Ryujinx-ChocolArm64/CpuThread.cs

66 lines
1.4 KiB
C#

using ChocolArm64.Memory;
using ChocolArm64.State;
using ChocolArm64.Translation;
using System;
using System.Threading;
namespace ChocolArm64
{
public class CpuThread
{
public CpuThreadState ThreadState { get; private set; }
public MemoryManager Memory { get; private set; }
private Translator _translator;
public Thread Work;
public event EventHandler WorkFinished;
private int _isExecuting;
public CpuThread(Translator translator, MemoryManager memory, long entrypoint)
{
_translator = translator;
Memory = memory;
ThreadState = new CpuThreadState();
ThreadState.Running = true;
Work = new Thread(delegate()
{
translator.ExecuteSubroutine(this, entrypoint);
WorkFinished?.Invoke(this, EventArgs.Empty);
});
}
public bool Execute()
{
if (Interlocked.Exchange(ref _isExecuting, 1) == 1)
{
return false;
}
Work.Start();
return true;
}
public void StopExecution()
{
ThreadState.Running = false;
}
public void RequestInterrupt()
{
ThreadState.RequestInterrupt();
}
public bool IsCurrentThread()
{
return Thread.CurrentThread == Work;
}
}
}