Ryujinx-GtkSharp/doc/en/Pango/EngineLang.xml

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<Type Name="EngineLang" FullName="Pango.EngineLang">
<TypeSignature Language="C#" Value="public sealed struct EngineLang;" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>pango-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Rendering-system independent script engines</summary>
<remarks>The <see cref="T:Pango.EngineLang" /> is implemented by engines that customize the rendering-system independent part of the Pango pipeline for a particular script or language. For instance, a custom <see cref="T:Pango.EngineLang" /> could be provided for Thai to implement the dictionary-based word boundary lookups needed for that language.</remarks>
</Docs>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public EngineLang (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">a <see cref="T:System.IntPtr" /></param>
<returns>a <see cref="T:Pango.EngineLang" /></returns>
<remarks>This is an internal constructor, and should not be used by user code.</remarks>
</Docs>
</Member>
</Members>
</Type>