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Fixed the input and score
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parent
e71fac665b
commit
d4eeaed636
2
hello.c
2
hello.c
@ -80,7 +80,7 @@ int main(){
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game_state = RESULT;
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}
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}else if(game_state == RESULT){
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drawStringf(g, x, y, "Score: %d", button_count);
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drawStringf(g, x, y, "Score: %d", score);
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drawStringf(g, x, y+2,"Press MINUS to try again.");
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if(isHighscore){
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drawStringf(g, x, y+4,"NEW HIGHSCORE!");
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2
input.c
2
input.c
@ -26,7 +26,7 @@ void PADRead(struct PADData* data){
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// scan for controller
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hid_controller_t* num = hid_get_shared_memory()->controllers;
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hid_controller_t* num8 = hid_get_shared_memory()->controllers;
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hid_controller_t* num8 = hid_get_shared_memory()->controllers + 8 ;
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hid_controller_state_entry_t ent = num->main.entries[num->main.latest_idx];
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hid_controller_state_entry_t ent8 = num8->main.entries[num8->main.latest_idx];
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