# PayloadLoaderPayload This payload.elf loader which can be used with any `payload.elf` loader. (For example [PayloadFromRPX](https://github.com/wiiu-env/PayloadFromRPX) or [JsTypeHax](https://github.com/wiiu-env/JsTypeHax)) ## Usage Place the `payload.elf` in the `sd:/wiiu` folder of your sd card and run a exploit which loads `payload.elf`. Per default this will chainload `sd:/wiiu/payloads/default/payload.elf`, but when holding B while loading this payload, the target payload can be selected. Place payloads into seperate folder in `sd:/wiiu/payloads/` example: ``` sd:/wiiu/payloads/default/payload.elf sd:/wiiu/payloads/legacy_env/payload.elf sd:/wiiu/payloads/fw_img_loader/payload.elf ``` If `sd:/wiiu/payloads/default/payload.elf` not present and user does NOT hold B while loading, no payload is loaded. This may lead to undefined behaviour on some payload.elf loaders. ## Building For building you just need [wut](https://github.com/devkitPro/wut/) installed, then use the `make` command. ## Building using the Dockerfile It's possible to use a docker image for building. This way you don't need anything installed on your host system. ``` # Build docker image (only needed once) docker build . -t payloadloaderpayload-builder # make docker run -it --rm -v ${PWD}:/project payloadloaderpayload-builder make # make clean docker run -it --rm -v ${PWD}:/project payloadloaderpayload-builder make clean ``` ## Format the code via docker `docker run --rm -v ${PWD}:/src ghcr.io/wiiu-env/clang-format:13.0.0-2 -r ./src -i` ## Credits - Maschell - orboditilt - Copy pasted the solution for using wut header in .elf files from [RetroArch](https://github.com/libretro/RetroArch)