Ryujinx-GtkSharp/doc/en/Gtk/FontSelectionDialog.xml

155 lines
6.1 KiB
XML
Raw Normal View History

<Type Name="FontSelectionDialog" FullName="Gtk.FontSelectionDialog">
<TypeSignature Language="C#" Value="public class FontSelectionDialog : Gtk.Dialog, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="Lee Mallabone" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>A FontSelectionDialog is a widget that opens a window requesting the user to select a font</summary>
<remarks>
<para>The FontSelectionDialog widget displays a window listing the available fonts, styles and sizes, allowing the user to select a font. It effectively places a <see cref="T:Gtk.FontSelection" /> widget in a <see cref="T:Gtk.Dialog" />.</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>Gtk.Dialog</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>Atk.Implementor</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="SetFontName">
<MemberSignature Language="C#" Value="public bool SetFontName (string fontname);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="fontname" Type="System.String" />
</Parameters>
<Docs>
<summary>Sets the name of the font that is selected in this widget.</summary>
<param name="fontname">The name of a system font to select.</param>
<returns>
<see langword="true" /> if <paramref name="fontname" /> was a valid font, <see langword="false" /> otherwise.</returns>
<remarks>
<para>If this property is used to alter the widget's font name to a font that could not be found, the widget will retain its original font selection.</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected override void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes the resources associated with the object.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public FontSelectionDialog (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<returns>An instance of FontSelectionDialog, wrapping the C object.</returns>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public FontSelectionDialog (string title);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="title" Type="System.String" />
</Parameters>
<Docs>
<summary>Create a new FontSelectionDialog</summary>
<param name="title">A title that will appear in the window's title bar.</param>
<returns>A new FontSelectionDialog</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="FontName">
<MemberSignature Language="C#" Value="public string FontName { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>The name of the font that is selected in this widget</summary>
<returns>The name of the currently selected font.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="PreviewText">
<MemberSignature Language="C#" Value="public string PreviewText { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The text used to display a preview of the selected font.</summary>
<param name="value">Text that should be displayed using the selected font.</param>
<returns>The text currently displaying the selected font.</returns>
<remarks>
<para>This property determines the exact string that is displayed in the 'preview area' of the FontSelectionDialog.</para>
</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:GLib.GType" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected FontSelectionDialog (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="gtype">a <see cref="T:GLib.GType" /></param>
<returns>a <see cref="T:Gtk.FontSelectionDialog" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>