mirror of
https://github.com/wiiu-env/PayloadLoaderInstaller.git
synced 2024-11-27 12:14:18 +01:00
Replace std::bind by lambda, init variables, minor tweaks and formatting.
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parent
a283400d60
commit
300f8130a4
@ -289,7 +289,7 @@ void ApplicationState::update(Input *input) {
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}
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}
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ApplicationState::ApplicationState() {
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ApplicationState::ApplicationState() {
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menu.setOptionsCallback(std::bind(&ApplicationState::changeState, this, std::placeholders::_1));
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menu.setOptionsCallback([this](auto &&newState) { changeState(std::forward<decltype(newState)>(newState)); });
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menu.setHeader("Aroma Installer");
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menu.setHeader("Aroma Installer");
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menu.setFooter("By Maschell");
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menu.setFooter("By Maschell");
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@ -72,7 +72,6 @@ public:
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std::string ErrorDescription();
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std::string ErrorDescription();
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bool installColdboot = false;
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InstallerService::eResults installerError = InstallerService::eResults::SUCCESS;
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InstallerService::eResults installerError = InstallerService::eResults::SUCCESS;
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private:
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private:
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@ -91,13 +90,13 @@ private:
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bool systemXMLAlreadyPatched = false;
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bool systemXMLAlreadyPatched = false;
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bool systemXMLRestorePossible = false;
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bool systemXMLRestorePossible = false;
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eGameState state;
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eGameState state = STATE_WELCOME_SCREEN;
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eErrorState error = ERROR_NONE;
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eErrorState error = ERROR_NONE;
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uint64_t coldbootTitleId;
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uint64_t coldbootTitleId = 0;
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_gList_t *coldbootTitle;
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_gList_t *coldbootTitle = nullptr;
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std::optional<uint64_t> systemMenuTitleId;
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std::optional<uint64_t> systemMenuTitleId;
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bool fstAlreadyPatched;
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bool fstAlreadyPatched = false;
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bool rpxAlreadyPatched;
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bool rpxAlreadyPatched = false;
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bool cosAlreadyPatched;
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bool cosAlreadyPatched = false;
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bool tmdValid;
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bool tmdValid = false;
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};
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};
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@ -12,7 +12,6 @@ bool WiiUScreen::sConsoleHasForeground = true;
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uint32_t WiiUScreen::consoleColor = 0x041F60FF;
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uint32_t WiiUScreen::consoleColor = 0x041F60FF;
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uint32_t WiiUScreen::consoleCursorY = 0;
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uint32_t WiiUScreen::consoleCursorY = 0;
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uint32_t WiiUScreen::ProcCallbackAcquired(void *context) {
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uint32_t WiiUScreen::ProcCallbackAcquired(void *context) {
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MEMHeapHandle heap = MEMGetBaseHeapHandle(MEM_BASE_HEAP_MEM1);
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MEMHeapHandle heap = MEMGetBaseHeapHandle(MEM_BASE_HEAP_MEM1);
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if (sBufferSizeTV) {
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if (sBufferSizeTV) {
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