Ryujinx-GtkSharp/doc/en/Atk/Hyperlink.xml

305 lines
11 KiB
XML
Raw Normal View History

<Type Name="Hyperlink" FullName="Atk.Hyperlink">
<TypeSignature Language="C#" Value="public class Hyperlink : GLib.Object, Action, IWrapper, IWrapper, IDisposable" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>atk-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>Atk.Action</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="GetDescription">
<MemberSignature Language="C#" Value="public virtual string GetDescription (int i);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="i" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="i">To be added: an object of type 'int'</param>
<returns>To be added: an object of type 'string'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="SetDescription">
<MemberSignature Language="C#" Value="public virtual bool SetDescription (int i, string desc);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="i" Type="System.Int32" />
<Parameter Name="desc" Type="System.String" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="i">To be added: an object of type 'int'</param>
<param name="desc">To be added: an object of type 'string'</param>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetKeybinding">
<MemberSignature Language="C#" Value="public virtual string GetKeybinding (int i);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="i" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="i">To be added: an object of type 'int'</param>
<returns>To be added: an object of type 'string'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetName">
<MemberSignature Language="C#" Value="public virtual string GetName (int i);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="i" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="i">To be added: an object of type 'int'</param>
<returns>To be added: an object of type 'string'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="DoAction">
<MemberSignature Language="C#" Value="public virtual bool DoAction (int i);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="i" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="i">To be added: an object of type 'int'</param>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="IsValid">
<MemberSignature Language="C#" Value="public bool IsValid ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetObject">
<MemberSignature Language="C#" Value="public Atk.Object GetObject (int i);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Atk.Object</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="i" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="i">To be added: an object of type 'int'</param>
<returns>To be added: an object of type 'Atk.Object'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetUri">
<MemberSignature Language="C#" Value="public string GetUri (int i);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="i" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="i">To be added: an object of type 'int'</param>
<returns>To be added: an object of type 'string'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes the resources associated with the object.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Hyperlink (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<returns>An instance of Hyperlink, wrapping the C object.</returns>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Hyperlink ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Atk.Hyperlink'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static uint GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The GLib Type for Atk.Hyperlink</summary>
<returns>The GLib Type for the Atk.Hyperlink class.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="NActions">
<MemberSignature Language="C#" Value="public virtual int NActions { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="NAnchors">
<MemberSignature Language="C#" Value="public int NAnchors { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="EndIndex">
<MemberSignature Language="C#" Value="public int EndIndex { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="StartIndex">
<MemberSignature Language="C#" Value="public int StartIndex { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Hyperlink (GLib.Type gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.Type" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="gtype">GLib type for the type</param>
<returns>Creates a new instance of Hyperlink, using the GLib-provided type</returns>
<remarks>
<para>This is a constructor used by derivative types of <see cref="T:Atk.Hyperlink" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName="GetLocalizedName">
<MemberSignature Language="C#" Value="public virtual string GetLocalizedName (int i);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="i" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="i">a <see cref="T:System.Int32" /></param>
<returns>a <see cref="T:System.String" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="IsInline">
<MemberSignature Language="C#" Value="public bool IsInline ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Boolean" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>