Ryujinx-GtkSharp/doc/en/GtkSharp/TextPushedArgs.xml

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<Type Name="TextPushedArgs" FullName="GtkSharp.TextPushedArgs">
<TypeSignature Language="C#" Value="public class TextPushedArgs : GtkSharp.SignalArgs" Maintainer="Lee Mallabone" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyPublicKey></AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Passes data to handlers of <see cref="F:Gtk.Statusbar.TextPushedHandler" /> events.</summary>
<remarks />
</Docs>
<Base>
<BaseTypeName>GtkSharp.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public TextPushedArgs ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Creates a new object that encapsulates the data that has been pushed onto a message stack.</summary>
<returns>A new TextPushedArgs object.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="Text">
<MemberSignature Language="C#" Value="public string Text { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>Retrieve the text that was 'pushed'.</summary>
<returns>The string added to the top of the Statusbar's message stack</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="ContextId">
<MemberSignature Language="C#" Value="public uint ContextId { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>Retrieve the context identifier for the message that was added.</summary>
<returns>An integer context ID.</returns>
<remarks />
</Docs>
</Member>
</Members>
</Type>