Ryujinx-ChocolArm64/Decoders/OpCodeAlu64.cs
gdkchan 01d9716d20 Misc. CPU improvements (#519)
* Fix and simplify TranslatorCache

* Fix some assignment alignments, remove some unused usings

* Changes to ILEmitter, separate it from ILEmitterCtx

* Rename ILEmitter to ILMethodBuilder

* Rename LdrLit and *_Fix opcodes

* Revert TranslatorCache impl to the more performant one, fix a few issues with it

* Allow EmitOpCode to be called even after everything has been emitted

* Make Emit and AdvanceOpCode private, simplify it a bit now that it starts emiting from the entry point

* Remove unneeded temp use

* Add missing exit call on TestExclusive

* Use better hash

* Implement the == and != operators
2018-12-10 22:58:52 -02:00

23 lines
681 B
C#

using ChocolArm64.Instructions;
namespace ChocolArm64.Decoders
{
class OpCodeAlu64 : OpCode64, IOpCodeAlu64
{
public int Rd { get; protected set; }
public int Rn { get; private set; }
public DataOp DataOp { get; private set; }
public OpCodeAlu64(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
Rd = (opCode >> 0) & 0x1f;
Rn = (opCode >> 5) & 0x1f;
DataOp = (DataOp)((opCode >> 24) & 0x3);
RegisterSize = (opCode >> 31) != 0
? State.RegisterSize.Int64
: State.RegisterSize.Int32;
}
}
}