Ryujinx-ChocolArm64/Decoders/OpCodeMov64.cs
gdkchan 01d9716d20 Misc. CPU improvements (#519)
* Fix and simplify TranslatorCache

* Fix some assignment alignments, remove some unused usings

* Changes to ILEmitter, separate it from ILEmitterCtx

* Rename ILEmitter to ILMethodBuilder

* Rename LdrLit and *_Fix opcodes

* Revert TranslatorCache impl to the more performant one, fix a few issues with it

* Allow EmitOpCode to be called even after everything has been emitted

* Make Emit and AdvanceOpCode private, simplify it a bit now that it starts emiting from the entry point

* Remove unneeded temp use

* Add missing exit call on TestExclusive

* Use better hash

* Implement the == and != operators
2018-12-10 22:58:52 -02:00

35 lines
888 B
C#

using ChocolArm64.Instructions;
namespace ChocolArm64.Decoders
{
class OpCodeMov64 : OpCode64
{
public int Rd { get; private set; }
public long Imm { get; private set; }
public int Pos { get; private set; }
public OpCodeMov64(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
int p1 = (opCode >> 22) & 1;
int sf = (opCode >> 31) & 1;
if (sf == 0 && p1 != 0)
{
Emitter = InstEmit.Und;
return;
}
Rd = (opCode >> 0) & 0x1f;
Imm = (opCode >> 5) & 0xffff;
Pos = (opCode >> 21) & 0x3;
Pos <<= 4;
Imm <<= Pos;
RegisterSize = (opCode >> 31) != 0
? State.RegisterSize.Int64
: State.RegisterSize.Int32;
}
}
}