Ryujinx-ChocolArm64/Decoders/OpCodeBImmCond64.cs
Alex Barney d527632d1c Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

25 lines
574 B
C#

using ChocolArm64.Instructions;
namespace ChocolArm64.Decoders
{
class OpCodeBImmCond64 : OpCodeBImm64, IOpCodeCond64
{
public Cond Cond { get; private set; }
public OpCodeBImmCond64(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
int o0 = (opCode >> 4) & 1;
if (o0 != 0)
{
Emitter = InstEmit.Und;
return;
}
Cond = (Cond)(opCode & 0xf);
Imm = position + DecoderHelper.DecodeImmS19_2(opCode);
}
}
}