Ryujinx-ChocolArm64/AThread.cs

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using ChocolArm64.Memory;
using ChocolArm64.State;
using System;
using System.Threading;
namespace ChocolArm64
{
public class AThread
{
public AThreadState ThreadState { get; private set; }
public AMemory Memory { get; private set; }
private long EntryPoint;
private ATranslator Translator;
private Thread Work;
public event EventHandler WorkFinished;
private int IsExecuting;
public AThread(ATranslator Translator, AMemory Memory, long EntryPoint)
{
this.Translator = Translator;
this.Memory = Memory;
this.EntryPoint = EntryPoint;
ThreadState = new AThreadState();
ThreadState.ExecutionMode = AExecutionMode.AArch64;
ThreadState.Running = true;
}
public bool Execute()
{
if (Interlocked.Exchange(ref IsExecuting, 1) == 1)
{
return false;
}
Work = new Thread(delegate()
{
Translator.ExecuteSubroutine(this, EntryPoint);
Memory.RemoveMonitor(ThreadState);
WorkFinished?.Invoke(this, EventArgs.Empty);
});
Work.Start();
return true;
}
public void StopExecution()
{
ThreadState.Running = false;
}
public bool IsCurrentThread()
{
return Thread.CurrentThread == Work;
}
}
}