Ryujinx-GtkSharp/doc/en/Gtk/TextAttributes.xml

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<Type Name="TextAttributes" FullName="Gtk.TextAttributes">
<TypeSignature Language="C#" Maintainer="auto" Value="public struct TextAttributes" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.6.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>An object to represent the possible attributes of text in a <see cref="T:Gtk.TextView" /></summary>
<remarks />
</Docs>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gtk.TextAttributes Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gtk.TextAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>No attributes at all.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gtk.TextAttributes New ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gtk.TextAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Public constructor.</summary>
<returns>A new <see cref="T:Gtk.TextAttributes" /></returns>
<remarks />
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gtk.TextAttributes New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gtk.TextAttributes</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Constructor for internal use only.</summary>
<param name="raw">An <see cref="IntPtr" />, a pointer to the C object.</param>
<returns>a new <see cref="T:Gtk.TextAttributes" /></returns>
<remarks />
</Docs>
</Member>
<Member MemberName="Ref">
<MemberSignature Language="C#" Value="public void Ref ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Increments the reference count.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="CopyValues">
<MemberSignature Language="C#" Value="public void CopyValues (Gtk.TextAttributes dest);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="dest" Type="Gtk.TextAttributes" />
</Parameters>
<Docs>
<summary>Copy the values in this object to <paramref name="dest" /> and free the values in this object..</summary>
<param name="dest">A new <see cref="T:Gtk.TextAttributes" /></param>
<remarks />
</Docs>
</Member>
<Member MemberName="Copy">
<MemberSignature Language="C#" Value="public Gtk.TextAttributes Copy ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gtk.TextAttributes</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Makes a new copy of this object.</summary>
<returns>A new <see cref="T:Gtk.TextAttributes" /></returns>
<remarks>FIXME: elaborate the difference between this and Copy, and see if the differences in the underlying C library carry over to the C# library</remarks>
</Docs>
</Member>
<Member MemberName="Unref">
<MemberSignature Language="C#" Value="public void Unref ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Decrements the reference count for this object, freeing the underlying C data structure if the refcount reaches 0.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="language">
<MemberSignature Language="C#" Value="public Pango.Language language { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Pango.Language</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The language of this text.</summary>
<value>a <see cref="Pango.Language" /></value>
<remarks />
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message="Replaced by Language property.", IsError=False)</AttributeName>
</Attribute>
</Attributes></Member>
<Member MemberName="tabs">
<MemberSignature Language="C#" Value="public Pango.TabArray tabs { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Pango.TabArray</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The tab stops for this text.</summary>
<value>a <see cref="T:Pango.TabArray" /></value>
<remarks />
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message="Replaced by Tabs property.", IsError=False)</AttributeName>
</Attribute>
</Attributes></Member>
<Member MemberName="font">
<MemberSignature Language="C#" Value="public Pango.FontDescription font { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Pango.FontDescription</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The font for this text.</summary>
<value>a <see cref="T:Pango.FontDescription" /></value>
<remarks />
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message="Replaced by Font property.", IsError=False)</AttributeName>
</Attribute>
</Attributes></Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>GType Property.</summary>
<value>a <see cref="T:GLib.GType" /></value>
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.TextAttributes" />.</remarks>
</Docs>
</Member>
<Member MemberName="Appearance">
<MemberSignature Language="C#" Value="public Gtk.TextAppearance Appearance;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gtk.TextAppearance</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The appearance of this text: colors, underlining, etc.</summary>
<remarks>See <see cref="T:Gtk.TextAppearance" /> for more details.</remarks>
</Docs>
</Member>
<Member MemberName="Justification">
<MemberSignature Language="C#" Value="public Gtk.Justification Justification;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gtk.Justification</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The justification of this text.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Direction">
<MemberSignature Language="C#" Value="public Gtk.TextDirection Direction;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gtk.TextDirection</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Whether this text runs right-to-left or left-to-right.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="FontScale">
<MemberSignature Language="C#" Value="public double FontScale;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The scale of this text.</summary>
<remarks>For more information about font scaling, see <see cref="T:Pango.Scale" /></remarks>
</Docs>
</Member>
<Member MemberName="LeftMargin">
<MemberSignature Language="C#" Value="public int LeftMargin;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The size of the left margin.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="Indent">
<MemberSignature Language="C#" Value="public int Indent;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The size of the indent.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="RightMargin">
<MemberSignature Language="C#" Value="public int RightMargin;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The size of the right margin.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="PixelsAboveLines">
<MemberSignature Language="C#" Value="public int PixelsAboveLines;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The number of blank pixels above a line of text.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="PixelsBelowLines">
<MemberSignature Language="C#" Value="public int PixelsBelowLines;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The number of blank pixels below a line of text.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="PixelsInsideWrap">
<MemberSignature Language="C#" Value="public int PixelsInsideWrap;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The number of pixels between wrapped lines.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="WrapMode">
<MemberSignature Language="C#" Value="public Gtk.WrapMode WrapMode;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gtk.WrapMode</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The line-wrapping style for this text.</summary>
<remarks />
</Docs>
</Member>
* generator/StructBase.cs: update field-generation logic a bit * generator/CodeGenerator.cs: add a --glue-includes flag * generator/GenerationInfo.cs: Accept glue_includes value from Main and output it to the glue_filename. * generator/FieldBase.cs (Ignored): handle more ignorable cases. (CheckGlue): New method to figure out what kind of glue we'll need for a field. (GenerateImports): generate appropriate imports per CheckGlue. (GenerateGlue): Generate C glue for accessing a struct field; either a fully-C-based accessor, or a method to just return the field's offset in the struct. (Generate): Use the generated glue to read the field. * generator/PropertyBase.cs (CType): if the field is a single bit, set its type to gboolean. * generator/ObjectGen.cs (Generate): * generator/OpaqueGen.cs (Generate): Call GenFields. * generator/StructField.cs: Use FieldBase's glue-generation code to handle bitfields. [#54489] * generator/ObjectField.cs: Generates accessors for public fields of objects and opaque structs. [#69514] * generator/ClassBase.cs (ClassBase): Parse <fields> nodes and create ObjectField objects. (GenFields): Output field properties (IgnoreMethod): Ignore Get/Set methods that duplicate fields * generator/Makefile.am (sources): update * {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as public. Rename/retype some fields for consistency with earlier hand-coded bindings. * {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can now be autogenerated. * {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now be autogenerated * {gdk,glade,gnome,gtk,pango,vte}/Makefile.am * {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am * {gdk,gnome,gtk,pango}/glue/makefile.win32: Update svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 16:28:55 +02:00
<Member MemberName="Invisible">
<MemberSignature Language="C#" Value="public bool Invisible { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Whether or not the text should be hidden.</summary>
<value>a <see cref="T:System.Boolean" /></value>
* generator/StructBase.cs: update field-generation logic a bit * generator/CodeGenerator.cs: add a --glue-includes flag * generator/GenerationInfo.cs: Accept glue_includes value from Main and output it to the glue_filename. * generator/FieldBase.cs (Ignored): handle more ignorable cases. (CheckGlue): New method to figure out what kind of glue we'll need for a field. (GenerateImports): generate appropriate imports per CheckGlue. (GenerateGlue): Generate C glue for accessing a struct field; either a fully-C-based accessor, or a method to just return the field's offset in the struct. (Generate): Use the generated glue to read the field. * generator/PropertyBase.cs (CType): if the field is a single bit, set its type to gboolean. * generator/ObjectGen.cs (Generate): * generator/OpaqueGen.cs (Generate): Call GenFields. * generator/StructField.cs: Use FieldBase's glue-generation code to handle bitfields. [#54489] * generator/ObjectField.cs: Generates accessors for public fields of objects and opaque structs. [#69514] * generator/ClassBase.cs (ClassBase): Parse <fields> nodes and create ObjectField objects. (GenFields): Output field properties (IgnoreMethod): Ignore Get/Set methods that duplicate fields * generator/Makefile.am (sources): update * {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as public. Rename/retype some fields for consistency with earlier hand-coded bindings. * {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can now be autogenerated. * {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now be autogenerated * {gdk,glade,gnome,gtk,pango,vte}/Makefile.am * {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am * {gdk,gnome,gtk,pango}/glue/makefile.win32: Update svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 16:28:55 +02:00
<remarks />
<since version="Gtk# 2.4" />
* generator/StructBase.cs: update field-generation logic a bit * generator/CodeGenerator.cs: add a --glue-includes flag * generator/GenerationInfo.cs: Accept glue_includes value from Main and output it to the glue_filename. * generator/FieldBase.cs (Ignored): handle more ignorable cases. (CheckGlue): New method to figure out what kind of glue we'll need for a field. (GenerateImports): generate appropriate imports per CheckGlue. (GenerateGlue): Generate C glue for accessing a struct field; either a fully-C-based accessor, or a method to just return the field's offset in the struct. (Generate): Use the generated glue to read the field. * generator/PropertyBase.cs (CType): if the field is a single bit, set its type to gboolean. * generator/ObjectGen.cs (Generate): * generator/OpaqueGen.cs (Generate): Call GenFields. * generator/StructField.cs: Use FieldBase's glue-generation code to handle bitfields. [#54489] * generator/ObjectField.cs: Generates accessors for public fields of objects and opaque structs. [#69514] * generator/ClassBase.cs (ClassBase): Parse <fields> nodes and create ObjectField objects. (GenFields): Output field properties (IgnoreMethod): Ignore Get/Set methods that duplicate fields * generator/Makefile.am (sources): update * {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as public. Rename/retype some fields for consistency with earlier hand-coded bindings. * {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can now be autogenerated. * {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now be autogenerated * {gdk,glade,gnome,gtk,pango,vte}/Makefile.am * {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am * {gdk,gnome,gtk,pango}/glue/makefile.win32: Update svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 16:28:55 +02:00
</Docs>
</Member>
<Member MemberName="BgFullHeight">
<MemberSignature Language="C#" Value="public bool BgFullHeight { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Whether background is fit to full line height</summary>
<value>a <see cref="T:System.Boolean" /></value>
* generator/StructBase.cs: update field-generation logic a bit * generator/CodeGenerator.cs: add a --glue-includes flag * generator/GenerationInfo.cs: Accept glue_includes value from Main and output it to the glue_filename. * generator/FieldBase.cs (Ignored): handle more ignorable cases. (CheckGlue): New method to figure out what kind of glue we'll need for a field. (GenerateImports): generate appropriate imports per CheckGlue. (GenerateGlue): Generate C glue for accessing a struct field; either a fully-C-based accessor, or a method to just return the field's offset in the struct. (Generate): Use the generated glue to read the field. * generator/PropertyBase.cs (CType): if the field is a single bit, set its type to gboolean. * generator/ObjectGen.cs (Generate): * generator/OpaqueGen.cs (Generate): Call GenFields. * generator/StructField.cs: Use FieldBase's glue-generation code to handle bitfields. [#54489] * generator/ObjectField.cs: Generates accessors for public fields of objects and opaque structs. [#69514] * generator/ClassBase.cs (ClassBase): Parse <fields> nodes and create ObjectField objects. (GenFields): Output field properties (IgnoreMethod): Ignore Get/Set methods that duplicate fields * generator/Makefile.am (sources): update * {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as public. Rename/retype some fields for consistency with earlier hand-coded bindings. * {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can now be autogenerated. * {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now be autogenerated * {gdk,glade,gnome,gtk,pango,vte}/Makefile.am * {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am * {gdk,gnome,gtk,pango}/glue/makefile.win32: Update svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 16:28:55 +02:00
<remarks />
<since version="Gtk# 2.4" />
* generator/StructBase.cs: update field-generation logic a bit * generator/CodeGenerator.cs: add a --glue-includes flag * generator/GenerationInfo.cs: Accept glue_includes value from Main and output it to the glue_filename. * generator/FieldBase.cs (Ignored): handle more ignorable cases. (CheckGlue): New method to figure out what kind of glue we'll need for a field. (GenerateImports): generate appropriate imports per CheckGlue. (GenerateGlue): Generate C glue for accessing a struct field; either a fully-C-based accessor, or a method to just return the field's offset in the struct. (Generate): Use the generated glue to read the field. * generator/PropertyBase.cs (CType): if the field is a single bit, set its type to gboolean. * generator/ObjectGen.cs (Generate): * generator/OpaqueGen.cs (Generate): Call GenFields. * generator/StructField.cs: Use FieldBase's glue-generation code to handle bitfields. [#54489] * generator/ObjectField.cs: Generates accessors for public fields of objects and opaque structs. [#69514] * generator/ClassBase.cs (ClassBase): Parse <fields> nodes and create ObjectField objects. (GenFields): Output field properties (IgnoreMethod): Ignore Get/Set methods that duplicate fields * generator/Makefile.am (sources): update * {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as public. Rename/retype some fields for consistency with earlier hand-coded bindings. * {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can now be autogenerated. * {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now be autogenerated * {gdk,glade,gnome,gtk,pango,vte}/Makefile.am * {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am * {gdk,gnome,gtk,pango}/glue/makefile.win32: Update svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 16:28:55 +02:00
</Docs>
</Member>
<Member MemberName="Editable">
<MemberSignature Language="C#" Value="public bool Editable { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Whether or not the text is editable.</summary>
<value>a <see cref="T:System.Boolean" /></value>
* generator/StructBase.cs: update field-generation logic a bit * generator/CodeGenerator.cs: add a --glue-includes flag * generator/GenerationInfo.cs: Accept glue_includes value from Main and output it to the glue_filename. * generator/FieldBase.cs (Ignored): handle more ignorable cases. (CheckGlue): New method to figure out what kind of glue we'll need for a field. (GenerateImports): generate appropriate imports per CheckGlue. (GenerateGlue): Generate C glue for accessing a struct field; either a fully-C-based accessor, or a method to just return the field's offset in the struct. (Generate): Use the generated glue to read the field. * generator/PropertyBase.cs (CType): if the field is a single bit, set its type to gboolean. * generator/ObjectGen.cs (Generate): * generator/OpaqueGen.cs (Generate): Call GenFields. * generator/StructField.cs: Use FieldBase's glue-generation code to handle bitfields. [#54489] * generator/ObjectField.cs: Generates accessors for public fields of objects and opaque structs. [#69514] * generator/ClassBase.cs (ClassBase): Parse <fields> nodes and create ObjectField objects. (GenFields): Output field properties (IgnoreMethod): Ignore Get/Set methods that duplicate fields * generator/Makefile.am (sources): update * {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as public. Rename/retype some fields for consistency with earlier hand-coded bindings. * {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can now be autogenerated. * {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now be autogenerated * {gdk,glade,gnome,gtk,pango,vte}/Makefile.am * {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am * {gdk,gnome,gtk,pango}/glue/makefile.win32: Update svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 16:28:55 +02:00
<remarks />
<since version="Gtk# 2.4" />
* generator/StructBase.cs: update field-generation logic a bit * generator/CodeGenerator.cs: add a --glue-includes flag * generator/GenerationInfo.cs: Accept glue_includes value from Main and output it to the glue_filename. * generator/FieldBase.cs (Ignored): handle more ignorable cases. (CheckGlue): New method to figure out what kind of glue we'll need for a field. (GenerateImports): generate appropriate imports per CheckGlue. (GenerateGlue): Generate C glue for accessing a struct field; either a fully-C-based accessor, or a method to just return the field's offset in the struct. (Generate): Use the generated glue to read the field. * generator/PropertyBase.cs (CType): if the field is a single bit, set its type to gboolean. * generator/ObjectGen.cs (Generate): * generator/OpaqueGen.cs (Generate): Call GenFields. * generator/StructField.cs: Use FieldBase's glue-generation code to handle bitfields. [#54489] * generator/ObjectField.cs: Generates accessors for public fields of objects and opaque structs. [#69514] * generator/ClassBase.cs (ClassBase): Parse <fields> nodes and create ObjectField objects. (GenFields): Output field properties (IgnoreMethod): Ignore Get/Set methods that duplicate fields * generator/Makefile.am (sources): update * {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as public. Rename/retype some fields for consistency with earlier hand-coded bindings. * {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can now be autogenerated. * {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now be autogenerated * {gdk,glade,gnome,gtk,pango,vte}/Makefile.am * {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am * {gdk,gnome,gtk,pango}/glue/makefile.win32: Update svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 16:28:55 +02:00
</Docs>
</Member>
<Member MemberName="Realized">
<MemberSignature Language="C#" Value="public bool Realized { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Whether or not the attribute is fully-realized.</summary>
<value>a <see cref="T:System.Boolean" /></value>
* generator/StructBase.cs: update field-generation logic a bit * generator/CodeGenerator.cs: add a --glue-includes flag * generator/GenerationInfo.cs: Accept glue_includes value from Main and output it to the glue_filename. * generator/FieldBase.cs (Ignored): handle more ignorable cases. (CheckGlue): New method to figure out what kind of glue we'll need for a field. (GenerateImports): generate appropriate imports per CheckGlue. (GenerateGlue): Generate C glue for accessing a struct field; either a fully-C-based accessor, or a method to just return the field's offset in the struct. (Generate): Use the generated glue to read the field. * generator/PropertyBase.cs (CType): if the field is a single bit, set its type to gboolean. * generator/ObjectGen.cs (Generate): * generator/OpaqueGen.cs (Generate): Call GenFields. * generator/StructField.cs: Use FieldBase's glue-generation code to handle bitfields. [#54489] * generator/ObjectField.cs: Generates accessors for public fields of objects and opaque structs. [#69514] * generator/ClassBase.cs (ClassBase): Parse <fields> nodes and create ObjectField objects. (GenFields): Output field properties (IgnoreMethod): Ignore Get/Set methods that duplicate fields * generator/Makefile.am (sources): update * {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as public. Rename/retype some fields for consistency with earlier hand-coded bindings. * {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can now be autogenerated. * {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now be autogenerated * {gdk,glade,gnome,gtk,pango,vte}/Makefile.am * {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am * {gdk,gnome,gtk,pango}/glue/makefile.win32: Update svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 16:28:55 +02:00
<remarks />
<since version="Gtk# 2.4" />
* generator/StructBase.cs: update field-generation logic a bit * generator/CodeGenerator.cs: add a --glue-includes flag * generator/GenerationInfo.cs: Accept glue_includes value from Main and output it to the glue_filename. * generator/FieldBase.cs (Ignored): handle more ignorable cases. (CheckGlue): New method to figure out what kind of glue we'll need for a field. (GenerateImports): generate appropriate imports per CheckGlue. (GenerateGlue): Generate C glue for accessing a struct field; either a fully-C-based accessor, or a method to just return the field's offset in the struct. (Generate): Use the generated glue to read the field. * generator/PropertyBase.cs (CType): if the field is a single bit, set its type to gboolean. * generator/ObjectGen.cs (Generate): * generator/OpaqueGen.cs (Generate): Call GenFields. * generator/StructField.cs: Use FieldBase's glue-generation code to handle bitfields. [#54489] * generator/ObjectField.cs: Generates accessors for public fields of objects and opaque structs. [#69514] * generator/ClassBase.cs (ClassBase): Parse <fields> nodes and create ObjectField objects. (GenFields): Output field properties (IgnoreMethod): Ignore Get/Set methods that duplicate fields * generator/Makefile.am (sources): update * {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as public. Rename/retype some fields for consistency with earlier hand-coded bindings. * {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can now be autogenerated. * {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now be autogenerated * {gdk,glade,gnome,gtk,pango,vte}/Makefile.am * {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am * {gdk,gnome,gtk,pango}/glue/makefile.win32: Update svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 16:28:55 +02:00
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<ReturnType>GLib.Value</ReturnType>
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<Parameter Name="boxed" Type="Gtk.TextAttributes" />
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<Docs>
<param name="boxed">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
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<Member MemberName="op_Explicit">
<MemberSignature Language="C#" Value="public static Gtk.TextAttributes op_Explicit (GLib.Value val);" />
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<ReturnType>Gtk.TextAttributes</ReturnType>
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<Parameters>
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<Docs>
<param name="val">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
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<Member MemberName="Font">
<MemberSignature Language="C#" Value="public Pango.FontDescription Font { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Pango.FontDescription</ReturnType>
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<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
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<MemberSignature Language="C#" Value="public Pango.TabArray Tabs { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Pango.TabArray</ReturnType>
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<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
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<Member MemberName="Language">
<MemberSignature Language="C#" Value="public Pango.Language Language { set; get; };" />
<MemberType>Property</MemberType>
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<ReturnType>Pango.Language</ReturnType>
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<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
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