PayloadLoaderInstaller/source/ApplicationState.h

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#pragma once
#include <string>
#include <optional>
#include "common/common.h"
#include "InstallerService.h"
#include "Input.h"
class ApplicationState {
public:
enum eErrorState {
ERROR_NONE,
ERROR_IOSUHAX_FAILED,
ERROR_NO_APP_INSTALLED,
ERROR_INSTALLER_ERROR
};
enum eGameState {
STATE_ERROR,
STATE_WELCOME_SCREEN,
STATE_GET_APP_INFORMATION,
STATE_CHECK_PATCH_POSSIBLE,
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STATE_CHECK_REMOVAL_POSSIBLE,
STATE_INSTALL_MENU,
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STATE_INSTALL_CHOOSE_COLDBOOT,
STATE_INSTALL_NO_COLDBOOT_ALLOWED,
STATE_INSTALL_CONFIRM_DIALOG,
STATE_INSTALL_STARTED,
STATE_INSTALL_BACKUP,
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STATE_INSTALL_FST,
STATE_INSTALL_COS,
STATE_INSTALL_RPX,
STATE_INSTALL_SYSTEM_XML,
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STATE_INSTALL_SUCCESS,
STATE_REMOVE_CONFIRM_DIALOG,
STATE_REMOVE_STARTED,
STATE_REMOVE_COLDBOOT,
STATE_REMOVE_AROMA,
STATE_REMOVE_SUCCESS
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};
ApplicationState();
void setError(eErrorState error);
void render();
void update(Input *input);
void checkPatchPossible();
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void checkRemovalPossible();
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void getAppInformation();
std::optional<appInformation> appInfo;
std::string ErrorMessage();
std::string ErrorDescription();
void handleError();
int selectedOption;
static void printFooter();
void proccessMenuNavigation(Input *input, int maxOptionValue);
static bool entrySelected(Input *input);
bool installColdboot = false;
InstallerService::eResults installerError = InstallerService::eResults::SUCCESS;
private:
bool fstPatchPossible = false;
bool cosPatchPossible = false;
bool systemXMLPatchPossible = false;
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bool removalPossible = false;
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eGameState state;
eErrorState error = ERROR_NONE;
uint64_t coldbootTitleId;
_gList_t *coldbootTitle;
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std::optional<uint64_t> systemMenuTitleId;
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bool fstAlreadyPatched;
bool rpxAlreadyPatched;
bool cosAlreadyPatched;
bool tmdValid;
};