Ryujinx-GtkSharp/doc/en/GLib/Value.xml

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<Type Name="Value" FullName="GLib.Value">
<TypeSignature Language="C#" Value="public class Value" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>glib-sharp</AssemblyName>
<AssemblyPublicKey></AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>An arbitrary data type similar to a CORBA Any which is used to get and set properties on Objects.</summary>
<remarks></remarks>
</Docs>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected override void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes the resources associated with the object.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Value (IntPtr val, IntPtr dummy);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="val" Type="System.IntPtr" />
<Parameter Name="dummy" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="val">an object of type <see cref="T:System.IntPtr" /></param>
<param name="dummy">an object of type <see cref="T:System.IntPtr" /></param>
<returns>an object of type <see cref="T:GLib.Value" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Value ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Constructs a new empty value that can be used to receive "out" GValue parameters.</summary>
<returns>an object of type <see cref="T:GLib.Value" /></returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Value (IntPtr obj, string prop_name);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="obj" Type="System.IntPtr" />
<Parameter Name="prop_name" Type="System.String" />
</Parameters>
<Docs>
<summary>Constructs a Value corresponding to the type of the specified property.</summary>
<param name="obj">an object of type <see cref="T:System.IntPtr" /></param>
<param name="prop_name">an object of type <see cref="T:System.String" /></param>
<returns>an object of type <see cref="T:GLib.Value" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Value (bool val);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="val" Type="System.Boolean" />
</Parameters>
<Docs>
<summary>Constructs a Value from a specified boolean.</summary>
<param name="val">an object of type <see cref="T:System.Boolean" /></param>
<returns>an object of type <see cref="T:GLib.Value" /></returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Value (GLib.Boxed val);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="val" Type="GLib.Boxed" />
</Parameters>
<Docs>
<summary>Constructs a Value from a specified boxed type.</summary>
<param name="val">an object of type <see cref="T:GLib.Boxed" /></param>
<returns>an object of type <see cref="T:GLib.Value" /></returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Value (IntPtr obj, string prop_name, GLib.Boxed val);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="obj" Type="System.IntPtr" />
<Parameter Name="prop_name" Type="System.String" />
<Parameter Name="val" Type="GLib.Boxed" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="obj">an object of type <see cref="T:System.IntPtr" /></param>
<param name="prop_name">an object of type <see cref="T:System.String" /></param>
<param name="val">an object of type <see cref="T:GLib.Boxed" /></param>
<returns>an object of type <see cref="T:GLib.Value" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Value (double val);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="val" Type="System.Double" />
</Parameters>
<Docs>
<summary>Constructs a Value from a specified double.</summary>
<param name="val">an object of type <see cref="T:System.Double" /></param>
<returns>an object of type <see cref="T:GLib.Value" /></returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Value (float val);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="val" Type="System.Single" />
</Parameters>
<Docs>
<summary>Constructs a Value from a specified float.</summary>
<param name="val">an object of type <see cref="T:System.Single" /></param>
<returns>an object of type <see cref="T:GLib.Value" /></returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Value (int val);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="val" Type="System.Int32" />
</Parameters>
<Docs>
<summary>Constructs a Value from a specified integer.</summary>
<param name="val">an object of type <see cref="T:System.Int32" /></param>
<returns>an object of type <see cref="T:GLib.Value" /></returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Value (GLib.Object val);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="val" Type="GLib.Object" />
</Parameters>
<Docs>
<summary>Constructs a Value from a specified object.</summary>
<param name="val">an object of type <see cref="T:GLib.Object" /></param>
<returns>an object of type <see cref="T:GLib.Value" /></returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Value (IntPtr val);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="val" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Constructs a Value from a specified pointer.</summary>
<param name="val">an object of type <see cref="T:System.IntPtr" /></param>
<returns>an object of type <see cref="T:GLib.Value" /></returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Value (string val);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="val" Type="System.String" />
</Parameters>
<Docs>
<summary>Constructs a Value from a specified string.</summary>
<param name="val">an object of type <see cref="T:System.String" /></param>
<returns>an object of type <see cref="T:GLib.Value" /></returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Value (uint val);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="val" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>Constructs a Value from a specified uint.</summary>
<param name="val">an object of type <see cref="T:System.UInt32" /></param>
<returns>an object of type <see cref="T:GLib.Value" /></returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Value (ushort val);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="val" Type="System.UInt16" />
</Parameters>
<Docs>
<summary>Constructs a Value from a specified ushort.</summary>
<param name="val">an object of type <see cref="T:System.UInt16" /></param>
<returns>an object of type <see cref="T:GLib.Value" /></returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Value (IntPtr obj, string prop_name, GLib.EnumWrapper wrap);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="obj" Type="System.IntPtr" />
<Parameter Name="prop_name" Type="System.String" />
<Parameter Name="wrap" Type="GLib.EnumWrapper" />
</Parameters>
<Docs>
<summary>Constructs a Value from a specified enum wrapper.</summary>
<param name="obj">an object of type <see cref="T:System.IntPtr" /></param>
<param name="prop_name">an object of type <see cref="T:System.String" /></param>
<param name="wrap">an object of type <see cref="T:GLib.EnumWrapper" /></param>
<returns>an object of type <see cref="T:GLib.Value" /></returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="Handle">
<MemberSignature Language="C#" Value="public IntPtr Handle { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>an object of type <see cref="T:System.IntPtr" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Val">
<MemberSignature Language="C#" Value="public object Val { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Object" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="public virtual void Dispose ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Value (object obj);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="obj" Type="System.Object" />
</Parameters>
<Docs>
<summary>Constructs a Value from any object, including a managed type.</summary>
<param name="obj">a <see cref="T:System.Object" /></param>
<returns>a <see cref="T:GLib.Value" /></returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Value (IntPtr obj, string prop_name, GLib.Opaque val);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="obj" Type="System.IntPtr" />
<Parameter Name="prop_name" Type="System.String" />
<Parameter Name="val" Type="GLib.Opaque" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="obj">a <see cref="T:System.IntPtr" /></param>
<param name="prop_name">a <see cref="T:System.String" /></param>
<param name="val">a <see cref="T:GLib.Opaque" /></param>
<returns>a <see cref="T:GLib.Value" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>