#pragma once #include #include #include "logger.h" #include #include #include #include #include #include #include #define NUM_LINES (16) #define LINE_LENGTH (128) #define CONSOLE_FRAME_HEAP_TAG (0x000DECAF) #define PRINTF_BUFFER_LENGTH 2048 #define DEBUG_CONSOLE_LOG(FMT, ARGS...) \ do { \ DEBUG_FUNCTION_LINE(FMT, ##ARGS); \ WiiUScreen::drawLinef(FMT, ##ARGS); \ } while (0) class WiiUScreen { public: static uint32_t ProcCallbackAcquired(void *context); static uint32_t ProcCallbackReleased(void *context); static bool Init(); static void DeInit(); static void drawLinef(const char *fmt, ...); static void drawLine(const char *fmt); static void drawLine(); static void flipBuffers(); static void clearScreen(); private: static void *sBufferTV, *sBufferDRC; static uint32_t sBufferSizeTV, sBufferSizeDRC; static bool sConsoleHasForeground; static uint32_t consoleColor; static uint32_t consoleCursorY; };