Ryujinx-GtkSharp/gdk/SimpleEvent.cs

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// Gdk.SimpleEvent.cs - Gdk Simple Event Signal implementation
//
// Author: Bob Smith <bob@thestuff.net>
// Mike Kestner <mkestner@speakeasy.net>
//
// (c) 2001 Bob Smith and Mike Kestner
namespace Gdk {
using System;
using System.Collections;
using System.Runtime.InteropServices;
using GLib;
using Gdk;
public class SimpleEventArgs : EventArgs {
public SimpleEventArgs(Gdk.Event evnt)
{
_evnt = evnt;
}
private Gdk.Event _evnt;
public Gdk.Event Event
{
get
{
return _evnt;
}
}
public static explicit operator Gdk.Event(SimpleEventArgs value)
{
return value.Event;
}
}
/// <summary>
/// SimpleEventDelegate Delegate
/// </summary>
///
/// <remarks>
/// Callback used to connect to GdkEvent based signals.
/// </remarks>
public delegate bool SimpleEventDelegate(IntPtr obj, IntPtr e,
int key);
/// <summary>
/// SimpleEvent Class
/// </summary>
///
/// <remarks>
/// Connects to a specified signal on a raw object and relays
/// events to an EventHandle when they occur.
/// </remarks>
public class SimpleEvent {
// A Counter used to produce unique keys for instances.
private static int _NextKey = 0;
// A hash table containing refs to all current instances.
private static Hashtable _Instances = new Hashtable ();
// locals to create and pin the shared delegate.
private static SimpleEventDelegate _Delegate;
private static GCHandle _GCHandle;
// Shared delegate that relays events to registered handlers
private static bool SimpleEventCallback (IntPtr obj, IntPtr e,
int inst_key)
{
if (!_Instances.Contains (inst_key))
throw new Exception ("Unexpected event key");
SimpleEvent se = (SimpleEvent) _Instances [inst_key];
EventArgs args = new SimpleEventArgs (
new Gdk.Event (e));
se._handler (se._obj, args);
return true; //FIXME: How do we manage the return value?
}
// private instance members
private GLib.Object _obj;
private EventHandler _handler;
private int _key;
/// <summary>
/// SimpleEvent Constructor
/// </summary>
///
/// <remarks>
/// Registers a new event handler for a specified signal.
/// A connection to the raw object signal is made which
/// causes any events which occur to be relayed to the
/// event handler.
/// </remarks>
[DllImport ("gobject-1.3.dll", CharSet=CharSet.Ansi,
CallingConvention=CallingConvention.Cdecl)]
static extern void g_signal_connect_data (
IntPtr obj, IntPtr name, SimpleEventDelegate eh,
int key, IntPtr p, int flags);
public SimpleEvent (GLib.Object obj, IntPtr raw,
String name, EventHandler eh)
{
if (_Delegate == null) {
_Delegate = new SimpleEventDelegate (
SimpleEventCallback);
/* FIXME: Exception thrown for lack of layout
_GCHandle = GCHandle.Alloc (
_Delegate, GCHandleType.Pinned);
*/
}
_key = _NextKey++;
_Instances [_key] = this;
_obj = obj;
_handler = eh;
g_signal_connect_data (
raw, Marshal.StringToHGlobalAnsi (name),
_Delegate, _key, new IntPtr (0), 0);
}
// Destructor is needed to release references from the instance
// table and unpin the delegate if no refs remain.
~SimpleEvent ()
{
// FIXME: Disconnect the signal
_Instances.Remove (_key);
if (_Instances.Count == 0) {
/* FIXME: when the handle can be obtained
_GCHandle.Free();
*/
_Delegate = null;
}
}
}
}