Ryujinx-GtkSharp/generator/GenBase.cs

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// GtkSharp.Generation.GenBase.cs - The Generatable base class.
//
// Author: Mike Kestner <mkestner@speakeasy.net>
//
// (c) 2001-2002 Mike Kestner
namespace GtkSharp.Generation {
using System;
using System.IO;
using System.Xml;
public abstract class GenBase {
private XmlElement ns;
private XmlElement elem;
2002-08-19 Rachel Hestilow <hestilow@ximian.com> * art/Makefile.in (clean): Change to avoid bugging out on generated/CVS. * glib/ObjectManager.cs: Added. Used to be auto-generated, but now it can infer names, and relies on per-namespace ObjectManager classes to inform it of oddly-named classes. * generator/IGeneratable.cs, GenBase.cs: New "DoGenerate" property. * generator/*Gen.cs: Honor DoGenerate. * generator/CodeGenerator.cs: Support including dependency files which will not be generated. * generator/ObjectGen.cs: Generate mapping file per-namespace, as one that calls back to the one in glib. Only generate if the name does not follow the normal conventions, otherwise, GtkSharp.ObjectManager can infer the name. * generator/Parser.cs: Accept 'generate' flag to pass on to the IGeneratables. Parse a new toplevel element, "symbol", which adds a type to the SymbolTable (instead of hard-coding it). * generator/SignalHandler.cs: Do not optimize signal handler creation, instead creating them in their own namespaces. Do not generate if the calling Signal told us not to. * generator/Signal.cs: Do not generate handlers if container's DoGenerate is false. Adjust to the marshaller name being in a sub-namespace. * generator/SymbolTable.cs (AddSimpleType, AddManualType): Used to add simple and manually wrapped types at runtime instead of compile-time. (FromNative): Remove hard-coded cases for manually wrapped types, use a generic case instead. * api: Added. Move api files and generation targets here. * source: Added. Move source parsing here. * generator/makefile: Move actual generation to api/. * glib/Makefile.in: Remove generated/* target. * glue/Makefile.am: Fix to include canvas-marshal. Move canvas stuff to GNOME target. * gnome/CanvasProxy.cs: Update to work with SignalHandlers being namespace-specific. * parser/Metadata.pm: Moved to GAPI/Metadata.pm, renamed, etc. * parser/gapi2xml.pl: Use GAPI::Metadata. * parser/makefile: Install scripts, remove source parse build target. Rename formatXML to gapi_format_xml. svn path=/trunk/gtk-sharp/; revision=6818
2002-08-20 21:56:18 +02:00
private bool do_generate;
protected GenBase (XmlElement ns, XmlElement elem)
{
this.ns = ns;
this.elem = elem;
}
public string CName {
get {
return elem.GetAttribute ("cname");
}
}
public XmlElement Elem {
get {
return elem;
}
}
public string LibraryName {
get {
return ns.GetAttribute ("library");
}
}
public string Name {
get {
return elem.GetAttribute ("name");
}
}
public string NS {
get {
return ns.GetAttribute ("name");
}
}
public string QualifiedName {
get {
return NS + "." + Name;
}
}
2002-08-19 Rachel Hestilow <hestilow@ximian.com> * art/Makefile.in (clean): Change to avoid bugging out on generated/CVS. * glib/ObjectManager.cs: Added. Used to be auto-generated, but now it can infer names, and relies on per-namespace ObjectManager classes to inform it of oddly-named classes. * generator/IGeneratable.cs, GenBase.cs: New "DoGenerate" property. * generator/*Gen.cs: Honor DoGenerate. * generator/CodeGenerator.cs: Support including dependency files which will not be generated. * generator/ObjectGen.cs: Generate mapping file per-namespace, as one that calls back to the one in glib. Only generate if the name does not follow the normal conventions, otherwise, GtkSharp.ObjectManager can infer the name. * generator/Parser.cs: Accept 'generate' flag to pass on to the IGeneratables. Parse a new toplevel element, "symbol", which adds a type to the SymbolTable (instead of hard-coding it). * generator/SignalHandler.cs: Do not optimize signal handler creation, instead creating them in their own namespaces. Do not generate if the calling Signal told us not to. * generator/Signal.cs: Do not generate handlers if container's DoGenerate is false. Adjust to the marshaller name being in a sub-namespace. * generator/SymbolTable.cs (AddSimpleType, AddManualType): Used to add simple and manually wrapped types at runtime instead of compile-time. (FromNative): Remove hard-coded cases for manually wrapped types, use a generic case instead. * api: Added. Move api files and generation targets here. * source: Added. Move source parsing here. * generator/makefile: Move actual generation to api/. * glib/Makefile.in: Remove generated/* target. * glue/Makefile.am: Fix to include canvas-marshal. Move canvas stuff to GNOME target. * gnome/CanvasProxy.cs: Update to work with SignalHandlers being namespace-specific. * parser/Metadata.pm: Moved to GAPI/Metadata.pm, renamed, etc. * parser/gapi2xml.pl: Use GAPI::Metadata. * parser/makefile: Install scripts, remove source parse build target. Rename formatXML to gapi_format_xml. svn path=/trunk/gtk-sharp/; revision=6818
2002-08-20 21:56:18 +02:00
public bool DoGenerate {
get { return do_generate; }
set { do_generate = value; }
}
protected StreamWriter CreateWriter ()
{
char sep = Path.DirectorySeparatorChar;
string dir = ".." + sep + NS.ToLower() + sep + "generated";
if (!Directory.Exists(dir)) {
Console.WriteLine ("creating " + dir);
Directory.CreateDirectory(dir);
}
String filename = dir + sep + Name + ".cs";
// Console.WriteLine ("creating " + filename);
FileStream stream = new FileStream (filename, FileMode.Create, FileAccess.Write);
StreamWriter sw = new StreamWriter (stream);
sw.WriteLine ("// This file was generated by the Gtk# code generator.");
sw.WriteLine ("// Any changes made will be lost if regenerated.");
sw.WriteLine ();
sw.WriteLine ("namespace " + NS + " {");
sw.WriteLine ();
sw.WriteLine ("\tusing System;");
sw.WriteLine ();
return sw;
}
protected void CloseWriter (StreamWriter sw)
{
sw.WriteLine ();
sw.WriteLine ("}");
sw.Flush();
sw.Close();
}
public void AppendCustom (StreamWriter sw)
{
char sep = Path.DirectorySeparatorChar;
string custom = ".." + sep + NS.ToLower() + sep + Name + ".custom";
if (File.Exists(custom)) {
sw.WriteLine ("#line 1 \"" + Name + ".custom\"");
sw.WriteLine ("#region Customized extensions");
FileStream custstream = new FileStream(custom, FileMode.Open, FileAccess.Read);
StreamReader sr = new StreamReader(custstream);
sw.WriteLine (sr.ReadToEnd ());
sw.WriteLine ("#endregion");
sr.Close ();
}
}
}
}