Ryujinx-GtkSharp/doc/en/GLib/SignalAttribute.xml

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<Type Name="SignalAttribute" FullName="GLib.SignalAttribute">
<TypeSignature Language="C#" Value="public class SignalAttribute : System.Attribute" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>glib-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.Attribute</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SignalAttribute (string cname);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="cname" Type="System.String" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="cname">To be added: an object of type 'string'</param>
<returns>To be added: an object of type 'GLib.SignalAttribute'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="CName">
<MemberSignature Language="C#" Value="public string CName { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'string'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>