for $game_title. Using default PS1 image" | tee -a "${LOG_FILE}"
echo "$game_id $game_title" >> "${MISSING_ART}"
else
cp "${TOOLKIT_PATH}/icons/art/ps2.png" "$game_dir/jkt_001.png"
echo "Artwork not found for $game_title. Using default PS2 image" | tee -a "${LOG_FILE}"
echo "$game_id $game_title" >> "${MISSING_ART}"
fi
fi
done < "$ALL_GAMES"
echo | tee -a "${LOG_FILE}"
echo "All .cfg, info.sys, and .png files have been created in their respective sub-folders." | tee -a "${LOG_FILE}"
echo | tee -a "${LOG_FILE}"
echo "Installing game assets..." | tee -a "${LOG_FILE}"
cd "${TOOLKIT_PATH}/assets/"
i=0
# Reverse the lines of the file using tac and process each line
while IFS='|' read -r game_title game_id publisher disc_type file_name; do
# Check the value of available
if [ "$available" -lt 128 ]; then
echo | tee -a "${LOG_FILE}"
echo "Insufficient space for another partition." | tee -a "${LOG_FILE}"
break
fi
# Format game id correctly for partition
pp_game_id=$(echo "$game_id" | sed -E 's/_(...)\./-\1/;s/\.//')
# Sanitize game_title by keeping only uppercase A-Z, 0-9, and underscores, and removing any trailing underscores
sanitized_title=$(echo "$game_title" | tr 'a-z' 'A-Z' | sed 's/[^A-Z0-9]/_/g' | sed 's/^_//; s/_$//; s/__*/_/g')
PARTITION_LABEL=$(printf "PP.%s.%s" "$pp_game_id" "$sanitized_title" | cut -c 1-32 | sed 's/_$//')
COMMANDS="device ${DEVICE}\n"
COMMANDS+="mkpart ${PARTITION_LABEL} 128M PFS\n"
COMMANDS+="mount ${PARTITION_LABEL}\n"
COMMANDS+="cd ..\n"
COMMANDS+="lcd ${TOOLKIT_PATH}/assets\n"
COMMANDS+="put OPL-Launcher-BDM.KELF\n"
# Navigate into the sub-directory named after the gameid
COMMANDS+="lcd ${ICONS_DIR}/${game_id}\n"
COMMANDS+="put 'launcher.cfg'\n"
COMMANDS+="mkdir res\n"
COMMANDS+="cd res\n"
COMMANDS+="put info.sys\n"
COMMANDS+="put jkt_001.png\n"
COMMANDS+="umount\n"
COMMANDS+="exit\n"
echo "Creating $PARTITION_LABEL" | tee -a "${LOG_FILE}"
echo -e "$COMMANDS" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1
sudo "${TOOLKIT_PATH}/helper/HDL Dump.elf" modify_header "${DEVICE}" "${PARTITION_LABEL}" >> "${LOG_FILE}" 2>&1
function_space
((i++))
done < <(tac "$ALL_GAMES")
# Update OPL, Disc Launcher and WLE
COMMANDS="device ${DEVICE}\n"
COMMANDS+="lcd ${TOOLKIT_PATH}/assets\n"
COMMANDS+="mount +OPL\n"
COMMANDS+="cd ..\n"
COMMANDS+="rm OPNPS2LD.ELF\n"
COMMANDS+="put OPNPS2LD.ELF\n"
COMMANDS+="umount\n"
COMMANDS+="mount PP.DISC\n"
COMMANDS+="lcd ${TOOLKIT_PATH}/assets/DISC\n"
COMMANDS+="rm disc-launcher.KELF\n"
COMMANDS+="put disc-launcher.KELF\n"
COMMANDS+="rm PS1VModeNeg.elf\n"
COMMANDS+="put PS1VModeNeg.elf\n"
COMMANDS+="umount\n"
COMMANDS+="mount PP.WLE\n"
COMMANDS+="lcd ${TOOLKIT_PATH}/assets/WLE\n"
COMMANDS+="rm WLE.KELF\n"
COMMANDS+="put WLE.KELF\n"
COMMANDS+="umount\n"
COMMANDS+="exit"
echo | tee -a "${LOG_FILE}"
echo "Updating apps..." | tee -a "${LOG_FILE}"
echo -e "$COMMANDS" | sudo "${TOOLKIT_PATH}/helper/PFS Shell.elf" >> "${LOG_FILE}" 2>&1
cp $MISSING_ART $ARTWORK_DIR/tmp >> "${LOG_FILE}" 2>&1
if [ "$(ls -A "${ARTWORK_DIR}/tmp")" ]; then
echo | tee -a "${LOG_FILE}"
echo "Contributing to the PSBBN art database..." | tee -a "${LOG_FILE}"
cd $ARTWORK_DIR/tmp/
zip -r $ARTWORK_DIR/tmp/art.zip *
# Upload the file using transfer.sh
upload_url=$(curl -F "reqtype=fileupload" -F "time=72h" -F "fileToUpload=@art.zip" https://litterbox.catbox.moe/resources/internals/api.php)
if [[ "$upload_url" == https://* ]]; then
echo "File uploaded successfully: $upload_url" | tee -a "${LOG_FILE}"
# Send a POST request to Webhook.site with the uploaded file URL
webhook_url="https://webhook.site/086111f3-a0a4-45fc-9ce7-629913774165"
curl -X POST -H "Content-Type: application/json" \
-d "{\"url\": \"$upload_url\"}" \
"$webhook_url" >/dev/null 2>&1
else
echo "Error: Failed to upload the file." | tee -a "${LOG_FILE}"
fi
else
echo | tee -a "${LOG_FILE}"
echo "No art work to contribute." | tee -a "${LOG_FILE}"
fi
clean_up
sudo "${TOOLKIT_PATH}"/helper/HDL\ Dump.elf toc "$DEVICE" >> "${LOG_FILE}" 2>&1
echo | tee -a "${LOG_FILE}"
echo "Game installer script complete." | tee -a "${LOG_FILE}"
echo
read -p "Press any key to exit..."