Ryujinx-GtkSharp/generator/EnumGen.cs

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// GtkSharp.Generation.EnumGen.cs - The Enumeration Generatable.
//
// Author: Mike Kestner <mkestner@speakeasy.net>
//
// (c) 2001 Mike Kestner
namespace GtkSharp.Generation {
using System;
using System.IO;
using System.Xml;
public class EnumGen : GenBase, IGeneratable {
public EnumGen (XmlElement ns, XmlElement elem) : base (ns, elem) {}
public String MarshalType {
get
{
return "int";
}
}
2002-07-25 Rachel Hestilow <hestilow@ximian.com> [about 60% of the marshalling patch that I lost. The rest to come tomorrow.] * generator/BoxedGen.cs, StructGen.cs: Move most of this to StructBase, delete large chunks duplicated from ClassBase. * generator/IGeneratable.cs: Add MarshalReturnType, FromNativeReturn. * generator/ClassBase.cs: Move ctor stuff here. Add a CallByName overload with no parameters for the "self" reference. * generator/EnumGen.cs, CallbackGen.cs: Implement new MarshalReturnType, FromNativeReturn. * generator/Method.cs: Use container_type.MarshalType, CallByName, and SymbolTable.FromNativeReturn when generating call and import sigs. * generator/OpaqueGen.cs: Added. * generator/Property.cs: Handle boxed and opaques differently. * generator/SymbolTable.cs: Update for the opaque stuff and the new Return methods. Also change GetClassGen to simply call the as operator. * glib/Boxed.cs: Update for struct usage -- this is now a wrapper for the purposes of using with Value. * glib/Opaque.cs: Added. New base class for opaque structs. * glue/textiter.c, gtk/TextIter.custom: Remove. * gnome/Program.cs: Update for new struct marshalling. * parser/Metadata.pm: Use our own getChildrenByTagName. * parser/README: Update for new requirements (was out of sync with build.pl) * parser/gapi2xml.pl: Hide struct like const in field elements. * parser/gapi_pp.pl: Handle embedded union fields (poorly). * sample/test/TestColorSelection.cs: Comment out null color tests for now. svn path=/trunk/gtk-sharp/; revision=6186
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public String MarshalReturnType {
get
{
return MarshalType;
}
}
public String CallByName (String var_name)
{
return "(int) " + var_name;
}
public String FromNative(String var)
{
return "(" + QualifiedName + ")" + var;
}
2002-07-25 Rachel Hestilow <hestilow@ximian.com> [about 60% of the marshalling patch that I lost. The rest to come tomorrow.] * generator/BoxedGen.cs, StructGen.cs: Move most of this to StructBase, delete large chunks duplicated from ClassBase. * generator/IGeneratable.cs: Add MarshalReturnType, FromNativeReturn. * generator/ClassBase.cs: Move ctor stuff here. Add a CallByName overload with no parameters for the "self" reference. * generator/EnumGen.cs, CallbackGen.cs: Implement new MarshalReturnType, FromNativeReturn. * generator/Method.cs: Use container_type.MarshalType, CallByName, and SymbolTable.FromNativeReturn when generating call and import sigs. * generator/OpaqueGen.cs: Added. * generator/Property.cs: Handle boxed and opaques differently. * generator/SymbolTable.cs: Update for the opaque stuff and the new Return methods. Also change GetClassGen to simply call the as operator. * glib/Boxed.cs: Update for struct usage -- this is now a wrapper for the purposes of using with Value. * glib/Opaque.cs: Added. New base class for opaque structs. * glue/textiter.c, gtk/TextIter.custom: Remove. * gnome/Program.cs: Update for new struct marshalling. * parser/Metadata.pm: Use our own getChildrenByTagName. * parser/README: Update for new requirements (was out of sync with build.pl) * parser/gapi2xml.pl: Hide struct like const in field elements. * parser/gapi_pp.pl: Handle embedded union fields (poorly). * sample/test/TestColorSelection.cs: Comment out null color tests for now. svn path=/trunk/gtk-sharp/; revision=6186
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public String FromNativeReturn(String var)
{
return FromNative (var);
}
public virtual String ToNativeReturn(String var)
{
return CallByName (var);
}
public void Generate ()
{
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GenerationInfo gen_info = new GenerationInfo (NSElem);
Generate (gen_info);
}
public void Generate (GenerationInfo gen_info)
{
StreamWriter sw = gen_info.OpenStream (Name);
sw.WriteLine ("namespace " + NS + " {");
sw.WriteLine ();
sw.WriteLine ("\tusing System;");
sw.WriteLine ();
if (Elem.GetAttribute("type") == "flags") {
sw.WriteLine ();
sw.WriteLine ("\t[Flags]");
}
// Ok, this is obscene. We need to go through the enums first
// to find "large" values. If we find some, we need to change
// the base type of the enum.
string enum_type = null;
foreach (XmlNode node in Elem.ChildNodes) {
if (!(node is XmlElement) || node.Name != "member") {
continue;
}
XmlElement member = (XmlElement) node;
if (member.HasAttribute("value")) {
string value = member.GetAttribute("value");
if (value.EndsWith("U")) {
enum_type = "uint";
member.SetAttribute("value", value.TrimEnd('U'));
}
}
}
sw.WriteLine ("#region Autogenerated code");
if (enum_type != null)
sw.WriteLine ("\tpublic enum " + Name + " : " + enum_type + " {");
else
sw.WriteLine ("\tpublic enum " + Name + " {");
sw.WriteLine ();
foreach (XmlNode node in Elem.ChildNodes) {
if (!(node is XmlElement) || node.Name != "member") {
continue;
}
XmlElement member = (XmlElement) node;
sw.Write ("\t\t" + member.GetAttribute("name"));
if (member.HasAttribute("value")) {
sw.WriteLine (" = " + member.GetAttribute("value") + ",");
} else {
sw.WriteLine (",");
}
}
sw.WriteLine ("\t}");
sw.WriteLine ("#endregion");
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sw.WriteLine ("}");
sw.Close ();
Statistics.EnumCount++;
}
}
}