#pragma once /**************************************************************************** * Copyright (C) 2015 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include #include "Input.h" class VPadInput : public Input { public: //!Constructor VPadInput() { memset(&vpad, 0, sizeof(vpad)); } //!Destructor ~VPadInput() override = default; bool update(int32_t width, int32_t height) { lastData = data; VPADReadError vpadError = VPAD_READ_NO_SAMPLES; VPADRead(VPAD_CHAN_0, &vpad, 1, &vpadError); if (vpadError == VPAD_READ_SUCCESS) { data.buttons_r = vpad.release; data.buttons_h = vpad.hold; data.buttons_d = vpad.trigger; data.validPointer = !vpad.tpNormal.validity; data.touched = vpad.tpNormal.touched; VPADGetTPCalibratedPoint(VPAD_CHAN_0, &tpCalib, &vpad.tpFiltered1); //! calculate the screen offsets data.x = -(width >> 1) + (int32_t) (((float) tpCalib.x / 1280.0f) * (float) width); data.y = -(height >> 1) + (int32_t) (float) height - (((float) tpCalib.y / 720.0f) * (float) height); return true; } else { data.buttons_h = 0; } return false; } private: VPADStatus vpad{}; VPADTouchData tpCalib{}; };