Ryujinx-GtkSharp/doc/en/Gdk/RgbDither.xml

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<Type Name="RgbDither" FullName="Gdk.RgbDither">
<TypeSignature Language="C#" Maintainer="auto" Value="public enum RgbDither" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.8.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Selects whether or not <see cref="T:Gdk.Rgb" /> applies dithering to the image on display.</summary>
<remarks>Since <see cref="T:Gdk.Rgb" /> currently only handles images with 8 bits per component, dithering on 24 bit per pixel displays is a moot point.</remarks>
</Docs>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>GLib.GType(WrapperType=typeof(Gdk.RgbDitherGType))</AttributeName>
</Attribute>
</Attributes>
<Members>
<Member MemberName="None">
<MemberSignature Language="C#" Value="None" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.RgbDither</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Never use dithering.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Normal">
<MemberSignature Language="C#" Value="Normal" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.RgbDither</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Use dithering in 8 bits per pixel (and below) only.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Max">
<MemberSignature Language="C#" Value="Max" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.RgbDither</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Use dithering in 16 bits per pixel and below.</summary>
<remarks>
</remarks>
</Docs>
</Member>
</Members>
</Type>