Ryujinx-ChocolArm64/Decoders/OpCodeMemLit64.cs
Alex Barney d527632d1c Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

28 lines
973 B
C#

using ChocolArm64.Instructions;
namespace ChocolArm64.Decoders
{
class OpCodeMemLit64 : OpCode64, IOpCodeLit64
{
public int Rt { get; private set; }
public long Imm { get; private set; }
public int Size { get; private set; }
public bool Signed { get; private set; }
public bool Prefetch { get; private set; }
public OpCodeMemLit64(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
Rt = opCode & 0x1f;
Imm = position + DecoderHelper.DecodeImmS19_2(opCode);
switch ((opCode >> 30) & 3)
{
case 0: Size = 2; Signed = false; Prefetch = false; break;
case 1: Size = 3; Signed = false; Prefetch = false; break;
case 2: Size = 2; Signed = true; Prefetch = false; break;
case 3: Size = 0; Signed = false; Prefetch = true; break;
}
}
}
}