mirror of
https://github.com/wiiu-env/PayloadLoaderInstaller.git
synced 2024-11-17 23:49:15 +01:00
57 lines
2.1 KiB
C++
57 lines
2.1 KiB
C++
/****************************************************************************
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* Copyright (C) 2018-2020 Maschell
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#pragma once
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#include <stdint.h>
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//! Defines the ID of a display usable with OSScreen.
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typedef enum ConsoleScreenID {
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//! Represents the TV connected to the system.
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CONSOLE_SCREEN_TV = 0,
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//! Represents the screen in the DRC (gamepad).
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CONSOLE_SCREEN_DRC = 1,
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//! Represents both screens
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CONSOLE_SCREEN_BOTH = 2,
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} ConsoleScreenID;
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class ScreenUtils {
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public:
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/**
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Clears the screen for the given screens
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\param screen defines on which screens should be printed
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\param x defines the x position (character position) where the text should be printed
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\param y defines on which line the text should be printed
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\param msg C string that contains the text to be printed.
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**/
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static void printTextOnScreen(ConsoleScreenID screen, int x, int y, const char *msg);
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/**
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Clears the screen for the given screens
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\param screen defines which screens should be cleared
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**/
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static void OSScreenClear(ConsoleScreenID screen, uint32_t i);
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/**
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Flips the buffer for the given screens
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\param screen defines which screens should be flipped.
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**/
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static void flipBuffers(ConsoleScreenID screen);
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private:
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ScreenUtils() = default;
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~ScreenUtils() = default;
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}; |