Ryujinx-GtkSharp/doc/en/Gdk/Screen.xml

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<Type Name="Screen" FullName="Gdk.Screen">
<TypeSignature Language="C#" Maintainer="auto" Value="public class Screen : GLib.Object" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.8.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Object representing a physical screen.</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces>
</Interfaces>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Screen (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Default">
<MemberSignature Language="C#" Value="public static Gdk.Screen Default { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Screen</ReturnType>
</ReturnValue>
<Docs>
<summary>The default screen of the default display.</summary>
<value>The default <see cref="T:Gdk.Screen" />.</value>
<remarks>Returns null if there iss no default display.</remarks>
</Docs>
</Member>
<Member MemberName="NMonitors">
<MemberSignature Language="C#" Value="public int NMonitors { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.Int32" /></value>
<remarks>
<para>Returns an <see cref="T:System.Int32" /> of the number of monitors attached to the current <see cref="T:Gdk.Screen" />.</para>
<para>The following example will print the number of monitors in the current display to the console.</para>
<example>
<code lang="C#">Display theDisplay = Display.OpenDefaultLibgtkOnly();
Screen defaultScreen = theDisplay.DefaultScreen;
int numMonitors = defaultScreen.NMonitors;
Console.WriteLine("You have {0} monitors.",numMonitors);
</code>
</example>
</remarks>
</Docs>
</Member>
<Member MemberName="RootWindow">
<MemberSignature Language="C#" Value="public Gdk.Window RootWindow { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Window</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:Gdk.Window" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Height">
<MemberSignature Language="C#" Value="public int Height { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>The height of the screen in pixels.</summary>
<value>A <see cref="T:System.Int32" /> with the number of pixels of the screen.</value>
<remarks />
</Docs>
</Member>
<Member MemberName="Display">
<MemberSignature Language="C#" Value="public Gdk.Display Display { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Display</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:Gdk.Display" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Number">
<MemberSignature Language="C#" Value="public int Number { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.Int32" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="SystemVisual">
<MemberSignature Language="C#" Value="public Gdk.Visual SystemVisual { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Visual</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:Gdk.Visual" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="HeightMm">
<MemberSignature Language="C#" Value="public int HeightMm { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>The height of the screen in millimeters.</summary>
<value>A <see cref="T:System.Int32" /> with the height of the screen in millimeters.</value>
<remarks />
</Docs>
</Member>
<Member MemberName="Width">
<MemberSignature Language="C#" Value="public int Width { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>The width of the screen in pixels.</summary>
<value>A <see cref="T:System.Int32" /> with the number of pixels of the screen.</value>
<remarks />
</Docs>
</Member>
<Member MemberName="WidthMm">
<MemberSignature Language="C#" Value="public int WidthMm { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>The width of the screen in millimeters.</summary>
<value>A <see cref="T:System.Int32" /> with the width of the screen in millimeters.</value>
<remarks />
</Docs>
</Member>
<Member MemberName="DefaultColormap">
<MemberSignature Language="C#" Value="public Gdk.Colormap DefaultColormap { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Colormap</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:Gdk.Colormap" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="RgbVisual">
<MemberSignature Language="C#" Value="public Gdk.Visual RgbVisual { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Visual</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:Gdk.Visual" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="SystemColormap">
<MemberSignature Language="C#" Value="public Gdk.Colormap SystemColormap { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Colormap</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:Gdk.Colormap" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="RgbColormap">
<MemberSignature Language="C#" Value="public Gdk.Colormap RgbColormap { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Colormap</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:Gdk.Colormap" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="SizeChanged">
<MemberSignature Language="C#" Value="public event EventHandler SizeChanged;" />
<MemberType>Event</MemberType>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="size_changed")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="GetMonitorAtWindow">
<MemberSignature Language="C#" Value="public int GetMonitorAtWindow (Gdk.Window window);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="window" Type="Gdk.Window" />
</Parameters>
<Docs>
<summary>Gets the monitor that contains most of the given window.</summary>
<param name="window">A <see cref="T:Gdk.Window" /> whose main monitor is claimed.</param>
<returns>A <see cref="T:System.Int32" /> indicating the required monitor.</returns>
<remarks>If the window does not intersect any of the monitors, then the a close one is returned.</remarks>
</Docs>
</Member>
<Member MemberName="GetMonitorAtPoint">
<MemberSignature Language="C#" Value="public int GetMonitorAtPoint (int x, int y);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x" Type="System.Int32" />
<Parameter Name="y" Type="System.Int32" />
</Parameters>
<Docs>
<summary>Gets the monitor number where the point is located.</summary>
<param name="x">A <see cref="T:System.Int32" /> representing the x coordinate on the virtual screen.</param>
<param name="y">A <see cref="T:System.Int32" /> representing the y coordinate on the virtual screen.</param>
<returns>A <see cref="T:System.Int32" /> indicating the monitor where the point is located.</returns>
<remarks>If the point isn't in any monitor, then the nearest monitor is returned.</remarks>
</Docs>
</Member>
<Member MemberName="BroadcastClientMessage">
<MemberSignature Language="C#" Value="public void BroadcastClientMessage (Gdk.Event evnt);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="evnt" Type="Gdk.Event" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="evnt">a <see cref="T:Gdk.Event" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetSetting">
<MemberSignature Language="C#" Value="public bool GetSetting (string name, GLib.Value value);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
<Parameter Name="value" Type="GLib.Value" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="name">a <see cref="T:System.String" /></param>
<param name="value">a <see cref="T:GLib.Value" /></param>
<returns>a <see cref="T:System.Boolean" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="MakeDisplayName">
<MemberSignature Language="C#" Value="public string MakeDisplayName ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.String" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>GType Property.</summary>
<value>a <see cref="T:GLib.GType" /></value>
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gdk.Screen" />.</remarks>
</Docs>
</Member>
<Member MemberName="OnSizeChanged">
<MemberSignature Language="C#" Value="protected virtual void OnSizeChanged ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Default handler for the <see cref="M:Gdk.Screen.SizeChanged" /> event.</summary>
<remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gdk.Screen.SizeChanged" /> event.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Screen (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>Protected Constructor.</summary>
<param name="gtype">a <see cref="T:GLib.GType" /></param>
<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="ToplevelWindows">
<MemberSignature Language="C#" Value="public Gdk.Window[] ToplevelWindows { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Window[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:Gdk.Window[]" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ListVisuals">
<MemberSignature Language="C#" Value="public Gdk.Visual[] ListVisuals ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gdk.Visual[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:Gdk.Visual[]" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetMonitorGeometry">
<MemberSignature Language="C#" Value="public Gdk.Rectangle GetMonitorGeometry (int monitor_num);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gdk.Rectangle</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="monitor_num" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="monitor_num">a <see cref="T:System.Int32" /></param>
<returns>a <see cref="T:Gdk.Rectangle" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Screen ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="RgbaVisual">
<MemberSignature Language="C#" Value="public Gdk.Visual RgbaVisual { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Visual</ReturnType>
</ReturnValue>
<Docs>
<summary>A Visual to use for creating Drawables with an alpha channel.</summary>
<value>a <see cref="T:Gdk.Visual" /> or <see langword="null" />.</value>
<remarks>Returns <see langword="null" /> if the capability is not available. See <see cref="M:Gdk.Screen.RgbaColormap" /> for caveats.</remarks>
<since version="Gtk# 2.8" />
</Docs>
</Member>
<Member MemberName="RgbaColormap">
<MemberSignature Language="C#" Value="public Gdk.Colormap RgbaColormap { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Colormap</ReturnType>
</ReturnValue>
<Docs>
<summary>A Colormap to use for creating Drawables with an alpha channel.</summary>
<value>a <see cref="T:Gdk.Colormap" /> or <see langword="null" />.</value>
<remarks>The windowing system may not support this capability, in which case <see langword="null" /> will be returned. Even if a non-<see langword="null" /> value is returned, its possible that the drawable's alpha channel won't be honored when displaying on screen: in particular, for X an appropriate windowing manager and compositing manager must be running to provide appropriate display.</remarks>
<since version="Gtk# 2.8" />
</Docs>
</Member>
</Members>
</Type>