mirror of
https://github.com/Maschell/PushA_NX.git
synced 2024-11-21 15:39:17 +01:00
First commit
This commit is contained in:
commit
747ff207c0
22
Makefile
Normal file
22
Makefile
Normal file
@ -0,0 +1,22 @@
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ifeq ($(strip $(LIBTRANSISTOR_HOME)),)
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$(error "Please set LIBTRANSISTOR_HOME in your environment. export LIBTRANSISTOR_HOME=<path to libtransistor>")
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endif
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PROGRAM := hello
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OBJ := hello.o draw.o input.o
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include $(LIBTRANSISTOR_HOME)/libtransistor.mk
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all: $(PROGRAM).nro
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%.o: %.c
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$(CC) $(CC_FLAGS) -Wno-pointer-arith -c -o $@ $<
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%.o: %.S
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$(AS) $(AS_FLAGS) $< -filetype=obj -o $@
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$(PROGRAM).nro.so: ${OBJ} $(LIBTRANSITOR_NRO_LIB) $(LIBTRANSISTOR_COMMON_LIBS)
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$(LD) $(LD_FLAGS) -o $@ ${OBJ} $(LIBTRANSISTOR_NRO_LDFLAGS)
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clean:
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rm -rf *.o *.nso *.nro *.so
|
50
README.md
Normal file
50
README.md
Normal file
@ -0,0 +1,50 @@
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# PUSH A for Switch
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Based on: https://github.com/vgmoose/sdl-hello-world
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Back to the roots. Back in 2008 I started with writing homebrew on Wii. The first "game" I created was "Push A".
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Now, almost 10 years later, I quickly wrote a new version for the Switch.
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Maybe only works with detached Joy-Cons.
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Have fun!
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Huge thanks to vgmoose, based on his examples!.
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### Compiling
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#### For Switch
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Clone and setup libtransistor, for more detail [see this post](https://reswitchedweekly.github.io/Development-Setup/).
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```
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git clone --recursive -b graphics-experimental-fs https://github.com/reswitched/libtransistor.git
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cd libtransistor
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make
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cd ..
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```
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Then export an environment variable pointing to your libtransistor build, and run `make`:
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```
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export LIBTRANSISTOR_HOME=./libtransistor
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make
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```
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### Running
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The below instructions are for 3.0.0, written on 12/30/2017:
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Build ace_loader in `./projects/ace_loader` of libtransistor, by running `make`
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Copy the built `ace.nro` into Pegaswitch's `nros` directory (overwrite the existing one)
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Run [Pegaswitch](https://github.com/reswitched/pegaswitch) on your computer, and set your Switch's DNS server to your computer's.
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Once pegaswitch connects, run ace_loader with `runnro nros/ace.nro`. If this is your first time running Pegaswitch, use `evalfile usefulscripts/SetupNew.js` first.
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If successful, the Switch should be back at the Wifi menu, and frozen. From here:
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```
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nc <SWITCHIP> 2991 < hello.nro
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```
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Where `<SWITCHIP>` is the IP of your switch.
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See [here](https://github.com/reswitched/pegaswitch#usage) for more on Pegaswitch, and [here](https://github.com/reswitched/libtransistor) on ace_loader.
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[See this post](https://reswitchedweekly.github.io/Development-Setup/) for more troubleshooting
|
294
draw.c
Normal file
294
draw.c
Normal file
@ -0,0 +1,294 @@
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#include "draw.h"
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Graphics* init()
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{
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if(SDL_Init(SDL_INIT_VIDEO) < 0) {
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printf("SDL init failed: %s\n", SDL_GetError());
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return 0;
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}
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printf("initialized SDL\n");
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Graphics* g = malloc(sizeof (Graphics));
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g->window = SDL_CreateWindow("n/a", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, 720, SDL_WINDOW_SHOWN);
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if(g->window == NULL) {
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printf("window could not be created: %s\n", SDL_GetError());
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return 0;
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}
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printf("created window\n");
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g->window_surface = SDL_GetWindowSurface(g->window);
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printf("got window surface\n");
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// make background black
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background(g, 0x00, 0x00, 0x00);
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return g;
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}
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void deinit(struct Graphics* g)
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{
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SDL_Delay(1);
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SDL_DestroyWindow(g->window);
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SDL_Quit();
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free(g);
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}
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void sleep(int s)
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{
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SDL_Delay(s*1000);
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}
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void usleep(int s)
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{
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SDL_Delay(s);
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}
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void background(struct Graphics* gr, int r, int g, int b)
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{
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SDL_FillRect(gr->window_surface, NULL, SDL_MapRGBA(gr->window_surface->format, b, g, r, 0xFF));
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}
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void update(struct Graphics* g)
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{
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SDL_UpdateWindowSurface(g->window);
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}
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// puts a 3x3 "pixel" on screen at the given x, y with the given r, g, b
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// will need update() called after to display any pixels that were created
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// the switch resolution is 1280x720, but the "pixels" used by this grid are 426x240
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void putAPixel(struct Graphics* gr, int x, int y, int r, int g, int b)
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{
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int num = (r << 24) | (g << 16) | (b << 8) | 0;
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x *= 2;
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y *= 2;
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int ax, ay, az;
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for (ax=0; ax<2; ax++)
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for (ay=0; ay<2; ay++)
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for (az=0; az<2; az++)
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{
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SDL_Rect rect;
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rect.x = x*1.5;
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rect.y = y*1.5;
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rect.w = 3;
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rect.h = 3;
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SDL_FillRect(gr->window_surface, &rect, SDL_MapRGBA(gr->window_surface->format, b, g, r, 0xFF));
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}
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}
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// draws a string using our bitmap font (below) at the given xi, yi
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// the xi, yi given are on a 53x30 grid, (8x less than the "pixel" grid)
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// optional: provide r, g, b values, otherwise white
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void drawString(struct Graphics* gr, int xi, int yi, char* string)
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{
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drawColorString(gr, xi, yi, string, 0xff, 0xff, 0xff);
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}
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void drawStringf(struct Graphics* gr, int xi, int yi, const char* format, ...){
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char * tmp = NULL;
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va_list va;
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va_start(va, format);
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if((vasprintf(&tmp, format, va) >= 0) && tmp)
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{
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drawString(gr,xi,yi,tmp);
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}
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va_end(va);
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if(tmp){
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free(tmp);
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}
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}
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void drawColorString(struct Graphics* gr, int xi, int yi, char* string, int r, int g, int b)
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{
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// for every character in the string, if it's within range, render it at the current position
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// and move over 8 characters
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xi *= 8;
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yi *= 8;
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char next = -1;
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int i = 0;
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while (next != '\0')
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{
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next = string[i++];
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// actually draw this char pixel by pixel, if it's within range
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if (next >= 0)
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{
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char* bitmap = fontLookup(next);
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int x, y;
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for (x=0; x < 8; x++) {
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for (y=0; y < 8; y++) {
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if (bitmap[x] & 1 << y)
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putAPixel(gr, xi+y+i*8, yi+x, r, g, b);
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||||
}
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||||
}
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||||
}
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||||
}
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}
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/**
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* 8x8 monochrome bitmap fonts for rendering
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* Author: Daniel Hepper <daniel@hepper.net>
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*
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* License: Public Domain
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||||
*
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||||
* Based on:
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||||
* // Summary: font8x8.h
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||||
* // 8x8 monochrome bitmap fonts for rendering
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* //
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* // Author:
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||||
* // Marcel Sondaar
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||||
* // International Business Machines (public domain VGA fonts)
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||||
* //
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||||
* // License:
|
||||
* // Public Domain
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||||
*
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||||
* Fetched from: http://dimensionalrift.homelinux.net/combuster/mos3/?p=viewsource&file=/modules/gfx/font8_8.asm
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**/
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// Constant: font8x8_basic
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// Contains an 8x8 font map for unicode points U+0000 - U+007F (basic latin)
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char font[128][8] = {
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0000 (nul)
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||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0001
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0002
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||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0003
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0004
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||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0005
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||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0006
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||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0007
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||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0008
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||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0009
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||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+000A
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||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+000B
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||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+000C
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+000D
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+000E
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+000F
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0010
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0011
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0012
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0013
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0014
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0015
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0016
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0017
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0018
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0019
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+001A
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+001B
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+001C
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+001D
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+001E
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+001F
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0020 (space)
|
||||
{ 0x18, 0x3C, 0x3C, 0x18, 0x18, 0x00, 0x18, 0x00}, // U+0021 (!)
|
||||
{ 0x36, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0022 (")
|
||||
{ 0x36, 0x36, 0x7F, 0x36, 0x7F, 0x36, 0x36, 0x00}, // U+0023 (#)
|
||||
{ 0x0C, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x0C, 0x00}, // U+0024 ($)
|
||||
{ 0x00, 0x63, 0x33, 0x18, 0x0C, 0x66, 0x63, 0x00}, // U+0025 (%)
|
||||
{ 0x1C, 0x36, 0x1C, 0x6E, 0x3B, 0x33, 0x6E, 0x00}, // U+0026 (&)
|
||||
{ 0x06, 0x06, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0027 (')
|
||||
{ 0x18, 0x0C, 0x06, 0x06, 0x06, 0x0C, 0x18, 0x00}, // U+0028 (()
|
||||
{ 0x06, 0x0C, 0x18, 0x18, 0x18, 0x0C, 0x06, 0x00}, // U+0029 ())
|
||||
{ 0x00, 0x66, 0x3C, 0xFF, 0x3C, 0x66, 0x00, 0x00}, // U+002A (*)
|
||||
{ 0x00, 0x0C, 0x0C, 0x3F, 0x0C, 0x0C, 0x00, 0x00}, // U+002B (+)
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x06}, // U+002C (,)
|
||||
{ 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x00}, // U+002D (-)
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x00}, // U+002E (.)
|
||||
{ 0x60, 0x30, 0x18, 0x0C, 0x06, 0x03, 0x01, 0x00}, // U+002F (/)
|
||||
{ 0x3E, 0x63, 0x73, 0x7B, 0x6F, 0x67, 0x3E, 0x00}, // U+0030 (0)
|
||||
{ 0x0C, 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x3F, 0x00}, // U+0031 (1)
|
||||
{ 0x1E, 0x33, 0x30, 0x1C, 0x06, 0x33, 0x3F, 0x00}, // U+0032 (2)
|
||||
{ 0x1E, 0x33, 0x30, 0x1C, 0x30, 0x33, 0x1E, 0x00}, // U+0033 (3)
|
||||
{ 0x38, 0x3C, 0x36, 0x33, 0x7F, 0x30, 0x78, 0x00}, // U+0034 (4)
|
||||
{ 0x3F, 0x03, 0x1F, 0x30, 0x30, 0x33, 0x1E, 0x00}, // U+0035 (5)
|
||||
{ 0x1C, 0x06, 0x03, 0x1F, 0x33, 0x33, 0x1E, 0x00}, // U+0036 (6)
|
||||
{ 0x3F, 0x33, 0x30, 0x18, 0x0C, 0x0C, 0x0C, 0x00}, // U+0037 (7)
|
||||
{ 0x1E, 0x33, 0x33, 0x1E, 0x33, 0x33, 0x1E, 0x00}, // U+0038 (8)
|
||||
{ 0x1E, 0x33, 0x33, 0x3E, 0x30, 0x18, 0x0E, 0x00}, // U+0039 (9)
|
||||
{ 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00}, // U+003A (:)
|
||||
{ 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x06}, // U+003B (//)
|
||||
{ 0x18, 0x0C, 0x06, 0x03, 0x06, 0x0C, 0x18, 0x00}, // U+003C (<)
|
||||
{ 0x00, 0x00, 0x3F, 0x00, 0x00, 0x3F, 0x00, 0x00}, // U+003D (=)
|
||||
{ 0x06, 0x0C, 0x18, 0x30, 0x18, 0x0C, 0x06, 0x00}, // U+003E (>)
|
||||
{ 0x1E, 0x33, 0x30, 0x18, 0x0C, 0x00, 0x0C, 0x00}, // U+003F (?)
|
||||
{ 0x3E, 0x63, 0x7B, 0x7B, 0x7B, 0x03, 0x1E, 0x00}, // U+0040 (@)
|
||||
{ 0x0C, 0x1E, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x00}, // U+0041 (A)
|
||||
{ 0x3F, 0x66, 0x66, 0x3E, 0x66, 0x66, 0x3F, 0x00}, // U+0042 (B)
|
||||
{ 0x3C, 0x66, 0x03, 0x03, 0x03, 0x66, 0x3C, 0x00}, // U+0043 (C)
|
||||
{ 0x1F, 0x36, 0x66, 0x66, 0x66, 0x36, 0x1F, 0x00}, // U+0044 (D)
|
||||
{ 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x46, 0x7F, 0x00}, // U+0045 (E)
|
||||
{ 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x06, 0x0F, 0x00}, // U+0046 (F)
|
||||
{ 0x3C, 0x66, 0x03, 0x03, 0x73, 0x66, 0x7C, 0x00}, // U+0047 (G)
|
||||
{ 0x33, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x33, 0x00}, // U+0048 (H)
|
||||
{ 0x1E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00}, // U+0049 (I)
|
||||
{ 0x78, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E, 0x00}, // U+004A (J)
|
||||
{ 0x67, 0x66, 0x36, 0x1E, 0x36, 0x66, 0x67, 0x00}, // U+004B (K)
|
||||
{ 0x0F, 0x06, 0x06, 0x06, 0x46, 0x66, 0x7F, 0x00}, // U+004C (L)
|
||||
{ 0x63, 0x77, 0x7F, 0x7F, 0x6B, 0x63, 0x63, 0x00}, // U+004D (M)
|
||||
{ 0x63, 0x67, 0x6F, 0x7B, 0x73, 0x63, 0x63, 0x00}, // U+004E (N)
|
||||
{ 0x1C, 0x36, 0x63, 0x63, 0x63, 0x36, 0x1C, 0x00}, // U+004F (O)
|
||||
{ 0x3F, 0x66, 0x66, 0x3E, 0x06, 0x06, 0x0F, 0x00}, // U+0050 (P)
|
||||
{ 0x1E, 0x33, 0x33, 0x33, 0x3B, 0x1E, 0x38, 0x00}, // U+0051 (Q)
|
||||
{ 0x3F, 0x66, 0x66, 0x3E, 0x36, 0x66, 0x67, 0x00}, // U+0052 (R)
|
||||
{ 0x1E, 0x33, 0x07, 0x0E, 0x38, 0x33, 0x1E, 0x00}, // U+0053 (S)
|
||||
{ 0x3F, 0x2D, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00}, // U+0054 (T)
|
||||
{ 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x3F, 0x00}, // U+0055 (U)
|
||||
{ 0x33, 0x33, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00}, // U+0056 (V)
|
||||
{ 0x63, 0x63, 0x63, 0x6B, 0x7F, 0x77, 0x63, 0x00}, // U+0057 (W)
|
||||
{ 0x63, 0x63, 0x36, 0x1C, 0x1C, 0x36, 0x63, 0x00}, // U+0058 (X)
|
||||
{ 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x0C, 0x1E, 0x00}, // U+0059 (Y)
|
||||
{ 0x7F, 0x63, 0x31, 0x18, 0x4C, 0x66, 0x7F, 0x00}, // U+005A (Z)
|
||||
{ 0x1E, 0x06, 0x06, 0x06, 0x06, 0x06, 0x1E, 0x00}, // U+005B ([)
|
||||
{ 0x03, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x40, 0x00}, // U+005C (\)
|
||||
{ 0x1E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x1E, 0x00}, // U+005D (])
|
||||
{ 0x08, 0x1C, 0x36, 0x63, 0x00, 0x00, 0x00, 0x00}, // U+005E (^)
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF}, // U+005F (_)
|
||||
{ 0x0C, 0x0C, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0060 (`)
|
||||
{ 0x00, 0x00, 0x1E, 0x30, 0x3E, 0x33, 0x6E, 0x00}, // U+0061 (a)
|
||||
{ 0x07, 0x06, 0x06, 0x3E, 0x66, 0x66, 0x3B, 0x00}, // U+0062 (b)
|
||||
{ 0x00, 0x00, 0x1E, 0x33, 0x03, 0x33, 0x1E, 0x00}, // U+0063 (c)
|
||||
{ 0x38, 0x30, 0x30, 0x3e, 0x33, 0x33, 0x6E, 0x00}, // U+0064 (d)
|
||||
{ 0x00, 0x00, 0x1E, 0x33, 0x3f, 0x03, 0x1E, 0x00}, // U+0065 (e)
|
||||
{ 0x1C, 0x36, 0x06, 0x0f, 0x06, 0x06, 0x0F, 0x00}, // U+0066 (f)
|
||||
{ 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x1F}, // U+0067 (g)
|
||||
{ 0x07, 0x06, 0x36, 0x6E, 0x66, 0x66, 0x67, 0x00}, // U+0068 (h)
|
||||
{ 0x0C, 0x00, 0x0E, 0x0C, 0x0C, 0x0C, 0x1E, 0x00}, // U+0069 (i)
|
||||
{ 0x30, 0x00, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E}, // U+006A (j)
|
||||
{ 0x07, 0x06, 0x66, 0x36, 0x1E, 0x36, 0x67, 0x00}, // U+006B (k)
|
||||
{ 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00}, // U+006C (l)
|
||||
{ 0x00, 0x00, 0x33, 0x7F, 0x7F, 0x6B, 0x63, 0x00}, // U+006D (m)
|
||||
{ 0x00, 0x00, 0x1F, 0x33, 0x33, 0x33, 0x33, 0x00}, // U+006E (n)
|
||||
{ 0x00, 0x00, 0x1E, 0x33, 0x33, 0x33, 0x1E, 0x00}, // U+006F (o)
|
||||
{ 0x00, 0x00, 0x3B, 0x66, 0x66, 0x3E, 0x06, 0x0F}, // U+0070 (p)
|
||||
{ 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x78}, // U+0071 (q)
|
||||
{ 0x00, 0x00, 0x3B, 0x6E, 0x66, 0x06, 0x0F, 0x00}, // U+0072 (r)
|
||||
{ 0x00, 0x00, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x00}, // U+0073 (s)
|
||||
{ 0x08, 0x0C, 0x3E, 0x0C, 0x0C, 0x2C, 0x18, 0x00}, // U+0074 (t)
|
||||
{ 0x00, 0x00, 0x33, 0x33, 0x33, 0x33, 0x6E, 0x00}, // U+0075 (u)
|
||||
{ 0x00, 0x00, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00}, // U+0076 (v)
|
||||
{ 0x00, 0x00, 0x63, 0x6B, 0x7F, 0x7F, 0x36, 0x00}, // U+0077 (w)
|
||||
{ 0x00, 0x00, 0x63, 0x36, 0x1C, 0x36, 0x63, 0x00}, // U+0078 (x)
|
||||
{ 0x00, 0x00, 0x33, 0x33, 0x33, 0x3E, 0x30, 0x1F}, // U+0079 (y)
|
||||
{ 0x00, 0x00, 0x3F, 0x19, 0x0C, 0x26, 0x3F, 0x00}, // U+007A (z)
|
||||
{ 0x38, 0x0C, 0x0C, 0x07, 0x0C, 0x0C, 0x38, 0x00}, // U+007B ({)
|
||||
{ 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x00}, // U+007C (|)
|
||||
{ 0x07, 0x0C, 0x0C, 0x38, 0x0C, 0x0C, 0x07, 0x00}, // U+007D (})
|
||||
{ 0x6E, 0x3B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+007E (~)
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00} // U+007F
|
||||
};
|
||||
|
||||
char* fontLookup(char c)
|
||||
{
|
||||
return font[c];
|
||||
}
|
20
draw.h
Normal file
20
draw.h
Normal file
@ -0,0 +1,20 @@
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
struct Graphics {
|
||||
SDL_Window* window;
|
||||
SDL_Surface* window_surface;
|
||||
};
|
||||
|
||||
typedef struct Graphics Graphics;
|
||||
|
||||
Graphics* init();
|
||||
void deinit(struct Graphics* g);
|
||||
void update(struct Graphics* g);
|
||||
void sleep(int s);
|
||||
void usleep(int s);
|
||||
void background(struct Graphics* gr, int r, int g, int b);
|
||||
void putAPixel(struct Graphics* gr, int x, int y, int r, int g, int b);
|
||||
void drawString(struct Graphics* gr, int xi, int yi, char* string);
|
||||
void drawStringf(struct Graphics* gr, int xi, int yi, const char* format, ...);
|
||||
void drawColorString(struct Graphics* gr, int xi, int yi, char * string, int r, int g, int b);
|
||||
char* fontLookup(char c);
|
107
hello.c
Normal file
107
hello.c
Normal file
@ -0,0 +1,107 @@
|
||||
#include "draw.h"
|
||||
#include "input.h"
|
||||
#include <stdio.h>
|
||||
|
||||
#define IDLE 0
|
||||
#define IN_GAME 1
|
||||
#define RESULT 2
|
||||
|
||||
int main(){
|
||||
// initialize and get graphics context
|
||||
Graphics* g = init();
|
||||
|
||||
struct PADData pad_data;
|
||||
|
||||
PADInit();
|
||||
int x = 10;
|
||||
int y = 8;
|
||||
|
||||
int game_state = IDLE;
|
||||
|
||||
int frame_counter = 0;
|
||||
int round_duration = 60 * 10; //10 seconds;
|
||||
int button_count = 0;
|
||||
int last_buttons = 0;
|
||||
int buttons_r = 0;
|
||||
int score = 0;
|
||||
int highscore = 0;
|
||||
int isHighscore = 0;
|
||||
|
||||
while(1){
|
||||
// draw backgroung
|
||||
background(g, 0x00, 0x00, 0x00);
|
||||
|
||||
//Read input data
|
||||
PADRead(&pad_data);
|
||||
|
||||
buttons_r = (last_buttons & (~pad_data.btns_h));
|
||||
|
||||
/*if(pad_data.btns_h & BUTTON_LEFT){
|
||||
x--;
|
||||
}
|
||||
if(pad_data.btns_h & BUTTON_RIGHT){
|
||||
x++;
|
||||
}
|
||||
if(pad_data.btns_h & BUTTON_DOWN){
|
||||
y++;
|
||||
}
|
||||
if(pad_data.btns_h & BUTTON_UP){
|
||||
y--;
|
||||
}*/
|
||||
|
||||
drawStringf(g, 20, 0, "Highscore: %d", highscore);
|
||||
drawStringf(g, 30, 28, "PUSH A by Maschell", highscore);
|
||||
drawStringf(g, 0, 28, "Press PLUS to exit");
|
||||
|
||||
printf(" pad: %08X %08X\n", pad_data.btns_h,buttons_r);
|
||||
|
||||
if(game_state == IDLE){
|
||||
drawStringf(g, x, y, "Press MINUS to start!");
|
||||
if(pad_data.btns_h & BUTTON_MINUS){
|
||||
game_state = IN_GAME;
|
||||
}
|
||||
}else if(game_state == IN_GAME){
|
||||
frame_counter++;
|
||||
if(buttons_r & BUTTON_A){
|
||||
button_count++;
|
||||
}
|
||||
float secLeft = (round_duration - frame_counter) /60.0f;
|
||||
drawStringf(g, x, y, "Press A as fast as you can!");
|
||||
drawStringf(g, x, y+2, "Time left: %0.2f seconds!",secLeft);
|
||||
drawStringf(g, x, y+4, "Current score: %d", button_count);
|
||||
if(frame_counter > round_duration){
|
||||
score = button_count;
|
||||
button_count = 0;
|
||||
frame_counter = 0;
|
||||
if(score > highscore){
|
||||
highscore = score;
|
||||
isHighscore = 1;
|
||||
}
|
||||
game_state = RESULT;
|
||||
}
|
||||
}else if(game_state == RESULT){
|
||||
drawStringf(g, x, y, "Score: %d", button_count);
|
||||
drawStringf(g, x, y+2,"Press MINUS to try again.");
|
||||
if(isHighscore){
|
||||
drawStringf(g, x, y+4,"NEW HIGHSCORE!");
|
||||
}
|
||||
if(pad_data.btns_h & BUTTON_MINUS){
|
||||
game_state = IN_GAME;
|
||||
isHighscore = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if(pad_data.btns_h & BUTTON_PLUS){
|
||||
break;
|
||||
}
|
||||
update(g);
|
||||
usleep(16);
|
||||
last_buttons = pad_data.btns_h;
|
||||
}
|
||||
|
||||
// clean up graphics
|
||||
deinit(g);
|
||||
PADDestroy();
|
||||
|
||||
return 0;
|
||||
}
|
30
input.c
Normal file
30
input.c
Normal file
@ -0,0 +1,30 @@
|
||||
#include "input.h"
|
||||
#include<libtransistor/nx.h>
|
||||
|
||||
void PADInit(){
|
||||
hid_init();
|
||||
}
|
||||
|
||||
void PADDestroy(){
|
||||
hid_finalize();
|
||||
}
|
||||
|
||||
void PADRead(struct PADData* data){
|
||||
// reset buttons
|
||||
data->btns_h = 0b00000000;
|
||||
|
||||
// scan for controller
|
||||
hid_controller_t* num8 = hid_get_shared_memory()->controllers;
|
||||
|
||||
hid_controller_state_entry_t ent = num8->main.entries[num8->main.latest_idx];
|
||||
|
||||
// process inputs
|
||||
data->btns_h |= ((ent.button_state & JOYPAD_A)? BUTTON_A : 0);
|
||||
data->btns_h |= ((ent.button_state & JOYPAD_B)? BUTTON_B : 0);
|
||||
data->btns_h |= ((ent.button_state & JOYPAD_UP)? BUTTON_UP : 0);
|
||||
data->btns_h |= ((ent.button_state & JOYPAD_DOWN)? BUTTON_DOWN : 0);
|
||||
data->btns_h |= ((ent.button_state & JOYPAD_LEFT)? BUTTON_LEFT : 0);
|
||||
data->btns_h |= ((ent.button_state & JOYPAD_RIGHT)? BUTTON_RIGHT : 0);
|
||||
data->btns_h |= ((ent.button_state & JOYPAD_START)? BUTTON_PLUS : 0);
|
||||
data->btns_h |= ((ent.button_state & JOYPAD_SELECT)? BUTTON_MINUS : 0);
|
||||
}
|
40
input.h
Normal file
40
input.h
Normal file
@ -0,0 +1,40 @@
|
||||
// "PAD" controls (unique to us)
|
||||
#define BUTTON_LEFT 0b00000001
|
||||
#define BUTTON_RIGHT 0b00000010
|
||||
#define BUTTON_UP 0b00000100
|
||||
#define BUTTON_DOWN 0b00001000
|
||||
|
||||
#define BUTTON_MINUS 0b00010000
|
||||
#define BUTTON_PLUS 0b00100000
|
||||
|
||||
#define BUTTON_A 0b01000000
|
||||
#define BUTTON_B 0b10000000
|
||||
|
||||
// switch controls
|
||||
#define JOYPAD_LEFT 0x1000
|
||||
#define JOYPAD_DOWN 0x8000
|
||||
#define JOYPAD_RIGHT 0x4000
|
||||
#define JOYPAD_UP 0x2000
|
||||
#define JOYPAD_START 0x0400
|
||||
#define JOYPAD_SELECT 0x0800
|
||||
#define JOYPAD_X 0x0004
|
||||
#define JOYPAD_Y 0x0008
|
||||
#define JOYPAD_B 0x0002
|
||||
#define JOYPAD_A 0x0001
|
||||
#define JOYPAD_R 0x0080
|
||||
#define JOYPAD_L 0x0040
|
||||
#define JOYPAD_R2 0x0200
|
||||
#define JOYPAD_L2 0x0100
|
||||
|
||||
// custom data structure for space game input
|
||||
struct PADData {
|
||||
int btns_h;
|
||||
short rstick_x;
|
||||
short lstick_x;
|
||||
short rstick_y;
|
||||
short lstick_y;
|
||||
};
|
||||
|
||||
void PADInit();
|
||||
void PADDestroy();
|
||||
void PADRead(struct PADData* data);
|
Loading…
Reference in New Issue
Block a user