Ryujinx-ChocolArm64/Translation/ILOpCodeLoad.cs

46 lines
1.4 KiB
C#

using ChocolArm64.State;
using System.Reflection.Emit;
namespace ChocolArm64.Translation
{
struct ILOpCodeLoad : IILEmit
{
public int Index { get; }
public VarType VarType { get; }
public RegisterSize RegisterSize { get; }
public ILOpCodeLoad(int index, VarType varType, RegisterSize registerSize = 0)
{
Index = index;
VarType = varType;
RegisterSize = registerSize;
}
public void Emit(ILMethodBuilder context)
{
switch (VarType)
{
case VarType.Arg: context.Generator.EmitLdarg(Index); break;
case VarType.Flag: EmitLdloc(context, Index, RegisterType.Flag); break;
case VarType.Int: EmitLdloc(context, Index, RegisterType.Int); break;
case VarType.Vector: EmitLdloc(context, Index, RegisterType.Vector); break;
}
}
private void EmitLdloc(ILMethodBuilder context, int index, RegisterType registerType)
{
Register reg = new Register(index, registerType);
context.Generator.EmitLdloc(context.GetLocalIndex(reg));
if (registerType == RegisterType.Int &&
RegisterSize == RegisterSize.Int32)
{
context.Generator.Emit(OpCodes.Conv_U4);
}
}
}
}