Ryujinx-ChocolArm64/Decoders/OpCodeMemPair64.cs
Alex Barney d527632d1c Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

25 lines
703 B
C#

using ChocolArm64.Instructions;
namespace ChocolArm64.Decoders
{
class OpCodeMemPair64 : OpCodeMemImm64
{
public int Rt2 { get; private set; }
public OpCodeMemPair64(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
Rt2 = (opCode >> 10) & 0x1f;
WBack = ((opCode >> 23) & 0x1) != 0;
PostIdx = ((opCode >> 23) & 0x3) == 1;
Extend64 = ((opCode >> 30) & 0x3) == 1;
Size = ((opCode >> 31) & 0x1) | 2;
DecodeImm(opCode);
}
protected void DecodeImm(int opCode)
{
Imm = ((long)(opCode >> 15) << 57) >> (57 - Size);
}
}
}