Ryujinx-GtkSharp/doc/en/GLib/Idle.xml

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<Type Name="Idle" FullName="GLib.Idle">
<TypeSignature Language="C#" Value="public class Idle" />
<AssemblyInfo>
<AssemblyName>glib-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>To be added</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Add">
<MemberSignature Language="C#" Value="public static uint Add (GLib.IdleHandler hndlr);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="hndlr" Type="GLib.IdleHandler" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="hndlr">To be added: an object of type 'GLib.IdleHandler'</param>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Idle ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'GLib.Idle'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>