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Update the README, add information about the special buttons comibations and callbacks
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README.md
34
README.md
@ -7,6 +7,40 @@ The loaded `payload.elf` needs to be mapped to this memory area.
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Put the `payload.elf` in the `sd:/wiiu/` folder of your sd card and start the application.
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If no `payload.elf` was found on the sd card, a IOSU exploit will be executed which forces the `default title id` to the Wii U Menu (in case of `system.xml` changes)
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Special button combinations:
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- Hold R while launching to skip `payload.elf` launching.
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## Reset the default title id
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When loading this payload in a coldboot environment a payload.elf may want to force the default title id to the Wii U Menu. This loader offers some callbacks to the `payload.elf` to achieve such behaviour.
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The `payload.elf` will be loaded with some special arguments. As normal, the first argument is the name of current running RPX, but afterwards a list of callbacks is provided.
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Example implementation of the loader:
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```
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argc = 3;
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argv[0] = "safe.rpx"; // original argument
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argv[1] = "void forceDefaultTitleIDToWiiUMenu(void)"; // signature of the first callback function
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argv[2] = &forceDefaultTitleIDToWiiUMenu; // pointer to first callback function.
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int res = ((int (*)(int, char **)) entryPoint)(argc, arr); // call the payload.elf with some special arguments.
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```
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Inside the payload.elf you may want to do something like this:
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```
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for (int i = 0; i < argc; i++) {
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if(strcmp(argv[i], "void forceDefaultTitleIDToWiiUMenu(void)") == 0){
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if((i + 1) < argc){
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i++;
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void (*forceDefaultTitleIDToWiiUMenu)(void) = (void (*)(void)) argv[i];
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forceDefaultTitleIDToWiiUMenu();
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}
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}
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}
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```
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Currently the following callbacks are provided:
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```
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void forceDefaultTitleIDToWiiUMenu(void) = Reverts the coldboot into a specific title by forcing it the Wii U Menu. Caution: This will perform a IOSU exploit.
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```
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## Building
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Make you to have [wut](https://github.com/devkitPro/wut/) installed and use the following command for build:
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