Ryujinx-GtkSharp/doc/en/GLib/DefaultSignalHandlerAttribute.xml

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<Type Name="DefaultSignalHandlerAttribute" FullName="GLib.DefaultSignalHandlerAttribute">
<TypeSignature Language="C#" Value="public sealed class DefaultSignalHandlerAttribute : System.Attribute" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>glib-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.Attribute</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public DefaultSignalHandlerAttribute ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:GLib.DefaultSignalHandlerAttribute" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ConnectionMethod">
<MemberSignature Language="C#" Value="public string ConnectionMethod { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.String" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Type">
<MemberSignature Language="C#" Value="public Type Type { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Type</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Type" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>