PayloadFromRPX/source/main.cpp

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#include <coreinit/time.h>
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#include <cstdio>
#include <cstring>
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#include <coreinit/foreground.h>
#include <nn/act/client_cpp.h>
#include <coreinit/screen.h>
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#include <coreinit/thread.h>
#include <proc_ui/procui.h>
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#include "ElfUtils.h"
#include "ios_exploit.h"
#include "utils/logger.h"
#include <coreinit/cache.h>
#include <string>
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#include <sysapp/launch.h>
#include <sysapp/title.h>
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#include <vpad/input.h>
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#include <whb/log.h>
#include <whb/log_udp.h>
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#include "gx2sploit.h"
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void SplashScreen(int32_t durationInMs);
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void forceDefaultTitleIDToWiiUMenu();
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bool CheckRunning() {
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switch (ProcUIProcessMessages(true)) {
case PROCUI_STATUS_EXITING: {
return false;
}
case PROCUI_STATUS_RELEASE_FOREGROUND: {
ProcUIDrawDoneRelease();
break;
}
case PROCUI_STATUS_IN_FOREGROUND: {
break;
}
case PROCUI_STATUS_IN_BACKGROUND:
default:
break;
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}
return true;
}
extern "C" void _SYSLaunchMenuWithCheckingAccount(nn::act::SlotNo slot);
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extern "C" void SYSLaunchMiiStudio(void *SysMiiStudioArgs);
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int main(int argc, char **argv) {
WHBLogUdpInit();
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DEBUG_FUNCTION_LINE("Hello!");
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VPADReadError err;
VPADStatus vpad_data;
VPADRead(VPAD_CHAN_0, &vpad_data, 1, &err);
uint32_t btn = 0;
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if (err == VPAD_READ_SUCCESS) {
btn = vpad_data.hold | vpad_data.trigger;
}
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bool loadWithoutHacks = false;
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bool kernelDone = false;
bool skipKernel = false;
if ((btn & VPAD_BUTTON_R) == VPAD_BUTTON_R) {
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skipKernel = true;
loadWithoutHacks = true;
}
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if ((btn & VPAD_BUTTON_ZR) == VPAD_BUTTON_ZR) {
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loadWithoutHacks = true;
}
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if ((btn & VPAD_BUTTON_ZL) == VPAD_BUTTON_ZL) {
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// In case that fopen check is not working...
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DEBUG_FUNCTION_LINE("Force kernel exploit");
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kernelDone = true;
DoKernelExploit();
}
if (!kernelDone && !skipKernel) {
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if (fopen("fs:/vol/external01/wiiu/payload.elf", "r") != NULL) {
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DEBUG_FUNCTION_LINE("We need the kernel exploit to load the payload");
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DoKernelExploit();
}
}
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if (!loadWithoutHacks) {
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uint32_t entryPoint = load_loader_elf_from_sd(0, "wiiu/payload.elf");
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if (entryPoint != 0) {
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DEBUG_FUNCTION_LINE("New entrypoint at %08X", entryPoint);
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char *arr[3];
arr[0] = argv[0];
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arr[1] = (char *) "void forceDefaultTitleIDToWiiUMenu(void)";
arr[2] = (char *) &forceDefaultTitleIDToWiiUMenu;
int res = ((int (*)(int, char **)) entryPoint)(3, arr);
if (res >= 0) {
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DEBUG_FUNCTION_LINE("Exiting.");
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WHBLogUdpDeinit();
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return res;
} else {
loadWithoutHacks = true;
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}
} else {
SplashScreen(1000);
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loadWithoutHacks = true;
}
}
ProcUIInit(OSSavesDone_ReadyToRelease);
DEBUG_FUNCTION_LINE("ProcUIInit done");
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if (loadWithoutHacks) {
DEBUG_FUNCTION_LINE("Load Wii U Menu");
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forceDefaultTitleIDToWiiUMenu();
nn::act::Initialize();
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nn::act::SlotNo slot = nn::act::GetSlotNo();
nn::act::SlotNo defaultSlot = nn::act::GetDefaultAccount();
nn::act::Finalize();
if (defaultSlot) {
//normal menu boot
SYSLaunchMenu();
} else {
//show mii select
_SYSLaunchMenuWithCheckingAccount(slot);
}
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}
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while (CheckRunning()) {
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// wait.
OSSleepTicks(OSMillisecondsToTicks(100));
}
ProcUIShutdown();
DEBUG_FUNCTION_LINE("Exiting.");
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WHBLogUdpDeinit();
return 0;
}
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void forceDefaultTitleIDToWiiUMenu() { // Restore the default title id to the normal Wii U Menu.
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unsigned long long sysmenuIdUll = _SYSGetSystemApplicationTitleId(SYSTEM_APP_ID_HOME_MENU);
memcpy((void *) 0xF417FFF0, &sysmenuIdUll, 8);
DCStoreRange((void *) 0xF417FFF0, 0x8);
DEBUG_FUNCTION_LINE("Forcing start of title: %016llX", sysmenuIdUll);
ExecuteIOSExploit();
}
void SplashScreen(int32_t durationInMs) {
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uint32_t screen_buf0_size;
// Init screen and screen buffers
OSScreenInit();
screen_buf0_size = OSScreenGetBufferSizeEx(SCREEN_TV);
OSScreenSetBufferEx(SCREEN_TV, (void *) 0xF4000000);
OSScreenSetBufferEx(SCREEN_DRC, (void *) (0xF4000000 + screen_buf0_size));
OSScreenEnableEx(SCREEN_TV, 1);
OSScreenEnableEx(SCREEN_DRC, 1);
// Clear screens
OSScreenClearBufferEx(SCREEN_TV, 0);
OSScreenClearBufferEx(SCREEN_DRC, 0);
std::string message1 = "Failed to load sd:/wiiu/payload.elf";
std::string message2 = "Starting the console without any modifcations.";
OSScreenPutFontEx(SCREEN_TV, 0, 0, message1.c_str());
OSScreenPutFontEx(SCREEN_DRC, 0, 0, message1.c_str());
OSScreenPutFontEx(SCREEN_TV, 0, 1, message2.c_str());
OSScreenPutFontEx(SCREEN_DRC, 0, 1, message2.c_str());
OSScreenFlipBuffersEx(SCREEN_TV);
OSScreenFlipBuffersEx(SCREEN_DRC);
OSSleepTicks(OSMillisecondsToTicks(durationInMs));
}