Ryujinx-GtkSharp/doc/en/Gtk/VBox.xml

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<Type Name="VBox" FullName="Gtk.VBox">
<TypeSignature Language="C#" Maintainer="Lee Mallabone" Value="public class VBox : Gtk.Box" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.8.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>A VBox is a specific type of <see cref="T:Gtk.Container" /> for packing widgets vertically.
<example>
<code lang="C#">
using System;
using Gtk;
class VBoxTester {
static void Main ()
{
Application.Init ();
Window myWindow = new Window ("VBox Widget");
VBox myBox = new VBox (false, 4);
//Add the box to a Window container
myWindow.Add (myBox);
myWindow.ShowAll ();
Application.Run ();
}
static void AddButton (VBox box)
{
box.PackStart (new Button ("Button"), true, false, 0);
}
}
</code>
</example></summary>
<remarks>
<para>Other ways of laying out widgets include using a horizontal box, (see <see cref="T:Gtk.HBox" />), a table, (see <see cref="T:Gtk.Table" />), button boxes, etc.</para>
<para>
Useful methods for manipulating boxes can be found in the superclass for HBox, <see cref="T:Gtk.Box" />.
</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>Gtk.Box</BaseTypeName>
</Base>
<Interfaces>
</Interfaces>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public VBox (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public VBox (bool homogeneous, int spacing);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="homogeneous" Type="System.Boolean" />
<Parameter Name="spacing" Type="System.Int32" />
</Parameters>
<Docs>
<summary>The main way to create a new VBox</summary>
<param name="homogeneous">If <see langword="true" />, all widgets in the box are forced to be equally sized.</param>
<param name="spacing">The number of pixels to place between each widget in the box.</param>
<remarks />
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>GType property.</summary>
<value>a <see cref="T:GLib.GType" /></value>
<remarks>Returns the native GObject type for <see cref="T:Gtk.VBox" />.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected VBox (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>Protected constructor.</summary>
<param name="gtype">a <see cref="T:GLib.GType" /></param>
<remarks>Chain to this constructor from subclasses when you manually register a <see cref="T:GLib.GType" /> for your subclass.</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public VBox ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>VBox Constructor.</summary>
<remarks>Instantiates a <see cref="T:Gtk.VBox" /> object using default values for the spacing and homogeneous attributes.</remarks>
</Docs>
</Member>
</Members>
</Type>