commit 7d2665943a8af432f10eeafb153093c9aa2710f8 Author: Andreas Bielawski Date: Sat Mar 23 13:20:41 2019 +0100 Initial commit diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..cf1ab25 --- /dev/null +++ b/LICENSE @@ -0,0 +1,24 @@ +This is free and unencumbered software released into the public domain. + +Anyone is free to copy, modify, publish, use, compile, sell, or +distribute this software, either in source code form or as a compiled +binary, for any purpose, commercial or non-commercial, and by any +means. + +In jurisdictions that recognize copyright laws, the author or authors +of this software dedicate any and all copyright interest in the +software to the public domain. We make this dedication for the benefit +of the public at large and to the detriment of our heirs and +successors. We intend this dedication to be an overt act of +relinquishment in perpetuity of all present and future rights to this +software under copyright law. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR +OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, +ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. + +For more information, please refer to diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..222d431 --- /dev/null +++ b/Makefile @@ -0,0 +1,209 @@ +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITARM)),) +$(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") +endif + +TOPDIR ?= $(CURDIR) +include $(DEVKITARM)/3ds_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# DATA is a list of directories containing data files +# INCLUDES is a list of directories containing header files +# +# NO_SMDH: if set to anything, no SMDH file is generated. +# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional) +# APP_TITLE is the name of the app stored in the SMDH file (Optional) +# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) +# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) +# ICON is the filename of the icon (.png), relative to the project folder. +# If not set, it attempts to use one of the following (in this order): +# - .png +# - icon.png +# - /default_icon.png +#--------------------------------------------------------------------------------- +TARGET := $(notdir $(CURDIR)) +BUILD := build +SOURCES := source +DATA := data +INCLUDES := include +APP_TITLE := Power Off Cartridge Slot +APP_DESCRIPTION := Dis- and enables the cartridge slot +APP_AUTHOR := Brawl +#ROMFS := romfs + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- +ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft + +CFLAGS := -g -Wall -O2 -mword-relocations \ + -fomit-frame-pointer -ffunction-sections \ + $(ARCH) + +CFLAGS += $(INCLUDE) -DARM11 -D_3DS + +CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 + +ASFLAGS := -g $(ARCH) +LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) + +LIBS := -lctru -lm + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(CTRULIB) + + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) +export TOPDIR := $(CURDIR) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica))) +SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#--------------------------------------------------------------------------------- + export LD := $(CC) +#--------------------------------------------------------------------------------- +else +#--------------------------------------------------------------------------------- + export LD := $(CXX) +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- + +export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) + +export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \ + $(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) + +export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) + +export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) $(addsuffix .h,$(subst .,_,$(BINFILES))) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +ifeq ($(strip $(ICON)),) + icons := $(wildcard *.png) + ifneq (,$(findstring $(TARGET).png,$(icons))) + export APP_ICON := $(TOPDIR)/$(TARGET).png + else + ifneq (,$(findstring icon.png,$(icons))) + export APP_ICON := $(TOPDIR)/icon.png + endif + endif +else + export APP_ICON := $(TOPDIR)/$(ICON) +endif + +ifeq ($(strip $(NO_SMDH)),) + export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh +endif + +ifneq ($(ROMFS),) + export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS) +endif + +.PHONY: $(BUILD) clean all + +#--------------------------------------------------------------------------------- +all: $(BUILD) + +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +ifeq ($(strip $(NO_SMDH)),) +$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh +else +$(OUTPUT).3dsx : $(OUTPUT).elf +endif + +$(OFILES_SOURCES) : $(HFILES) + +$(OUTPUT).elf : $(OFILES) + +#--------------------------------------------------------------------------------- +# you need a rule like this for each extension you use as binary data +#--------------------------------------------------------------------------------- +%.bin.o %_bin.h : %.bin +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + +#--------------------------------------------------------------------------------- +# rules for assembling GPU shaders +#--------------------------------------------------------------------------------- +define shader-as + $(eval CURBIN := $*.shbin) + $(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d) + echo "$(CURBIN).o: $< $1" > $(DEPSFILE) + echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h + echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h + echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h + picasso -o $(CURBIN) $1 + bin2s $(CURBIN) | $(AS) -o $*.shbin.o +endef + +%.shbin.o %_shbin.h : %.v.pica %.g.pica + @echo $(notdir $^) + @$(call shader-as,$^) + +%.shbin.o %_shbin.h : %.v.pica + @echo $(notdir $<) + @$(call shader-as,$<) + +%.shbin.o %_shbin.h : %.shlist + @echo $(notdir $<) + @$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file))) + + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------------- diff --git a/README.md b/README.md new file mode 100644 index 0000000..e2cd82a --- /dev/null +++ b/README.md @@ -0,0 +1,7 @@ +3DS Power Off Cartridge Slot +============================ +This 3DS homebrew **powers off the 3DS cartridge slot** and can enable it again. This **does not survive a reboot** and the cartridge slot gets **re-enabled when you re-insert a cartridge**. Please make sure to run this **with a Custom Firmware**. Useful for flashcard users! + +![Screenshot](screenshot1.bmp?raw=true) + +![Screenshot](screenshot2.bmp?raw=true) diff --git a/icon.png b/icon.png new file mode 100644 index 0000000..7fc5888 Binary files /dev/null and b/icon.png differ diff --git a/screenshot1.bmp b/screenshot1.bmp new file mode 100644 index 0000000..0cbdf94 Binary files /dev/null and b/screenshot1.bmp differ diff --git a/screenshot2.bmp b/screenshot2.bmp new file mode 100644 index 0000000..e411d9f Binary files /dev/null and b/screenshot2.bmp differ diff --git a/source/main.c b/source/main.c new file mode 100644 index 0000000..9cb450a --- /dev/null +++ b/source/main.c @@ -0,0 +1,72 @@ +#include +#include +#include <3ds.h> + +// Get current Cartridge Slot status +bool get_slot_status() { + bool status; + FSUSER_CardSlotGetCardIFPowerStatus(&status); + return status; +} + +// Switch cartridge slot status +void switch_slot_status(bool status) { + bool newstatus; + if (status) { + FSUSER_CardSlotPowerOff(&newstatus); + } else { + FSUSER_CardSlotPowerOn(&newstatus); + } + // Doesn't seem to return the new power status correctly? +} + +int main(int argc, char** argv) +{ + // Initialize services + gfxInitDefault(); + fsInit(); + + // Init console for text output + consoleInit(GFX_TOP, NULL); + consoleClear(); + + // Begin Code here + printf(CONSOLE_GREEN "3DS Power Off Cartridge Slot" CONSOLE_RESET "\n"); + printf("Press A to switch cartridge status.\n"); + printf("Press START to exit.\n"); + + bool status = get_slot_status(); + + // Main loop + while (aptMainLoop()) + { + printf("\x1b[5;0H"); + if (status) { + printf("Cartridge Slot is:" CONSOLE_BLUE " ENABLED " CONSOLE_RESET "\n"); + } else { + printf("Cartridge Slot is:" CONSOLE_RED " DISABLED" CONSOLE_RESET "\n"); + } + + hidScanInput(); + u32 kDown = hidKeysDown(); + + if (kDown & KEY_START) { + break; // break in order to return to hbmenu + } + + if (kDown & KEY_A) { + switch_slot_status(status); + status = get_slot_status(); + } + + // Flush and swap framebuffers + gfxFlushBuffers(); + gfxSwapBuffers(); + gspWaitForVBlank(); + } + + // Exit services + fsExit(); + gfxExit(); + return 0; +}