# PUSH A for Switch Based on: https://github.com/vgmoose/sdl-hello-world Back to the roots. Back in 2008 I started with writing homebrew on Wii. The first "game" I created was "Push A". Now, almost 10 years later, I quickly wrote a new version for the Switch. Maybe only works with detached Joy-Cons. Have fun! Huge thanks to vgmoose, based on his examples!. ### Compiling #### For Switch Clone and setup libtransistor, for more detail [see this post](https://reswitchedweekly.github.io/Development-Setup/). ``` git clone --recursive -b graphics-experimental-fs https://github.com/reswitched/libtransistor.git cd libtransistor make cd .. ``` Then export an environment variable pointing to your libtransistor build, and run `make`: ``` export LIBTRANSISTOR_HOME=./libtransistor make ``` ### Running The below instructions are for 3.0.0, written on 12/30/2017: Build ace_loader in `./projects/ace_loader` of libtransistor, by running `make` Copy the built `ace.nro` into Pegaswitch's `nros` directory (overwrite the existing one) Run [Pegaswitch](https://github.com/reswitched/pegaswitch) on your computer, and set your Switch's DNS server to your computer's. Once pegaswitch connects, run ace_loader with `runnro nros/ace.nro`. If this is your first time running Pegaswitch, use `evalfile usefulscripts/SetupNew.js` first. If successful, the Switch should be back at the Wifi menu, and frozen. From here: ``` nc 2991 < hello.nro ``` Where `` is the IP of your switch. See [here](https://github.com/reswitched/pegaswitch#usage) for more on Pegaswitch, and [here](https://github.com/reswitched/libtransistor) on ace_loader. [See this post](https://reswitchedweekly.github.io/Development-Setup/) for more troubleshooting