mirror of
https://github.com/wiiu-env/PayloadLoaderInstaller.git
synced 2024-11-14 14:15:06 +01:00
102 lines
2.4 KiB
C++
102 lines
2.4 KiB
C++
#pragma once
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#include <string>
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#include <optional>
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#include "common/common.h"
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#include "InstallerService.h"
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#include "Input.h"
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#include "Menu.h"
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class ApplicationState {
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public:
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enum eErrorState {
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ERROR_NONE,
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ERROR_IOSUHAX_FAILED,
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ERROR_NO_APP_INSTALLED,
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ERROR_INSTALLER_ERROR
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};
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enum eGameState {
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STATE_ERROR,
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STATE_WELCOME_SCREEN,
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STATE_GET_APP_INFORMATION,
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STATE_CHECK_PATCH_POSSIBLE,
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STATE_CHECK_COLDBOOT_STATUS,
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STATE_CHECK_REMOVAL_POSSIBLE,
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STATE_COMPATIBILITY_RESULTS,
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STATE_APP_INCOMPATIBLE,
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STATE_MAIN_MENU,
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STATE_INSTALL_CONFIRM_DIALOG,
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STATE_INSTALL_STARTED,
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STATE_INSTALL_BACKUP,
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STATE_INSTALL_FST,
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STATE_INSTALL_COS,
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STATE_INSTALL_RPX,
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STATE_INSTALL_SUCCESS,
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STATE_REMOVE_CONFIRM_DIALOG,
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STATE_REMOVE_STARTED,
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STATE_REMOVE_COLDBOOT,
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STATE_REMOVE_AROMA,
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STATE_REMOVE_SUCCESS,
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STATE_BOOT_MENU,
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STATE_BOOT_SWITCH_SYSMENU,
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STATE_BOOT_SWITCH_AROMA,
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STATE_BOOT_SWITCH_SUCCESS,
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STATE_EXIT_SYSMENU,
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STATE_EXIT_SHUTDOWN,
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};
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ApplicationState();
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void setError(eErrorState error);
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void changeState(eGameState newState);
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void render();
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void update(Input *input);
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void checkPatchPossible();
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void checkColdbootStatus();
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void checkRemovalPossible();
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void getAppInformation();
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std::optional<appInformation> appInfo;
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std::string ErrorMessage();
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std::string ErrorDescription();
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bool installColdboot = false;
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InstallerService::eResults installerError = InstallerService::eResults::SUCCESS;
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private:
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Menu<eGameState> menu;
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bool fstPatchPossible = false;
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bool cosPatchPossible = false;
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bool removalPossible = false;
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bool installPossible = false;
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bool alreadyInstalled = false;
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bool systemXMLPatchPossible = false;
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bool systemXMLPatchAllowed = false;
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bool systemXMLAlreadyPatched = false;
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bool systemXMLRestorePossible = false;
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eGameState state;
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eErrorState error = ERROR_NONE;
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uint64_t coldbootTitleId;
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_gList_t *coldbootTitle;
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std::optional<uint64_t> systemMenuTitleId;
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bool fstAlreadyPatched;
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bool rpxAlreadyPatched;
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bool cosAlreadyPatched;
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bool tmdValid;
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};
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