Ryujinx-GtkSharp/doc/en/Gdk/PangoRenderer.xml

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<Type Name="PangoRenderer" FullName="Gdk.PangoRenderer">
<TypeSignature Language="C#" Maintainer="auto" Value="public class PangoRenderer : Pango.Renderer" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 71 EB 6C 55 75 52 9C BF 72 44 F7 A6 EA 05 62 84 F9 EA E0 3B CF F2 CC 13 2C 9C 49 0A B3 09 EA B0 B5 6B CE 44 9D F5 03 D9 C0 A8 1E 52 05 85 CD BE 70 E2 FB 90 43 4B AC 04 FA 62 22 A8 00 98 B7 A1 A7 B3 AF 99 1A 41 23 24 BB 43 25 F6 B8 65 BB 64 EB F6 D1 C2 06 D5 73 2D DF BC 70 A7 38 9E E5 3E 0C 24 6E 32 79 74 1A D0 05 03 E4 98 42 E1 9B F3 7B 19 8B 40 21 26 CB 36 89 C2 EA 64 96 A4 7C B4]</AssemblyPublicKey>
<AssemblyVersion>2.8.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
<since version="Gtk# 2.6" />
</Docs>
<Base>
<BaseTypeName>Pango.Renderer</BaseTypeName>
</Base>
<Interfaces>
</Interfaces>
<Members>
<Member MemberName="GetDefault">
<MemberSignature Language="C#" Value="public static Gdk.PangoRenderer GetDefault (Gdk.Screen screen);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gdk.PangoRenderer</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="screen" Type="Gdk.Screen" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="screen">a <see cref="T:Gdk.Screen" /></param>
<returns>a <see cref="T:Gdk.PangoRenderer" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="SetOverrideColor">
<MemberSignature Language="C#" Value="public void SetOverrideColor (Pango.RenderPart part, Gdk.Color color);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="part" Type="Pango.RenderPart" />
<Parameter Name="color" Type="Gdk.Color" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="part">a <see cref="T:System.Int32" /></param>
<param name="color">a <see cref="T:Gdk.Color" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="SetStipple">
<MemberSignature Language="C#" Value="public void SetStipple (Pango.RenderPart part, Gdk.Pixmap stipple);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="part" Type="Pango.RenderPart" />
<Parameter Name="stipple" Type="Gdk.Pixmap" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="part">a <see cref="T:System.Int32" /></param>
<param name="stipple">a <see cref="T:Gdk.Pixmap" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected PangoRenderer (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>Protected Constructor.</summary>
<param name="gtype">a <see cref="T:GLib.GType" /></param>
<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public PangoRenderer (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">a <see cref="T:System.IntPtr" /></param>
<remarks>This is not typically used by C# code.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public PangoRenderer (Gdk.Screen screen);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="screen" Type="Gdk.Screen" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="screen">a <see cref="T:Gdk.Screen" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>GType Property.</summary>
<value>a <see cref="T:GLib.GType" /></value>
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gdk.PangoRenderer" />.</remarks>
</Docs>
</Member>
<Member MemberName="Screen">
<MemberSignature Language="C#" Value="public Gdk.Screen Screen { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Screen</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:Gdk.Screen" /></value>
<remarks>To be added</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="screen")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="Drawable">
<MemberSignature Language="C#" Value="public Gdk.Drawable Drawable { set; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Drawable</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:Gdk.Drawable" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Gc">
<MemberSignature Language="C#" Value="public Gdk.GC Gc { set; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.GC</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:Gdk.GC" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>