Ryujinx-ChocolArm64/Decoders/OpCodeAlu64.cs
Alex Barney d527632d1c Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

24 lines
708 B
C#

using ChocolArm64.Instructions;
using ChocolArm64.State;
namespace ChocolArm64.Decoders
{
class OpCodeAlu64 : OpCode64, IOpCodeAlu64
{
public int Rd { get; protected set; }
public int Rn { get; private set; }
public DataOp DataOp { get; private set; }
public OpCodeAlu64(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
Rd = (opCode >> 0) & 0x1f;
Rn = (opCode >> 5) & 0x1f;
DataOp = (DataOp)((opCode >> 24) & 0x3);
RegisterSize = (opCode >> 31) != 0
? State.RegisterSize.Int64
: State.RegisterSize.Int32;
}
}
}