Ryujinx-GtkSharp/doc/en/Atk/Layer.xml

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<Type Name="Layer" FullName="Atk.Layer">
<TypeSignature Language="C#" Value="public sealed struct Layer;" />
<AssemblyInfo>
<AssemblyName>atk-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>To be added</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.IComparable</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IConvertible</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IFormattable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="Invalid">
<MemberSignature Language="C#" Value="public static Atk.Layer Invalid;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Background">
<MemberSignature Language="C#" Value="public static Atk.Layer Background;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Canvas">
<MemberSignature Language="C#" Value="public static Atk.Layer Canvas;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Widget">
<MemberSignature Language="C#" Value="public static Atk.Layer Widget;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Mdi">
<MemberSignature Language="C#" Value="public static Atk.Layer Mdi;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Popup">
<MemberSignature Language="C#" Value="public static Atk.Layer Popup;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Overlay">
<MemberSignature Language="C#" Value="public static Atk.Layer Overlay;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Atk.Layer</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="value__">
<MemberSignature Language="C#" Value="public int value__;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>