Ryujinx-GtkSharp/doc/en/GtkSharp/SignalArgs.xml

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<Type Name="SignalArgs" FullName="GtkSharp.SignalArgs">
<TypeSignature Language="C#" Value="public class SignalArgs : System.EventArgs" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>glib-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.EventArgs</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SignalArgs ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'GtkSharp.SignalArgs'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SignalArgs (object retval);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="retval" Type="System.Object" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="retval">To be added: an object of type 'object'</param>
<returns>To be added: an object of type 'GtkSharp.SignalArgs'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SignalArgs (object retval, object [] args);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="retval" Type="System.Object" />
<Parameter Name="args" Type="System.Object []" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="retval">To be added: an object of type 'object'</param>
<param name="args">To be added: an object of type 'object []'</param>
<returns>To be added: an object of type 'GtkSharp.SignalArgs'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="RetVal">
<MemberSignature Language="C#" Value="public object RetVal { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'object'</param>
<returns>To be added: an object of type 'object'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Args">
<MemberSignature Language="C#" Value="public object [] Args { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Object []</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'object []'</param>
<returns>To be added: an object of type 'object []'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>