Ryujinx-GtkSharp/doc/en/Gtk/CellRendererPixbuf.xml

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<Type Name="CellRendererPixbuf" FullName="Gtk.CellRendererPixbuf">
<TypeSignature Language="C#" Maintainer="auto" Value="public class CellRendererPixbuf : Gtk.CellRenderer" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.4.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Renders a <see cref="T:Gdk.Pixbuf" /></summary>
<remarks />
</Docs>
<Base>
<BaseTypeName>Gtk.CellRenderer</BaseTypeName>
</Base>
<Interfaces>
</Interfaces>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CellRendererPixbuf (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CellRendererPixbuf ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Creates a new <see cref="T:Gtk.CellRendererPixbuf" /></summary>
<remarks>This is the default constructor for <see cref="T:Gtk.CellRendererPixbuf" />.</remarks>
</Docs>
</Member>
<Member MemberName="PixbufExpanderClosed">
<MemberSignature Language="C#" Value="public Gdk.Pixbuf PixbufExpanderClosed { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Pixbuf</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>
<see cref="T:Gdk.Pixbuf" /> for closed expander.</summary>
<value>an object of type <see cref="T:Gdk.Pixbuf" /></value>
<remarks />
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="pixbuf_expander_closed")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="Pixbuf">
<MemberSignature Language="C#" Value="public Gdk.Pixbuf Pixbuf { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Pixbuf</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The <see cref="T:Gdk.Pixbuf" /> to render.</summary>
<value>an object of type <see cref="T:Gdk.Pixbuf" /></value>
<remarks />
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="pixbuf")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="PixbufExpanderOpen">
<MemberSignature Language="C#" Value="public Gdk.Pixbuf PixbufExpanderOpen { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Pixbuf</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>
<see cref="T:Gdk.Pixbuf" /> for open expander.</summary>
<value>an object of type <see cref="T:Gdk.Pixbuf" /></value>
<remarks />
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="pixbuf_expander_open")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="StockDetail">
<MemberSignature Language="C#" Value="public string StockDetail { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Render detail to pass to the theme engine.</summary>
<value>a <see cref="T:System.String" /></value>
<remarks />
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="stock_detail")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="StockId">
<MemberSignature Language="C#" Value="public string StockId { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The stock ID of the stock icon to render.</summary>
<value>a <see cref="T:System.String" /></value>
<remarks />
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="stock_id")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>GType Property.</summary>
<value>a <see cref="T:GLib.GType" /></value>
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.CellRendererPixbuf" />.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected CellRendererPixbuf (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>Protected Constructor.</summary>
<param name="gtype">a <see cref="T:GLib.GType" /></param>
<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="StockSize">
<MemberSignature Language="C#" Value="public uint StockSize { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The size of the rendered icon.</summary>
<value>a <see cref="T:System.UInt32" /></value>
<remarks />
<since version="Gtk# 2.4" />
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="stock_size")</AttributeName>
</Attribute>
</Attributes>
</Member>
</Members>
</Type>