Ryujinx-GtkSharp/doc/en/Atk/StateManager.xml

81 lines
2.9 KiB
XML
Raw Normal View History

<Type Name="StateManager" FullName="Atk.StateManager">
<TypeSignature Language="C#" Value="public class StateManager" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>atk-sharp</AssemblyName>
<AssemblyPublicKey></AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="TypeForName">
<MemberSignature Language="C#" Value="public static Atk.StateType TypeForName (string name);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="name">a <see cref="T:System.String" /></param>
<returns>a <see cref="T:Atk.StateType" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="TypeGetName">
<MemberSignature Language="C#" Value="public static string TypeGetName (Atk.StateType type);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="type" Type="Atk.StateType" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="type">a <see cref="T:Atk.StateType" /></param>
<returns>a <see cref="T:System.String" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="TypeRegister">
<MemberSignature Language="C#" Value="public static Atk.StateType TypeRegister (string name);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="name">a <see cref="T:System.String" /></param>
<returns>a <see cref="T:Atk.StateType" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public StateManager ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:Atk.StateManager" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>